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Merge pull request #8301 from karroffel/dlscript-refactor
[DLScript] refactoring and in-editor reloading
This commit is contained in:
commit
fce779a4ef
@ -35,17 +35,114 @@
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#include "os/file_access.h"
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#include "os/os.h"
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#include "scene/main/scene_main_loop.h"
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#include "scene/resources/scene_format_text.h"
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#ifdef TOOLS_ENABLED
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// #include "editor/editor_import_export.h"
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#endif
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#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
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#include "api_generator.h"
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#endif
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#ifdef TOOLS_ENABLED
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#include "editor/editor_node.h"
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#endif
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Error NativeLibrary::initialize(NativeLibrary *&p_native_lib, const StringName p_path) {
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if (DLScriptLanguage::get_singleton()->initialized_libraries.has(p_path)) {
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p_native_lib = DLScriptLanguage::get_singleton()->initialized_libraries[p_path];
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return OK;
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}
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NativeLibrary *lib = memnew(NativeLibrary);
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lib->path = p_path;
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p_native_lib = lib;
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// Open the file
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Error error;
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error = OS::get_singleton()->open_dynamic_library(p_path, lib->handle);
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if (error) return error;
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ERR_FAIL_COND_V(!lib->handle, ERR_BUG);
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// Get the method
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void *library_init;
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error = OS::get_singleton()->get_dynamic_library_symbol_handle(lib->handle, DLScriptLanguage::get_init_symbol_name(), library_init);
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if (error) return error;
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ERR_FAIL_COND_V(!library_init, ERR_BUG);
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void (*library_init_fpointer)(godot_dlscript_init_options *) = (void (*)(godot_dlscript_init_options *))library_init;
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godot_dlscript_init_options options;
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options.in_editor = SceneTree::get_singleton()->is_editor_hint();
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/*
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options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
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options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
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options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
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*/
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library_init_fpointer(&options); // Catch errors?
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DLScriptLanguage::get_singleton()->initialized_libraries[p_path] = lib;
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return OK;
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}
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Error NativeLibrary::terminate(NativeLibrary *&p_native_lib) {
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if (!DLScriptLanguage::get_singleton()->initialized_libraries.has(p_native_lib->path)) {
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OS::get_singleton()->close_dynamic_library(p_native_lib->handle);
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p_native_lib->handle = 0;
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return OK;
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}
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Error error = OK;
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void *library_terminate;
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error = OS::get_singleton()->get_dynamic_library_symbol_handle(p_native_lib->handle, DLScriptLanguage::get_terminate_symbol_name(), library_terminate);
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if (error)
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return OK; // no terminate? okay, not that important lol
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void (*library_terminate_pointer)(godot_dlscript_terminate_options *) = (void (*)(godot_dlscript_terminate_options *))library_terminate;
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godot_dlscript_terminate_options options;
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options.in_editor = SceneTree::get_singleton()->is_editor_hint();
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library_terminate_pointer(&options);
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DLScriptLanguage::get_singleton()->initialized_libraries.erase(p_native_lib->path);
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OS::get_singleton()->close_dynamic_library(p_native_lib->handle);
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p_native_lib->handle = 0;
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return OK;
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}
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// Script
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#ifdef TOOLS_ENABLED
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void DLScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
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List<PropertyInfo> pinfo;
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Map<StringName, Variant> values;
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for (Map<StringName, DLScriptData::Property>::Element *E = script_data->properties.front(); E; E = E->next()) {
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PropertyInfo p = E->get().info;
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p.name = String(E->key());
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pinfo.push_back(p);
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values[p.name] = E->get().default_value;
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}
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p_placeholder->update(pinfo, values);
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}
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void DLScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
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placeholders.erase(p_placeholder);
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}
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#endif
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bool DLScript::can_instance() const {
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#ifdef DLSCRIPT_EDITOR_FEATURES
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@ -92,14 +189,11 @@ ScriptInstance *DLScript::instance_create(Object *p_this) {
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PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(DLScriptLanguage::singleton, Ref<Script>((Script *)this), p_this));
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placeholders.insert(sins);
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List<PropertyInfo> pinfo;
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Map<StringName, Variant> values;
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if (!library.is_valid())
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return sins;
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if (!library->library_handle) {
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Error err = library->_initialize_handle(true);
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if (!library->native_library) {
