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Variant::blend: add Quat, fix Vector3.
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@ -3461,12 +3461,18 @@ void Variant::blend(const Variant& a, const Variant& b, float c, Variant &r_dst)
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const Rect2 *rb = reinterpret_cast<const Rect2*>(b._data._mem);
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r_dst=Rect2(ra->pos + rb->pos * c, ra->size + rb->size * c);
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} return;
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case VECTOR3:{ r_dst=*reinterpret_cast<const Vector2*>(a._data._mem)+*reinterpret_cast<const Vector2*>(b._data._mem)*c; } return;
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case VECTOR3:{ r_dst=*reinterpret_cast<const Vector3*>(a._data._mem)+*reinterpret_cast<const Vector3*>(b._data._mem)*c; } return;
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case _AABB:{
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const AABB *ra = reinterpret_cast<const AABB*>(a._data._mem);
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const AABB *rb = reinterpret_cast<const AABB*>(b._data._mem);
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r_dst=AABB(ra->pos + rb->pos * c, ra->size + rb->size * c);
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} return;
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case QUAT:{
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Quat empty_rot;
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const Quat *qa = reinterpret_cast<const Quat*>(a._data._mem);
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const Quat *qb = reinterpret_cast<const Quat*>(b._data._mem);
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r_dst=*qa * empty_rot.slerp(*qb,c);
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} return;
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case COLOR:{
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const Color *ca = reinterpret_cast<const Color*>(a._data._mem);
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const Color *cb = reinterpret_cast<const Color*>(b._data._mem);
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