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Add texture region support for stylebox render
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5b6a8eca94
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@ -152,6 +152,23 @@ class CommandQueueMT {
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virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6,p7); }
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};
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template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6,class P7,class P8>
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struct Command8 : public CommandBase {
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T*instance;
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M method;
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typename GetSimpleTypeT<P1>::type_t p1;
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typename GetSimpleTypeT<P2>::type_t p2;
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typename GetSimpleTypeT<P3>::type_t p3;
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typename GetSimpleTypeT<P4>::type_t p4;
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typename GetSimpleTypeT<P5>::type_t p5;
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typename GetSimpleTypeT<P6>::type_t p6;
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typename GetSimpleTypeT<P7>::type_t p7;
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typename GetSimpleTypeT<P8>::type_t p8;
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virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6,p7,p8); }
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};
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/* comands that return */
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template<class T,class M,class R>
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@ -270,6 +287,25 @@ class CommandQueueMT {
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virtual void call() { *ret = (instance->*method)(p1,p2,p3,p4,p5,p6,p7); sync->sem->post(); sync->in_use=false; ; }
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};
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template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6,class P7,class P8,class R>
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struct CommandRet8 : public CommandBase {
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T*instance;
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M method;
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typename GetSimpleTypeT<P1>::type_t p1;
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typename GetSimpleTypeT<P2>::type_t p2;
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typename GetSimpleTypeT<P3>::type_t p3;
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typename GetSimpleTypeT<P4>::type_t p4;
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typename GetSimpleTypeT<P5>::type_t p5;
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typename GetSimpleTypeT<P6>::type_t p6;
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typename GetSimpleTypeT<P7>::type_t p7;
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typename GetSimpleTypeT<P8>::type_t p8;
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R* ret;
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SyncSemaphore *sync;
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virtual void call() { *ret = (instance->*method)(p1,p2,p3,p4,p5,p6,p7,p8); sync->sem->post(); sync->in_use=false; ; }
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};
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/** commands that don't return but sync */
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/* comands that return */
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@ -390,6 +426,25 @@ class CommandQueueMT {
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virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6,p7); sync->sem->post(); sync->in_use=false; ; }
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};
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template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6,class P7,class P8>
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struct CommandSync8 : public CommandBase {
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T*instance;
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M method;
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typename GetSimpleTypeT<P1>::type_t p1;
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typename GetSimpleTypeT<P2>::type_t p2;
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typename GetSimpleTypeT<P3>::type_t p3;
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typename GetSimpleTypeT<P4>::type_t p4;
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typename GetSimpleTypeT<P5>::type_t p5;
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typename GetSimpleTypeT<P6>::type_t p6;
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typename GetSimpleTypeT<P7>::type_t p7;
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typename GetSimpleTypeT<P8>::type_t p8;
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SyncSemaphore *sync;
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virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6,p7,p8); sync->sem->post(); sync->in_use=false; ; }
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};
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/***** BASE *******/
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enum {
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@ -639,6 +694,27 @@ public:
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if (sync) sync->post();
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}
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template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6, class P7,class P8>
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void push( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8 ) {
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Command8<T,M,P1,P2,P3,P4,P5,P6,P7,P8> * cmd = allocate_and_lock< Command8<T,M,P1,P2,P3,P4,P5,P6,P7,P8> >();
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cmd->instance=p_instance;
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cmd->method=p_method;
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cmd->p1=p1;
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cmd->p2=p2;
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cmd->p3=p3;
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cmd->p4=p4;
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cmd->p5=p5;