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Error err = library->_initialize();
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if (err != OK) {
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return sins;
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}
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@ -108,20 +202,11 @@ ScriptInstance *DLScript::instance_create(Object *p_this) {
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if (!script_data) {
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script_data = library->get_script_data(script_name);
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}
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if (script_data)
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if (script_data && script_data->create_func.create_func) {
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script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
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if (script_data) {
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for (Map<StringName, DLScriptData::Property>::Element *E = script_data->properties.front(); E; E = E->next()) {
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PropertyInfo p = E->get().info;
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p.name = String(E->key());
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pinfo.push_back(p);
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values[p.name] = E->get().default_value;
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}
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}
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sins->update(pinfo, values);
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_update_placeholder(sins);
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return sins;
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}
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@ -321,10 +406,10 @@ void DLScript::set_library(Ref<DLLibrary> p_library) {
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return;
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#endif
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if (library.is_valid()) {
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Error initalize_status = library->_initialize_handle(!ScriptServer::is_scripting_enabled());
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Error initalize_status = library->_initialize();
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ERR_FAIL_COND(initalize_status != OK);
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if (script_name) {
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script_data = library->get_script_data(script_name);
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script_data = library->native_library->scripts[script_name];
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ERR_FAIL_COND(!script_data);
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}
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}
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@ -338,8 +423,15 @@ void DLScript::set_script_name(StringName p_script_name) {
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script_name = p_script_name;
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if (library.is_valid()) {
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script_data = library->get_script_data(script_name);
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ERR_FAIL_COND(!script_data);
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#ifdef DLSCRIPT_EDITOR_FEATURES
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if (!library->native_library) {
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library->_initialize();
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}
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#endif
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if (library->native_library) {
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script_data = library->get_script_data(script_name);
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ERR_FAIL_COND(!script_data);
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}
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}
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}
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@ -355,10 +447,12 @@ void DLScript::_bind_methods() {
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DLScript::DLScript() {
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script_data = NULL;
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DLScriptLanguage::get_singleton()->script_list.insert(this);
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}
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DLScript::~DLScript() {
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//hmm
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DLScriptLanguage::get_singleton()->script_list.erase(this);
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}
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// Library
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@ -401,11 +495,9 @@ String DLLibrary::get_platform_file(StringName p_platform) const {
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}
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}
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Error DLLibrary::_initialize_handle(bool p_in_editor) {
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Error DLLibrary::_initialize() {
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_THREAD_SAFE_METHOD_
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void *_library_handle;
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// Get the file
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const String platform_name = OS::get_singleton()->get_name();
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@ -435,90 +527,62 @@ Error DLLibrary::_initialize_handle(bool p_in_editor) {
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}
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ERR_FAIL_COND_V(platform_file == "", ERR_DOES_NOT_EXIST);
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library_path = GlobalConfig::get_singleton()->globalize_path(platform_file);
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if (DLScriptLanguage::get_singleton()->is_library_initialized(library_path)) {
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*this = *DLScriptLanguage::get_singleton()->get_library_dllibrary(library_path);
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return OK;
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}
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// Open the file
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Error error;
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error = OS::get_singleton()->open_dynamic_library(library_path, _library_handle);
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if (error) return error;
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ERR_FAIL_COND_V(!_library_handle, ERR_BUG);
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// Get the method
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void *library_init;
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error = OS::get_singleton()->get_dynamic_library_symbol_handle(_library_handle, DLScriptLanguage::get_init_symbol_name(), library_init);
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if (error) return error;
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ERR_FAIL_COND_V(!library_init, ERR_BUG);
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StringName path = GlobalConfig::get_singleton()->globalize_path(platform_file);
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DLLibrary::currently_initialized_library = this;
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void (*library_init_fpointer)(godot_dlscript_init_options *) = (void (*)(godot_dlscript_init_options *))library_init;
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godot_dlscript_init_options options;
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options.in_editor = p_in_editor;
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options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
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options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
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options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
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library_init_fpointer(&options); // Catch errors?
