Fixing retrospective code for specialisation constants

This commit is contained in:
Bastiaan Olij 2022-03-01 00:10:33 +11:00
parent 6716af9f83
commit fe5bb06df9

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@ -4763,19 +4763,22 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
for (uint32_t j = 0; j < sc_count; j++) {
int32_t existing = -1;
RenderingDeviceVulkanShaderBinarySpecializationConstant sconst;
sconst.constant_id = spec_constants[j]->constant_id;
switch (spec_constants[j]->constant_type) {
SpvReflectSpecializationConstant *spc = spec_constants[j];
sconst.constant_id = spc->constant_id;
sconst.int_value = 0.0; // clear previous value JIC
switch (spc->constant_type) {
case SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL: {
sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
sconst.bool_value = spec_constants[j]->default_value.int_bool_value != 0;
sconst.bool_value = spc->default_value.int_bool_value != 0;
} break;
case SPV_REFLECT_SPECIALIZATION_CONSTANT_INT: {
sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT;
sconst.int_value = spec_constants[j]->default_value.int_bool_value;
sconst.int_value = spc->default_value.int_bool_value;
} break;
case SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT: {
sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT;
sconst.float_value = spec_constants[j]->default_value.float_value;
sconst.float_value = spc->default_value.float_value;
} break;
}
sconst.stage_flags = 1 << p_spirv[i].shader_stage;