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cmd->p6=p6;
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cmd->p7=p7;
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cmd->p8=p8;
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unlock();
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if (sync) sync->post();
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}
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/*** PUSH AND RET COMMANDS ***/
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@ -806,6 +882,31 @@ public:
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ss->sem->wait();
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}
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template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6,class P7,class P8,class R>
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void push_and_ret( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6,P7 p7,P8 p8, R* r_ret ) {
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CommandRet8<T,M,P1,P2,P3,P4,P5,P6,P7,P8,R> * cmd = allocate_and_lock< CommandRet8<T,M,P1,P2,P3,P4,P5,P6,P7,P8,R> >();
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cmd->instance=p_instance;
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cmd->method=p_method;
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cmd->p1=p1;
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cmd->p2=p2;
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cmd->p3=p3;
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cmd->p4=p4;
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cmd->p5=p5;
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cmd->p6=p6;
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cmd->p7=p7;
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cmd->p8=p8;
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cmd->ret=r_ret;
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SyncSemaphore *ss=_alloc_sync_sem();
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cmd->sync=ss;
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unlock();
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if (sync) sync->post();
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ss->sem->wait();
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}
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template<class T, class M>
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void push_and_sync( T * p_instance, M p_method) {
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@ -971,6 +1072,31 @@ public:
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ss->sem->wait();
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}
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template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6,class P7,class P8>
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void push_and_sync( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6,P7 p7,P8 p8) {
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CommandSync8<T,M,P1,P2,P3,P4,P5,P6,P7,P8> * cmd = allocate_and_lock< CommandSync8<T,M,P1,P2,P3,P4,P5,P6,P7,P8> >();
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cmd->instance=p_instance;
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cmd->method=p_method;
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cmd->p1=p1;
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cmd->p2=p2;
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cmd->p3=p3;
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cmd->p4=p4;
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cmd->p5=p5;
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cmd->p6=p6;
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cmd->p7=p7;
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cmd->p8=p8;
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SyncSemaphore *ss=_alloc_sync_sem();
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cmd->sync=ss;
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unlock();
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if (sync) sync->post();
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ss->sem->wait();
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}
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void wait_and_flush_one() {
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ERR_FAIL_COND(!sync);
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sync->wait();
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@ -6497,7 +6497,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
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if (!*e->additive_ptr) {
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additive=false;
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*e->additive_ptr=true;
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*e->additive_ptr=true;
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} else {
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additive=true;
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}
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@ -6684,7 +6684,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
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}
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rebind=true;
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}
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if (use_hw_skeleton_xform && (skeleton!=prev_skeleton||morph_values!=prev_morph_values)) {
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if (!prev_skeleton || !skeleton)
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rebind=true; //went from skeleton <-> no skeleton, needs rebind
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@ -6718,7 +6718,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
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DEBUG_TEST_ERROR("Setup geometry");
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};
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if (i==0 || light!=prev_light || rebind) {
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if (i==0 || light!=prev_light || rebind) {
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if (e->light!=0xFFFF) {
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_setup_light(e->light);
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@ -6958,7 +6958,7 @@ void RasterizerGLES2::_process_glow_bloom() {
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_copy_screen_quad();
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copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_COPY,false);
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copy_shader.set_conditional(CopyShaderGLES2::USE_HDR,false);