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/*{
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ERR_EXPLAIN("Couldn't initialize library");
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ERR_FAIL_V(ERR_SCRIPT_FAILED);
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}*/
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Error ret = NativeLibrary::initialize(native_library, path);
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native_library->dllib = this;
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DLLibrary::currently_initialized_library = NULL;
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library_handle = _library_handle;
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DLScriptLanguage::get_singleton()->set_library_initialized(library_path, this);
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return OK;
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return ret;
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}
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Error DLLibrary::_free_handle(bool p_in_editor) {
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ERR_FAIL_COND_V(!library_handle, ERR_BUG);
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Error DLLibrary::_terminate() {
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ERR_FAIL_COND_V(!native_library, ERR_BUG);
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ERR_FAIL_COND_V(!native_library->handle, ERR_BUG);
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if (!DLScriptLanguage::get_singleton()->is_library_initialized(library_path)) {
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OS::get_singleton()->close_dynamic_library(library_handle);
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library_handle = 0;
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return OK;
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// de-init stuff
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for (Map<StringName, DLScriptData *>::Element *E = native_library->scripts.front(); E; E = E->next()) {
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for (Map<StringName, DLScriptData::Method>::Element *M = E->get()->methods.front(); M; M = M->next()) {
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if (M->get().method.free_func) {
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M->get().method.free_func(M->get().method.method_data);
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}
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}
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if (E->get()->create_func.free_func) {
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E->get()->create_func.free_func(E->get()->create_func.method_data);
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}
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if (E->get()->destroy_func.free_func) {
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E->get()->destroy_func.free_func(E->get()->destroy_func.method_data);
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}
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for (Set<DLScript *>::Element *S = DLScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) {
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if (S->get()->script_data == E->get()) {
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S->get()->script_data = NULL;
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}
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}
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memdelete(E->get());
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}
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Error error = OK;
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void *library_terminate;
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error = OS::get_singleton()->get_dynamic_library_symbol_handle(library_handle, DLScriptLanguage::get_terminate_symbol_name(), library_terminate);
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if (error)
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return OK; // no terminate? okay, not that important lol
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Error ret = NativeLibrary::terminate(native_library);
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void (*library_terminate_pointer)(godot_dlscript_terminate_options *) = (void (*)(godot_dlscript_terminate_options *))library_terminate;
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native_library->scripts.clear();
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godot_dlscript_terminate_options options;
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options.in_editor = p_in_editor;
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library_terminate_pointer(&options);
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DLScriptLanguage::get_singleton()->set_library_uninitialized(library_path);
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OS::get_singleton()->close_dynamic_library(library_handle);
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library_handle = 0;
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return OK;
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return ret;
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}
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void DLLibrary::_register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) {
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ERR_FAIL_COND(scripts.has(p_name));
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ERR_FAIL_COND(!native_library);
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ERR_FAIL_COND(native_library->scripts.has(p_name));
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DLScriptData *s = memnew(DLScriptData);
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s->base = p_base;
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s->create_func = p_instance_func;
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s->destroy_func = p_destroy_func;
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Map<StringName, DLScriptData *>::Element *E = scripts.find(p_base);
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Map<StringName, DLScriptData *>::Element *E = native_library->scripts.find(p_base);
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if (E) {
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s->base_data = E->get();
