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Fixing retrospective code for specialisation constants
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@ -4763,19 +4763,22 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
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for (uint32_t j = 0; j < sc_count; j++) {
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int32_t existing = -1;
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RenderingDeviceVulkanShaderBinarySpecializationConstant sconst;
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sconst.constant_id = spec_constants[j]->constant_id;
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switch (spec_constants[j]->constant_type) {
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SpvReflectSpecializationConstant *spc = spec_constants[j];
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sconst.constant_id = spc->constant_id;
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sconst.int_value = 0.0; // clear previous value JIC
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switch (spc->constant_type) {
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case SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL: {
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sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
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sconst.bool_value = spec_constants[j]->default_value.int_bool_value != 0;
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sconst.bool_value = spc->default_value.int_bool_value != 0;
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} break;
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case SPV_REFLECT_SPECIALIZATION_CONSTANT_INT: {
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sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT;
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sconst.int_value = spec_constants[j]->default_value.int_bool_value;
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sconst.int_value = spc->default_value.int_bool_value;
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} break;
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case SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT: {
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sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT;
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sconst.float_value = spec_constants[j]->default_value.float_value;
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sconst.float_value = spc->default_value.float_value;
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} break;
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}
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sconst.stage_flags = 1 << p_spirv[i].shader_stage;
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