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copy_shader.set_conditional(CopyShaderGLES2::USE_HDR,false);
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int passes = current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_PASSES];
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Vector2 psize(1.0/framebuffer.blur_size,1.0/framebuffer.blur_size);
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float pscale = current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_SCALE];
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@ -7427,7 +7427,7 @@ void RasterizerGLES2::end_scene() {
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_process_hdr();
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}
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if (current_env && current_env->fx_enabled[VS::ENV_FX_GLOW]) {
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_process_glow_bloom();
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_process_glow_bloom();
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int glow_transfer_mode=current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_BLEND_MODE];
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if (glow_transfer_mode==1)
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copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_SCREEN,true);
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@ -8438,7 +8438,7 @@ void RasterizerGLES2::canvas_draw_rect(const Rect2& p_rect, int p_flags, const R
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}
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void RasterizerGLES2::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
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void RasterizerGLES2::canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
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Color m = p_modulate;
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m.a*=canvas_opacity;
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@ -8446,52 +8446,57 @@ void RasterizerGLES2::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,c
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Texture* texture=_bind_canvas_texture(p_texture);
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ERR_FAIL_COND(!texture);
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/* CORNERS */
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Rect2 region = p_src_region;
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if (region.size.width <= 0 )
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region.size.width = texture->width;
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if (region.size.height <= 0)
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region.size.height = texture->height;
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/* CORNERS */
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_draw_textured_quad( // top left
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Rect2( p_rect.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
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Rect2( Point2(), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
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Rect2( region.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
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Size2( texture->width, texture->height ) );
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_draw_textured_quad( // top right
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Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
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Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],0), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
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Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
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Size2( texture->width, texture->height ) );
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_draw_textured_quad( // bottom left
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Rect2( Point2(p_rect.pos.x,p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
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Rect2( Point2(0,texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
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Rect2( Point2(region.pos.x, region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
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Size2( texture->width, texture->height ) );
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_draw_textured_quad( // bottom right
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Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
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Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
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Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
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Size2( texture->width, texture->height ) );
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Rect2 rect_center( p_rect.pos+Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( p_rect.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], p_rect.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
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Rect2 src_center( Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( texture->width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], texture->height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
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Rect2 src_center( Point2(region.pos.x+p_margin[MARGIN_LEFT], region.pos.y+p_margin[MARGIN_TOP]), Size2(region.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], region.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
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_draw_textured_quad( // top
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Rect2( Point2(rect_center.pos.x,p_rect.pos.y),Size2(rect_center.size.width,p_margin[MARGIN_TOP])),
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Rect2( Point2(p_margin[MARGIN_LEFT],0), Size2(src_center.size.width,p_margin[MARGIN_TOP])),
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Rect2( Point2(src_center.pos.x,region.pos.y), Size2(src_center.size.width,p_margin[MARGIN_TOP])),
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Size2( texture->width, texture->height ) );
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_draw_textured_quad( // bottom
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Rect2( Point2(rect_center.pos.x,rect_center.pos.y+rect_center.size.height),Size2(rect_center.size.width,p_margin[MARGIN_BOTTOM])),