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s->base_native_type = s->base_data->base_native_type;
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@ -531,18 +595,19 @@ void DLLibrary::_register_script(const StringName p_name, const StringName p_bas
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s->base_native_type = p_base;
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}
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scripts.insert(p_name, s);
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native_library->scripts.insert(p_name, s);
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}
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void DLLibrary::_register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) {
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ERR_FAIL_COND(scripts.has(p_name));
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ERR_FAIL_COND(!native_library);
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ERR_FAIL_COND(native_library->scripts.has(p_name));
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DLScriptData *s = memnew(DLScriptData);
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s->base = p_base;
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s->create_func = p_instance_func;
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s->destroy_func = p_destroy_func;
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s->is_tool = true;
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Map<StringName, DLScriptData *>::Element *E = scripts.find(p_base);
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Map<StringName, DLScriptData *>::Element *E = native_library->scripts.find(p_base);
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if (E) {
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s->base_data = E->get();
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s->base_native_type = s->base_data->base_native_type;
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@ -555,22 +620,24 @@ void DLLibrary::_register_tool_script(const StringName p_name, const StringName
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s->base_native_type = p_base;
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}
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scripts.insert(p_name, s);
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native_library->scripts.insert(p_name, s);
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}
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void DLLibrary::_register_script_method(const StringName p_name, const StringName p_method, godot_method_attributes p_attr, godot_instance_method p_func, MethodInfo p_info) {
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ERR_FAIL_COND(!scripts.has(p_name));
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ERR_FAIL_COND(!native_library);
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ERR_FAIL_COND(!native_library->scripts.has(p_name));
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p_info.name = p_method;
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DLScriptData::Method method;
|
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|
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method = DLScriptData::Method(p_func, p_info, p_attr.rpc_type);
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|
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scripts[p_name]->methods.insert(p_method, method);
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native_library->scripts[p_name]->methods.insert(p_method, method);
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}
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|
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void DLLibrary::_register_script_property(const StringName p_name, const String p_path, godot_property_attributes *p_attr, godot_property_set_func p_setter, godot_property_get_func p_getter) {
|
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ERR_FAIL_COND(!scripts.has(p_name));
|
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ERR_FAIL_COND(!native_library);
|
||||
ERR_FAIL_COND(!native_library->scripts.has(p_name));
|
||||
|
||||
DLScriptData::Property p;
|
||||
|
||||
@ -583,11 +650,12 @@ void DLLibrary::_register_script_property(const StringName p_name, const String
|
||||
p = DLScriptData::Property(p_setter, p_getter, pi, *(Variant *)&p_attr->default_value, p_attr->rset_type);
|
||||
}
|
||||
|
||||
scripts[p_name]->properties.insert(p_path, p);
|
||||
native_library->scripts[p_name]->properties.insert(p_path, p);
|
||||
}
|
||||
|
||||
void DLLibrary::_register_script_signal(const StringName p_name, const godot_signal *p_signal) {
|
||||
ERR_FAIL_COND(!scripts.has(p_name));
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||||
ERR_FAIL_COND(!native_library);
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||||
ERR_FAIL_COND(!native_library->scripts.has(p_name));
|
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ERR_FAIL_COND(!p_signal);
|
||||
|
||||
DLScriptData::Signal signal;
|
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@ -627,19 +695,15 @@ void DLLibrary::_register_script_signal(const StringName p_name, const godot_sig
|
||||
signal.signal.default_arguments = default_arguments;
|
||||
}
|
||||
|
||||
scripts[p_name]->signals_.insert(*(String *)&p_signal->name, signal);
|
||||
native_library->scripts[p_name]->signals_.insert(*(String *)&p_signal->name, signal);
|
||||
}
|
||||
|
||||
DLScriptData *DLLibrary::get_script_data(const StringName p_name) {
|
||||
ERR_FAIL_COND_V(!native_library, NULL);
|
||||
|
||||
if (!scripts.has(p_name)) {
|
||||
if (DLScriptLanguage::get_singleton()->is_library_initialized(library_path)) {
|
||||
_update_library(*DLScriptLanguage::get_singleton()->get_library_dllibrary(library_path));
|
||||
}
|
||||
ERR_FAIL_COND_V(!scripts.has(p_name), NULL);
|
||||
}
|
||||
ERR_FAIL_COND_V(!native_library->scripts.has(p_name), NULL);
|
||||
|
||||
return scripts[p_name];
|
||||
return native_library->scripts[p_name];
|
||||
}
|
||||
|
||||
bool DLLibrary::_set(const StringName &p_name, const Variant &p_value) {
|
||||
@ -668,6 +732,9 @@ void DLLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
|
||||
List<StringName> ep;
|
||||
// ep.push_back("X11");
|
||||
// EditorImportExport::get_singleton()->get_export_platforms(&ep);
|
||||
|
||||
// @Todo
|
||||
// get export platforms with the new export system somehow.
