Merge pull request #41231 from lawnjelly/force_inlines_are_evil

Removes some superfluous FORCE_INLINES
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Rémi Verschelde 2020-08-13 23:07:34 +02:00 committed by GitHub
commit f732cea0ff
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2 changed files with 17 additions and 17 deletions

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@ -81,8 +81,8 @@ public:
}
~RasterizerArrayGLES2() { free(); }
_FORCE_INLINE_ T &operator[](unsigned int ui) { return _list[ui]; }
_FORCE_INLINE_ const T &operator[](unsigned int ui) const { return _list[ui]; }
T &operator[](unsigned int ui) { return _list[ui]; }
const T &operator[](unsigned int ui) const { return _list[ui]; }
void free() {
if (_list) {
@ -102,9 +102,9 @@ public:
_max_size = p_size;
}
_FORCE_INLINE_ void reset() { _size = 0; }
void reset() { _size = 0; }
_FORCE_INLINE_ T *request_with_grow() {
T *request_with_grow() {
T *p = request();
if (!p) {
grow();
@ -114,7 +114,7 @@ public:
}
// none of that inefficient pass by value stuff here, thanks
_FORCE_INLINE_ T *request() {
T *request() {
if (_size < _max_size) {
return &_list[_size++];
}
@ -122,7 +122,7 @@ public:
}
// several items at a time
_FORCE_INLINE_ T *request(int p_num_items) {
T *request(int p_num_items) {
int old_size = _size;
_size += p_num_items;
@ -135,9 +135,9 @@ public:
return 0;
}
_FORCE_INLINE_ int size() const { return _size; }
_FORCE_INLINE_ int max_size() const { return _max_size; }
_FORCE_INLINE_ const T *get_data() const { return _list; }
int size() const { return _size; }
int max_size() const { return _max_size; }
const T *get_data() const { return _list; }
bool copy_from(const RasterizerArrayGLES2<T> &o) {
// no resizing done here, it should be done manually

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@ -310,7 +310,7 @@ public:
private:
// legacy codepath .. to remove after testing
void _canvas_render_item(Item *p_ci, RenderItemState &r_ris);
_FORCE_INLINE_ void _canvas_item_render_commands(Item *p_item, Item *p_current_clip, bool &r_reclip, RasterizerStorageGLES2::Material *p_material);
void _canvas_item_render_commands(Item *p_item, Item *p_current_clip, bool &r_reclip, RasterizerStorageGLES2::Material *p_material);
// high level batch funcs
void canvas_render_items_implementation(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform);
@ -326,7 +326,7 @@ private:
// low level batch funcs
void _batch_translate_to_colored();
_FORCE_INLINE_ int _batch_find_or_create_tex(const RID &p_texture, const RID &p_normal, bool p_tile, int p_previous_match);
int _batch_find_or_create_tex(const RID &p_texture, const RID &p_normal, bool p_tile, int p_previous_match);
RasterizerStorageGLES2::Texture *_get_canvas_texture(const RID &p_texture) const;
void _batch_upload_buffers();
void _batch_render_rects(const Batch &p_batch, RasterizerStorageGLES2::Material *p_material);
@ -337,7 +337,7 @@ private:
void _software_transform_vertex(BatchVector2 &r_v, const Transform2D &p_tr) const;
void _software_transform_vertex(Vector2 &r_v, const Transform2D &p_tr) const;
TransformMode _find_transform_mode(const Transform2D &p_tr) const;
_FORCE_INLINE_ void _prefill_default_batch(FillState &r_fill_state, int p_command_num, const Item &p_item);
void _prefill_default_batch(FillState &r_fill_state, int p_command_num, const Item &p_item);
// sorting
void sort_items();
@ -365,7 +365,7 @@ public:
// Default batches will not occur in software transform only items
// EXCEPT IN THE CASE OF SINGLE RECTS (and this may well not occur, check the logic in prefill_join_item TYPE_RECT)
// but can occur where transform commands have been sent during hardware batch
_FORCE_INLINE_ void RasterizerCanvasGLES2::_prefill_default_batch(FillState &r_fill_state, int p_command_num, const Item &p_item) {
inline void RasterizerCanvasGLES2::_prefill_default_batch(FillState &r_fill_state, int p_command_num, const Item &p_item) {
if (r_fill_state.curr_batch->type == Batch::BT_DEFAULT) {
// don't need to flush an extra transform command?
if (!r_fill_state.transform_extra_command_number_p1) {
@ -434,17 +434,17 @@ _FORCE_INLINE_ void RasterizerCanvasGLES2::_prefill_default_batch(FillState &r_f
}
}
_FORCE_INLINE_ void RasterizerCanvasGLES2::_software_transform_vertex(BatchVector2 &r_v, const Transform2D &p_tr) const {
inline void RasterizerCanvasGLES2::_software_transform_vertex(BatchVector2 &r_v, const Transform2D &p_tr) const {
Vector2 vc(r_v.x, r_v.y);
vc = p_tr.xform(vc);
r_v.set(vc);
}
_FORCE_INLINE_ void RasterizerCanvasGLES2::_software_transform_vertex(Vector2 &r_v, const Transform2D &p_tr) const {
inline void RasterizerCanvasGLES2::_software_transform_vertex(Vector2 &r_v, const Transform2D &p_tr) const {
r_v = p_tr.xform(r_v);
}
_FORCE_INLINE_ RasterizerCanvasGLES2::TransformMode RasterizerCanvasGLES2::_find_transform_mode(const Transform2D &p_tr) const {
inline RasterizerCanvasGLES2::TransformMode RasterizerCanvasGLES2::_find_transform_mode(const Transform2D &p_tr) const {
// decided whether to do translate only for software transform
if ((p_tr.elements[0].x == 1.0) &&
(p_tr.elements[0].y == 0.0) &&
@ -456,7 +456,7 @@ _FORCE_INLINE_ RasterizerCanvasGLES2::TransformMode RasterizerCanvasGLES2::_find
return TM_ALL;
}
_FORCE_INLINE_ bool RasterizerCanvasGLES2::_sort_items_match(const BSortItem &p_a, const BSortItem &p_b) const {
inline bool RasterizerCanvasGLES2::_sort_items_match(const BSortItem &p_a, const BSortItem &p_b) const {
const Item *a = p_a.item;
const Item *b = p_b.item;