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Rect2( Point2(p_margin[MARGIN_LEFT],src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])),
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Rect2( Point2(src_center.pos.x,src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])),
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Size2( texture->width, texture->height ) );
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_draw_textured_quad( // left
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Rect2( Point2(p_rect.pos.x,rect_center.pos.y),Size2(p_margin[MARGIN_LEFT],rect_center.size.height)),
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Rect2( Point2(0,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)),
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Rect2( Point2(region.pos.x,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)),
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Size2( texture->width, texture->height ) );
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_draw_textured_quad( // right
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Rect2( Point2(rect_center.pos.x+rect_center.size.width,rect_center.pos.y),Size2(p_margin[MARGIN_RIGHT],rect_center.size.height)),
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Rect2( Point2(src_center.pos.x+src_center.size.width,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)),
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Rect2( Point2(src_center.pos.x+src_center.size.width,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)),
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Size2( texture->width, texture->height ) );
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if (p_draw_center) {
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@ -8569,7 +8574,7 @@ void RasterizerGLES2::canvas_draw_polygon(int p_vertex_count, const int* p_indic
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#else //WebGL specific impl.
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glBindBuffer(GL_ARRAY_BUFFER, gui_quad_buffer);
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glBindBuffer(GL_ARRAY_BUFFER, gui_quad_buffer);
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float *b = GlobalVertexBuffer;
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int ofs = 0;
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if(p_vertex_count > MAX_POLYGON_VERTICES){
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@ -9184,7 +9189,7 @@ void RasterizerGLES2::_canvas_item_render_commands(CanvasItem *p_item,CanvasItem
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CanvasItem::CommandStyle* style = static_cast<CanvasItem::CommandStyle*>(c);
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if (use_normalmap)
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_canvas_normal_set_flip(Vector2(1,1));
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canvas_draw_style_box(style->rect,style->texture,style->margin,style->draw_center,style->color);
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canvas_draw_style_box(style->rect,style->source,style->texture,style->margin,style->draw_center,style->color);
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} break;
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case CanvasItem::Command::TYPE_PRIMITIVE: {
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@ -9430,7 +9435,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
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draw_viewport_func(ci->vp_render->owner,ci->vp_render->udata,ci->vp_render->rect);
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}
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memdelete(ci->vp_render);
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ci->vp_render=NULL;
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ci->vp_render=NULL;
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canvas_last_material=NULL;
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canvas_use_modulate=p_modulate!=Color(1,1,1,1);
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canvas_modulate=p_modulate;
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@ -11424,7 +11429,7 @@ RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays,bool p_keep_ram_copy,boo
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void RasterizerGLES2::restore_framebuffer() {
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glBindFramebuffer(GL_FRAMEBUFFER, base_framebuffer);
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}
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RasterizerGLES2::~RasterizerGLES2() {
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@ -1635,7 +1635,7 @@ public:
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virtual void canvas_end_rect();
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virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width);
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virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate);
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virtual void canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
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virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
|
||||
virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width);
|
||||
virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor);
|
||||
virtual void canvas_set_transform(const Matrix32& p_transform);
|
||||
|
@ -2446,7 +2446,7 @@ void RasterizerIPhone::canvas_draw_rect(const Rect2& p_rect, bool p_region, cons
|
||||
|
||||
|
||||
}
|
||||
void RasterizerIPhone::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center) {
|
||||
void RasterizerIPhone::canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margin, bool p_draw_center) {
|
||||
|
||||
glColor4f(1, 1, 1, 1);
|
||||
|
||||
@ -2458,52 +2458,56 @@ void RasterizerIPhone::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,
|
||||
glBindTexture( GL_TEXTURE_2D,texture->tex_id );
|
||||
|
||||
|
||||
Rect2 region = p_src_region;
|
||||
if (region.size.width <= 0 )
|
||||
region.size.width = texture->width;
|
||||
if (region.size.height <= 0)
|
||||
region.size.height = texture->height;
|
||||
/* CORNERS */
|
||||
|
||||
_draw_textured_quad( // top left
|
||||
Rect2( p_rect.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
|
||||
Rect2( Point2(), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
|
||||
Rect2( region.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
|
||||
Size2( texture->width, texture->height ) );
|
||||
|
||||
_draw_textured_quad( // top right
|
||||
Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
|
||||
Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],0), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
|
||||
Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
|
||||
Size2( texture->width, texture->height ) );
|
||||
|
||||
|
||||
_draw_textured_quad( // bottom left
|
||||
Rect2( Point2(p_rect.pos.x,p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
|
||||
Rect2( Point2(0,texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
|
||||
Rect2( Point2(region.pos.x, region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
|
||||
Size2( texture->width, texture->height ) );
|
||||
|
||||
_draw_textured_quad( // bottom right
|
||||
Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
|
||||
Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
|
||||
Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
|
||||
Size2( texture->width, texture->height ) );
|
||||
|
||||
Rect2 rect_center( p_rect.pos+Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( p_rect.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], p_rect.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
|
||||
|
||||
Rect2 src_center( Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( texture->width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], texture->height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
|
||||
Rect2 src_center( Point2(region.pos.x+p_margin[MARGIN_LEFT], region.pos.y+p_margin[MARGIN_TOP]), Size2(region.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], region.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
|
||||
|
||||
|
||||
_draw_textured_quad( // top
|
||||
Rect2( Point2(rect_center.pos.x,p_rect.pos.y),Size2(rect_center.size.width,p_margin[MARGIN_TOP])),
|
||||
Rect2( Point2(p_margin[MARGIN_LEFT],0), Size2(src_center.size.width,p_margin[MARGIN_TOP])),
|
||||
Rect2( Point2(src_center.pos.x,region.pos.y), Size2(src_center.size.width,p_margin[MARGIN_TOP])),
|
||||
Size2( texture->width, texture->height ) );
|
||||
|
||||
_draw_textured_quad( // bottom
|
||||
Rect2( Point2(rect_center.pos.x,rect_center.pos.y+rect_center.size.height),Size2(rect_center.size.width,p_margin[MARGIN_BOTTOM])),
|
||||
Rect2( Point2(p_margin[MARGIN_LEFT],src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])),
|
||||
Rect2( Point2(src_center.pos.x,src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])),
|
||||
Size2( texture->width, texture->height ) );
|
||||
|
||||
_draw_textured_quad( // left
|
||||
Rect2( Point2(p_rect.pos.x,rect_center.pos.y),Size2(p_margin[MARGIN_LEFT],rect_center.size.height)),
|
||||
Rect2( Point2(0,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)),
|
||||
Rect2( Point2(region.pos.x,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)),
|
||||
Size2( texture->width, texture->height ) );
|
||||
|
||||
_draw_textured_quad( // right
|
||||
Rect2( Point2(rect_center.pos.x+rect_center.size.width,rect_center.pos.y),Size2(p_margin[MARGIN_RIGHT],rect_center.size.height)),
|
||||
Rect2( Point2(src_center.pos.x+src_center.size.width,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)),
|
||||
Rect2( Point2(src_center.pos.x+src_center.size.width,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)),
|
||||
Size2( texture->width, texture->height ) );
|
||||
|
||||
if (p_draw_center) {
|
||||
|
@ -9,10 +9,9 @@ void Patch9Frame::_notification(int p_what) {
|
||||
if (texture.is_null())
|
||||
return;
|
||||
|
||||
|
||||
Size2 s=get_size();
|
||||
RID ci = get_canvas_item();
|
||||
VS::get_singleton()->canvas_item_add_style_box(ci,Rect2(Point2(),s),texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center,modulate);
|
||||
VS::get_singleton()->canvas_item_add_style_box(ci,Rect2(Point2(),s),Rect2(),texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center,modulate);
|
||||
// draw_texture_rect(texture,Rect2(Point2(),s),false,modulate);
|
||||
|
||||
/*
|
||||
@ -128,5 +127,3 @@ Patch9Frame::Patch9Frame() {
|
||||
Patch9Frame::~Patch9Frame()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
@ -138,7 +138,7 @@ void StyleBoxTexture::draw(RID p_canvas_item,const Rect2& p_rect) const {
|
||||
r.pos.y-=expand_margin[MARGIN_TOP];
|
||||
r.size.x+=expand_margin[MARGIN_LEFT]+expand_margin[MARGIN_RIGHT];
|
||||
r.size.y+=expand_margin[MARGIN_TOP]+expand_margin[MARGIN_BOTTOM];
|
||||
VisualServer::get_singleton()->canvas_item_add_style_box( p_canvas_item,r,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center);
|
||||
VisualServer::get_singleton()->canvas_item_add_style_box( p_canvas_item,r,Rect2(),texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center);
|
||||
}
|
||||
|
||||
void StyleBoxTexture::set_draw_center(bool p_draw) {
|
||||
@ -505,4 +505,3 @@ StyleBoxImageMask::StyleBoxImageMask() {
|
||||
}
|
||||
expand=true;
|
||||
}
|
||||
|
||||
|
@ -698,3 +698,64 @@
|
||||
}\
|
||||
}
|
||||
|
||||
#define FUNC8R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
|
||||
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) { \
|
||||
if (Thread::get_caller_ID()!=server_thread) {\
|
||||
m_r ret;\
|
||||
command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8, &ret);\
|
||||
SYNC_DEBUG\
|
||||
return ret;\
|
||||
} else {\
|
||||
return server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
|
||||
}\
|
||||
}
|
||||
|
||||
#define FUNC8RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
|
||||
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const { \
|
||||
if (Thread::get_caller_ID()!=server_thread) {\
|
||||
m_r ret;\
|
||||
command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8, &ret);\
|
||||
SYNC_DEBUG\
|
||||
return ret;\
|
||||
} else {\
|
||||
return server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
|
||||
}\
|
||||
}
|
||||
|
||||
|
||||
#define FUNC8S(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
|
||||
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) { \
|
||||
if (Thread::get_caller_ID()!=server_thread) {\
|
||||
command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\
|
||||
} else {\
|
||||
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
|
||||
}\
|
||||
}
|
||||
|
||||
#define FUNC8SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
|
||||
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const { \
|
||||
if (Thread::get_caller_ID()!=server_thread) {\
|
||||
command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\
|
||||
} else {\
|
||||
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
|
||||
}\
|
||||
}
|
||||
|
||||
|
||||
#define FUNC8(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
|
||||
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) { \
|
||||
if (Thread::get_caller_ID()!=server_thread) {\
|
||||
command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\
|
||||
} else {\
|
||||