|
||||
for (List<StringName>::Element *E = ep.front(); E; E = E->next()) {
|
||||
registered_platform_names.insert(String(E->get()).to_lower());
|
||||
}
|
||||
@ -712,26 +779,17 @@ void DLLibrary::_bind_methods() {
|
||||
}
|
||||
|
||||
DLLibrary::DLLibrary() {
|
||||
library_handle = NULL;
|
||||
native_library = NULL;
|
||||
}
|
||||
|
||||
DLLibrary::~DLLibrary() {
|
||||
|
||||
for (Map<StringName, DLScriptData *>::Element *E = scripts.front(); E; E = E->next()) {
|
||||
for (Map<StringName, DLScriptData::Method>::Element *M = E->get()->methods.front(); M; M = M->next()) {
|
||||
if (M->get().method.free_func) {
|
||||
M->get().method.free_func(M->get().method.method_data);
|
||||
}
|
||||
}
|
||||
memdelete(E->get());
|
||||
if (!native_library) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (library_handle) {
|
||||
bool in_editor = false;
|
||||
#ifdef TOOLS_ENABLED
|
||||
in_editor = !ScriptServer::is_scripting_enabled();
|
||||
#endif
|
||||
_free_handle(in_editor);
|
||||
if (native_library->handle) {
|
||||
_terminate();
|
||||
}
|
||||
}
|
||||
|
||||
@ -907,24 +965,11 @@ String DLScriptLanguage::get_name() const {
|
||||
return "DLScript";
|
||||
}
|
||||
|
||||
bool DLScriptLanguage::is_library_initialized(const String &p_path) {
|
||||
|
||||
return initialized_libraries.has(p_path);
|
||||
}
|
||||
|
||||
void DLScriptLanguage::set_library_initialized(const String &p_path, DLLibrary *p_dllibrary) {
|
||||
|
||||
initialized_libraries[p_path] = p_dllibrary;
|
||||
}
|
||||
|
||||
DLLibrary *DLScriptLanguage::get_library_dllibrary(const String &p_path) {
|
||||
|
||||
return initialized_libraries[p_path];
|
||||
}
|
||||
|
||||
void DLScriptLanguage::set_library_uninitialized(const String &p_path) {
|
||||
|
||||
initialized_libraries.erase(p_path);
|
||||
void _add_reload_node() {
|
||||
#ifdef TOOLS_ENABLED
|
||||
DLReloadNode *rn = memnew(DLReloadNode);
|
||||
EditorNode::get_singleton()->add_child(rn);
|
||||
#endif
|
||||
}
|
||||
|
||||
void DLScriptLanguage::init() {
|
||||
@ -946,6 +991,12 @@ void DLScriptLanguage::init() {
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
// if (SceneTree::get_singleton()->is_editor_hint()) {
|
||||
EditorNode::add_init_callback(&_add_reload_node);
|
||||
// }
|
||||
#endif
|
||||
}
|
||||
|
||||
String DLScriptLanguage::get_type() const {
|
||||
@ -1080,13 +1131,78 @@ DLScriptLanguage::DLScriptLanguage() {
|
||||
ERR_FAIL_COND(singleton);
|
||||
strings._notification = StringName("_notification");
|
||||
singleton = this;
|
||||
initialized_libraries = Map<String, DLLibrary *>();
|
||||
initialized_libraries = Map<StringName, NativeLibrary *>();
|
||||
}
|
||||
|
||||
DLScriptLanguage::~DLScriptLanguage() {
|
||||
singleton = NULL;
|
||||
}
|
||||
|
||||
// DLReloadNode
|
||||
|
||||
void DLReloadNode::_bind_methods() {
|
||||
ClassDB::bind_method("_notification", &DLReloadNode::_notification);
|
||||
}
|
||||
|
||||
void DLReloadNode::_notification(int p_what) {
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
||||
switch (p_what) {
|
||||
case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
|
||||
|
||||
// break; // For now.
