From fc0b241c9b0be3890712c3b72248d6bd790e7889 Mon Sep 17 00:00:00 2001 From: Yuri Sizov Date: Wed, 2 Aug 2023 14:39:03 +0200 Subject: [PATCH] Bump version to 4.0.4-stable --- CHANGELOG.md | 3 +-- version.py | 2 +- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index d33883f62ce..7b53fd3cc72 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -4,7 +4,7 @@ All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). -## [4.0.4] - TBD +## [4.0.4] - 2023-08-02 See the [release announcement](https://godotengine.org/article/maintenance-release-godot-4-0-4) for details. @@ -113,7 +113,6 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - Fix type check in AnimationTrackKeyEdit for methods ([GH-74948](https://github.com/godotengine/godot/pull/74948)). - Fix `AnimatedSprite3D` autoplay warning ([GH-77028](https://github.com/godotengine/godot/pull/77028)). - Adjust BoneAttachment3D children/meshes during rest fixer ([GH-77123](https://github.com/godotengine/godot/pull/77123)). -- Fix `get_bone_pose_global_no_override()` returning incorrect values ([GH-77194](https://github.com/godotengine/godot/pull/77194)). - Fix for SkeletonIK3D interpolation and bone roll ([GH-77469](https://github.com/godotengine/godot/pull/77469)). - Fix AnimationPlayer cumulative `speed_scale` ([GH-77500](https://github.com/godotengine/godot/pull/77500)). - Fix adding bones with the same name after calling `Skeleton3D.clear_bones()` ([GH-77874](https://github.com/godotengine/godot/pull/77874)). diff --git a/version.py b/version.py index a78440ef8e0..d70bd4f9a12 100644 --- a/version.py +++ b/version.py @@ -3,7 +3,7 @@ name = "Godot Engine" major = 4 minor = 0 patch = 4 -status = "rc" +status = "stable" module_config = "" year = 2023 website = "https://godotengine.org"