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
|
||||
}\
|
||||
}
|
||||
|
||||
#define FUNC8C(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
|
||||
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const { \
|
||||
if (Thread::get_caller_ID()!=server_thread) {\
|
||||
command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\
|
||||
} else {\
|
||||
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
|
||||
}\
|
||||
}
|
||||
|
@ -702,6 +702,7 @@ public:
|
||||
struct CommandStyle : public Command {
|
||||
|
||||
Rect2 rect;
|
||||
Rect2 source;
|
||||
RID texture;
|
||||
float margin[4];
|
||||
bool draw_center;
|
||||
@ -944,12 +945,12 @@ public:
|
||||
virtual void canvas_disable_blending()=0;
|
||||
virtual void canvas_set_opacity(float p_opacity)=0;
|
||||
virtual void canvas_set_blend_mode(VS::MaterialBlendMode p_mode)=0;
|
||||
virtual void canvas_begin_rect(const Matrix32& p_transform)=0;;
|
||||
virtual void canvas_begin_rect(const Matrix32& p_transform)=0;
|
||||
virtual void canvas_set_clip(bool p_clip, const Rect2& p_rect)=0;
|
||||
virtual void canvas_end_rect()=0;
|
||||
virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width)=0;
|
||||
virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate)=0;
|
||||
virtual void canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
|
||||
virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
|
||||
virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width)=0;
|
||||
virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor)=0;
|
||||
virtual void canvas_set_transform(const Matrix32& p_transform)=0;
|
||||
|
@ -1627,7 +1627,7 @@ void RasterizerDummy::canvas_draw_rect(const Rect2& p_rect, int p_flags, const R
|
||||
|
||||
|
||||
}
|
||||
void RasterizerDummy::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
|
||||
void RasterizerDummy::canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
|
||||
|
||||
|
||||
}
|
||||
@ -1959,4 +1959,3 @@ RasterizerDummy::RasterizerDummy() {
|
||||
RasterizerDummy::~RasterizerDummy() {
|
||||
|
||||
};
|
||||
|
||||
|
@ -708,7 +708,7 @@ public:
|
||||
virtual void canvas_end_rect();
|
||||
virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width);
|
||||
virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate);
|
||||
virtual void canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
|
||||
virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
|
||||
virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width);
|
||||
virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor);
|
||||
virtual void canvas_set_transform(const Matrix32& p_transform);
|
||||
|
@ -3745,7 +3745,7 @@ void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const R
|
||||
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center,const Color& p_modulate) {
|
||||
void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture, const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center,const Color& p_modulate) {
|
||||
|
||||
VS_CHANGED;
|
||||
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
|
||||
@ -3755,6 +3755,7 @@ void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_re
|
||||
ERR_FAIL_COND(!style);
|
||||
style->texture=p_texture;
|
||||
style->rect=p_rect;
|
||||
style->source=p_source;
|
||||
style->draw_center=p_draw_center;
|
||||
style->color=p_modulate;
|
||||
style->margin[MARGIN_LEFT]=p_topleft.x;
|
||||
|
@ -1171,7 +1171,7 @@ public:
|
||||
virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color);
|
||||
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
|
||||
virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
|
||||
virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
|
||||
virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
|
||||
virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0);
|
||||
virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID());
|
||||
virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID(), int p_count=-1);
|
||||
|
@ -607,7 +607,7 @@ public:
|
||||
FUNC4(canvas_item_add_circle,RID, const Point2& , float ,const Color& );
|
||||
FUNC6(canvas_item_add_texture_rect,RID, const Rect2& , RID ,bool ,const Color&,bool );
|
||||
FUNC6(canvas_item_add_texture_rect_region,RID, const Rect2& , RID ,const Rect2& ,const Color&,bool );
|
||||
FUNC7(canvas_item_add_style_box,RID, const Rect2& , RID ,const Vector2& ,const Vector2&, bool ,const Color& );
|
||||
FUNC8(canvas_item_add_style_box,RID, const Rect2& , const Rect2&, RID ,const Vector2& ,const Vector2&, bool ,const Color& );
|
||||
FUNC6(canvas_item_add_primitive,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID ,float );
|
||||
FUNC5(canvas_item_add_polygon,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID );
|
||||
FUNC7(canvas_item_add_triangle_array,RID, const Vector<int>& , const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID , int );
|
||||
|
@ -705,10 +705,10 @@ void VisualServer::_bind_methods() {
|
||||
|
||||
}
|
||||
|
||||
void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate) {
|
||||
void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate) {
|
||||
|
||||
ERR_FAIL_COND(p_margins.size()!=4);
|
||||
canvas_item_add_style_box(p_item, p_rect, p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate);
|
||||
canvas_item_add_style_box(p_item,p_rect,p_source,p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate);
|
||||
}
|
||||
|
||||
void VisualServer::_camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far) {
|
||||
@ -822,5 +822,3 @@ VisualServer::~VisualServer() {
|
||||
|
||||
singleton=NULL;
|
||||
}
|
||||
|
||||
|
||||
|
@ -52,7 +52,7 @@ class VisualServer : public Object {
|
||||
void _camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far);
|
||||
void _viewport_set_rect(RID p_viewport,const Rect2& p_rect);
|
||||
Rect2 _viewport_get_rect(RID p_viewport) const;
|
||||
void _canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate=Color(1,1,1));
|
||||
void _canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate=Color(1,1,1));
|
||||
protected:
|
||||
RID _make_test_cube();
|
||||
void _free_internal_rids();
|
||||
@ -1025,7 +1025,7 @@ public:
|
||||
virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color)=0;
|
||||
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0;
|
||||
virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0;
|
||||
virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
|
||||
virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
|
||||
virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0)=0;
|
||||
virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID())=0;
|
||||
virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID(), int p_count=-1)=0;
|
||||
|
Loading…
Reference in New Issue
Block a user