|
||||
|
||||
Set<NativeLibrary *> libs_to_reload;
|
||||
|
||||
for (Map<StringName, NativeLibrary *>::Element *L = DLScriptLanguage::get_singleton()->initialized_libraries.front(); L; L = L->next()) {
|
||||
// check if file got modified at all
|
||||
// @Todo
|
||||
|
||||
libs_to_reload.insert(L->get());
|
||||
}
|
||||
|
||||
for (Set<NativeLibrary *>::Element *L = libs_to_reload.front(); L; L = L->next()) {
|
||||
|
||||
DLLibrary *lib = L->get()->dllib;
|
||||
|
||||
lib->_terminate();
|
||||
lib->_initialize();
|
||||
|
||||
// update placeholders (if any)
|
||||
|
||||
DLScript *script = NULL;
|
||||
|
||||
for (Set<DLScript *>::Element *S = DLScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) {
|
||||
if (lib->native_library->scripts.has(S->get()->get_script_name())) {
|
||||
script = S->get();
|
||||
script->script_data = lib->get_script_data(script->get_script_name());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (script == NULL) {
|
||||
// new class, cool. Nothing to do here
|
||||
continue;
|
||||
}
|
||||
|
||||
if (script->placeholders.size() == 0)
|
||||
continue;
|
||||
|
||||
for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) {
|
||||
PlaceHolderScriptInstance *p = P->get();
|
||||
script->_update_placeholder(p);
|
||||
}
|
||||
}
|
||||
|
||||
} break;
|
||||
default: {
|
||||
};
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// Resource loader/saver
|
||||
|
||||
RES ResourceFormatLoaderDLScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
|
||||
ResourceFormatLoaderText rsflt;
|
||||
return rsflt.load(p_path, p_original_path, r_error);
|
||||
|
@ -34,15 +34,31 @@
|
||||
#include "io/resource_saver.h"
|
||||
#include "os/thread_safe.h"
|
||||
#include "resource.h"
|
||||
#include "scene/main/node.h"
|
||||
#include "script_language.h"
|
||||
#include "self_list.h"
|
||||
|
||||
#include "godot.h"
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
// #define DLSCRIPT_EDITOR_FEATURES
|
||||
#define DLSCRIPT_EDITOR_FEATURES
|
||||
#endif
|
||||
|
||||
class DLScriptData;
|
||||
class DLLibrary;
|
||||
|
||||
struct NativeLibrary {
|
||||
StringName path;
|
||||
void *handle;
|
||||
|
||||
DLLibrary *dllib;
|
||||
|
||||
Map<StringName, DLScriptData *> scripts;
|
||||
|
||||
static Error initialize(NativeLibrary *&p_native_lib, const StringName p_path);
|
||||
static Error terminate(NativeLibrary *&p_native_lib);
|
||||
};
|
||||
|
||||
struct DLScriptData {
|
||||
/* typedef void* (InstanceFunc)(godot_object* instance);
|
||||
typedef void (DestroyFunc)(godot_object* instance,void* userdata);
|
||||
@ -118,7 +134,6 @@ struct DLScriptData {
|
||||
class DLLibrary;
|
||||
|
||||
class DLScript : public Script {
|
||||
|
||||
GDCLASS(DLScript, Script);
|
||||
|
||||
Ref<DLLibrary> library;
|
||||
@ -129,12 +144,14 @@ class DLScript : public Script {
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
Set<PlaceHolderScriptInstance *> placeholders;
|
||||
// void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
|
||||
// virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
|
||||
void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
|
||||
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
|
||||
#endif
|
||||
