Merge pull request #73667 from aaronfranke/gltf-unused-joint-bool

Remove unused joint boolean in GLTFNode
This commit is contained in:
Rémi Verschelde 2023-02-21 08:47:15 +01:00 committed by GitHub
commit fe08570ac5
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3 changed files with 0 additions and 16 deletions

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@ -35,8 +35,6 @@
</member>
<member name="height" type="int" setter="set_height" getter="get_height" default="-1">
</member>
<member name="joint" type="bool" setter="set_joint" getter="get_joint" default="false">
</member>
<member name="light" type="int" setter="set_light" getter="get_light" default="-1">
</member>
<member name="mesh" type="int" setter="set_mesh" getter="get_mesh" default="-1">

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@ -45,8 +45,6 @@ void GLTFNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_skin", "skin"), &GLTFNode::set_skin);
ClassDB::bind_method(D_METHOD("get_skeleton"), &GLTFNode::get_skeleton);
ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &GLTFNode::set_skeleton);
ClassDB::bind_method(D_METHOD("get_joint"), &GLTFNode::get_joint);
ClassDB::bind_method(D_METHOD("set_joint", "joint"), &GLTFNode::set_joint);
ClassDB::bind_method(D_METHOD("get_position"), &GLTFNode::get_position);
ClassDB::bind_method(D_METHOD("set_position", "position"), &GLTFNode::set_position);
ClassDB::bind_method(D_METHOD("get_rotation"), &GLTFNode::get_rotation);
@ -67,7 +65,6 @@ void GLTFNode::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "camera"), "set_camera", "get_camera"); // GLTFCameraIndex
ADD_PROPERTY(PropertyInfo(Variant::INT, "skin"), "set_skin", "get_skin"); // GLTFSkinIndex
ADD_PROPERTY(PropertyInfo(Variant::INT, "skeleton"), "set_skeleton", "get_skeleton"); // GLTFSkeletonIndex
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "joint"), "set_joint", "get_joint"); // bool
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position"), "set_position", "get_position"); // Vector3
ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "rotation"), "set_rotation", "get_rotation"); // Quaternion
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale"), "set_scale", "get_scale"); // Vector3
@ -131,14 +128,6 @@ void GLTFNode::set_skeleton(GLTFSkeletonIndex p_skeleton) {
skeleton = p_skeleton;
}
bool GLTFNode::get_joint() {
return joint;
}
void GLTFNode::set_joint(bool p_joint) {
joint = p_joint;
}
Vector3 GLTFNode::get_position() {
return position;
}

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@ -80,9 +80,6 @@ public:
GLTFSkeletonIndex get_skeleton();
void set_skeleton(GLTFSkeletonIndex p_skeleton);
bool get_joint();
void set_joint(bool p_joint);
Vector3 get_position();
void set_position(Vector3 p_position);