Add "Inspect Native Shader Code" to shader resource and shader editor

This commit is contained in:
tetrapod00 2024-09-19 13:44:08 -07:00
parent 0a4aedb360
commit fe70d2cd20
6 changed files with 31 additions and 1 deletions

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@ -45,7 +45,7 @@
<method name="inspect_native_shader_code">
<return type="void" />
<description>
Only available when running in the editor. Opens a popup that visualizes the generated shader code, including all variants and internal shader code.
Only available when running in the editor. Opens a popup that visualizes the generated shader code, including all variants and internal shader code. See also [method Shader.inspect_native_shader_code].
</description>
</method>
</methods>

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@ -35,6 +35,12 @@
If argument [param get_groups] is true, parameter grouping hints will be provided.
</description>
</method>
<method name="inspect_native_shader_code">
<return type="void" />
<description>
Only available when running in the editor. Opens a popup that visualizes the generated shader code, including all variants and internal shader code. See also [method Material.inspect_native_shader_code].
</description>
</method>
<method name="set_default_texture_parameter">
<return type="void" />
<param index="0" name="name" type="StringName" />

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@ -396,6 +396,7 @@ void ShaderEditorPlugin::_setup_popup_menu(PopupMenuType p_type, PopupMenu *p_me
if (p_type == FILE) {
p_menu->add_separator();
p_menu->add_item(TTR("Open File in Inspector"), FILE_INSPECT);
p_menu->add_item(TTR("Inspect Native Shader Code..."), FILE_INSPECT_NATIVE_SHADER_CODE);
p_menu->add_separator();
p_menu->add_shortcut(ED_SHORTCUT("shader_editor/close_file", TTR("Close File"), KeyModifierMask::CMD_OR_CTRL | Key::W), FILE_CLOSE);
} else {
@ -554,6 +555,13 @@ void ShaderEditorPlugin::_menu_item_pressed(int p_index) {
EditorNode::get_singleton()->push_item(edited_shaders[index].shader_inc.ptr());
}
} break;
case FILE_INSPECT_NATIVE_SHADER_CODE: {
int index = shader_tabs->get_current_tab();
if (edited_shaders[index].shader.is_valid()) {
edited_shaders[index].shader->inspect_native_shader_code();
}
break;
}
case FILE_CLOSE: {
_close_shader(shader_tabs->get_current_tab());
} break;
@ -754,6 +762,7 @@ void ShaderEditorPlugin::_set_file_specific_items_disabled(bool p_disabled) {
file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_SAVE), p_disabled);
file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_SAVE_AS), p_disabled);
file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_INSPECT), p_disabled);
file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_INSPECT_NATIVE_SHADER_CODE), p_disabled);
file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_CLOSE), p_disabled);
}

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@ -69,6 +69,7 @@ class ShaderEditorPlugin : public EditorPlugin {
FILE_SAVE,
FILE_SAVE_AS,
FILE_INSPECT,
FILE_INSPECT_NATIVE_SHADER_CODE,
FILE_CLOSE,
CLOSE_ALL,
CLOSE_OTHER_TABS,

View File

@ -32,6 +32,7 @@
#include "shader.compat.inc"
#include "core/io/file_access.h"
#include "scene/main/scene_tree.h"
#include "servers/rendering/shader_language.h"
#include "servers/rendering/shader_preprocessor.h"
#include "servers/rendering_server.h"
@ -124,6 +125,14 @@ String Shader::get_code() const {
return code;
}
void Shader::inspect_native_shader_code() {
SceneTree *st = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
RID _shader = get_rid();
if (st && _shader.is_valid()) {
st->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_native_shader_source_visualizer", "_inspect_shader", _shader);
}
}
void Shader::get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_groups) const {
_update_shader();
@ -248,6 +257,9 @@ void Shader::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_shader_uniform_list", "get_groups"), &Shader::_get_shader_uniform_list, DEFVAL(false));
ClassDB::bind_method(D_METHOD("inspect_native_shader_code"), &Shader::inspect_native_shader_code);
ClassDB::set_method_flags(get_class_static(), _scs_create("inspect_native_shader_code"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_code", "get_code");
BIND_ENUM_CONSTANT(MODE_SPATIAL);

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@ -84,6 +84,8 @@ public:
void set_code(const String &p_code);
String get_code() const;
void inspect_native_shader_code();
void get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_groups = false) const;
void set_default_texture_parameter(const StringName &p_name, const Ref<Texture> &p_texture, int p_index = 0);