|
||||
friend class DLInstance;
|
||||
friend class DLScriptLanguage;
|
||||
friend class DLReloadNode;
|
||||
friend class DLLibrary;
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
@ -188,23 +205,13 @@ class DLLibrary : public Resource {
|
||||
OBJ_SAVE_TYPE(DLLibrary);
|
||||
|
||||
Map<StringName, String> platform_files;
|
||||
void *library_handle;
|
||||
String library_path;
|
||||
NativeLibrary *native_library;
|
||||
static DLLibrary *currently_initialized_library;
|
||||
Map<StringName, DLScriptData *> scripts;
|
||||
|
||||
protected:
|
||||
friend class DLScript;
|
||||
_FORCE_INLINE_ void _update_library(const DLLibrary &p_other) {
|
||||
platform_files = p_other.platform_files;
|
||||
library_handle = p_other.library_handle;
|
||||
library_path = p_other.library_path;
|
||||
scripts = p_other.scripts;
|
||||
}
|
||||
|
||||
Error _initialize_handle(bool p_in_editor = false);
|
||||
|
||||
Error _free_handle(bool p_in_editor = false);
|
||||
friend class NativeLibrary;
|
||||
friend class DLReloadNode;
|
||||
|
||||
DLScriptData *get_script_data(const StringName p_name);
|
||||
|
||||
@ -215,6 +222,9 @@ protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
Error _initialize();
|
||||
Error _terminate();
|
||||
|
||||
static DLLibrary *get_currently_initialized_library();
|
||||
|
||||
void _register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func);
|
||||
@ -274,9 +284,13 @@ public:
|
||||
~DLInstance();
|
||||
};
|
||||
|
||||
class DLReloadNode;
|
||||
|
||||
class DLScriptLanguage : public ScriptLanguage {
|
||||
friend class DLScript;
|
||||
friend class DLInstance;
|
||||
friend class DLReloadNode;
|
||||
friend class DLLibrary;
|
||||
|
||||
static DLScriptLanguage *singleton;
|
||||
|
||||
@ -289,9 +303,7 @@ class DLScriptLanguage : public ScriptLanguage {
|
||||
|
||||
Mutex *lock;
|
||||
|
||||
SelfList<DLScript>::List script_list;
|
||||
|
||||
Map<String, DLLibrary *> initialized_libraries;
|
||||
Set<DLScript *> script_list;
|
||||
|
||||
bool profiling;
|
||||
uint64_t script_frame_time;
|
||||
@ -303,15 +315,12 @@ class DLScriptLanguage : public ScriptLanguage {
|
||||
} strings;
|
||||
|
||||
public:
|
||||
Map<StringName, NativeLibrary *> initialized_libraries;
|
||||
|
||||
_FORCE_INLINE_ static DLScriptLanguage *get_singleton() { return singleton; }
|
||||
|
||||
virtual String get_name() const;
|
||||
|
||||
bool is_library_initialized(const String &p_path);
|
||||
void set_library_initialized(const String &p_path, DLLibrary *p_dllibrary);
|
||||
DLLibrary *get_library_dllibrary(const String &p_path);
|
||||
void set_library_uninitialized(const String &p_path);
|
||||
|
||||
/* LANGUAGE FUNCTIONS */
|
||||
virtual void init();
|
||||
virtual String get_type() const;
|
||||
@ -386,6 +395,13 @@ public:
|
||||
~DLScriptLanguage();
|
||||
};
|
||||
|
||||
class DLReloadNode : public Node {
|
||||
GDCLASS(DLReloadNode, Node)
|
||||
public:
|
||||
static void _bind_methods();
|
||||
void _notification(int p_what);
|
||||
};
|
||||
|
||||
class ResourceFormatLoaderDLScript : public ResourceFormatLoader {
|
||||
public:
|
||||
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
|
||||
|
Loading…
Reference in New Issue
Block a user