[Windows] Make D3D12 loading dynamic to support pre Windows 10 versions.

This commit is contained in:
bruvzg 2024-02-18 00:44:06 +02:00
parent 5f05e2b9b1
commit f4ca6a856a
No known key found for this signature in database
GPG Key ID: 7960FCF39844EC38
7 changed files with 163 additions and 19 deletions

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@ -83,17 +83,28 @@ RenderingContextDriverD3D12::RenderingContextDriverD3D12() {
}
RenderingContextDriverD3D12::~RenderingContextDriverD3D12() {
if (lib_d3d12) {
FreeLibrary(lib_d3d12);
}
if (lib_dxgi) {
FreeLibrary(lib_dxgi);
}
}
Error RenderingContextDriverD3D12::_init_device_factory() {
uint32_t agility_sdk_version = GLOBAL_GET("rendering/rendering_device/d3d12/agility_sdk_version");
String agility_sdk_path = String(".\\") + Engine::get_singleton()->get_architecture_name();
lib_d3d12 = LoadLibraryW(L"D3D12.dll");
ERR_FAIL_NULL_V(lib_d3d12, ERR_CANT_CREATE);
lib_dxgi = LoadLibraryW(L"DXGI.dll");
ERR_FAIL_NULL_V(lib_dxgi, ERR_CANT_CREATE);
// Note: symbol is not available in MinGW import library.
PFN_D3D12_GET_INTERFACE d3d_D3D12GetInterface = (PFN_D3D12_GET_INTERFACE)GetProcAddress(LoadLibraryW(L"D3D12.dll"), "D3D12GetInterface");
if (d3d_D3D12GetInterface == nullptr) {
// FIXME: Is it intended for this to silently return when it fails to find the symbol?
return OK;
PFN_D3D12_GET_INTERFACE d3d_D3D12GetInterface = (PFN_D3D12_GET_INTERFACE)(void *)GetProcAddress(lib_d3d12, "D3D12GetInterface");
if (!d3d_D3D12GetInterface) {
return OK; // Fallback to the system loader.
}
ID3D12SDKConfiguration *sdk_config = nullptr;
@ -109,18 +120,22 @@ Error RenderingContextDriverD3D12::_init_device_factory() {
}
sdk_config->Release();
}
return OK;
}
Error RenderingContextDriverD3D12::_initialize_debug_layers() {
ComPtr<ID3D12Debug> debug_controller;
HRESULT res;
if (device_factory) {
res = device_factory->GetConfigurationInterface(CLSID_D3D12DebugGodot, IID_PPV_ARGS(&debug_controller));
} else {
res = D3D12GetDebugInterface(IID_PPV_ARGS(&debug_controller));
PFN_D3D12_GET_DEBUG_INTERFACE d3d_D3D12GetDebugInterface = (PFN_D3D12_GET_DEBUG_INTERFACE)(void *)GetProcAddress(lib_d3d12, "D3D12GetDebugInterface");
ERR_FAIL_NULL_V(d3d_D3D12GetDebugInterface, ERR_CANT_CREATE);
res = d3d_D3D12GetDebugInterface(IID_PPV_ARGS(&debug_controller));
}
ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_QUERY_FAILED);
debug_controller->EnableDebugLayer();
return OK;
@ -128,7 +143,12 @@ Error RenderingContextDriverD3D12::_initialize_debug_layers() {
Error RenderingContextDriverD3D12::_initialize_devices() {
const UINT dxgi_factory_flags = use_validation_layers() ? DXGI_CREATE_FACTORY_DEBUG : 0;
HRESULT res = CreateDXGIFactory2(dxgi_factory_flags, IID_PPV_ARGS(&dxgi_factory));
typedef HRESULT(WINAPI * PFN_DXGI_CREATE_DXGI_FACTORY2)(UINT, REFIID, void **);
PFN_DXGI_CREATE_DXGI_FACTORY2 dxgi_CreateDXGIFactory2 = (PFN_DXGI_CREATE_DXGI_FACTORY2)(void *)GetProcAddress(lib_dxgi, "CreateDXGIFactory2");
ERR_FAIL_NULL_V(dxgi_CreateDXGIFactory2, ERR_CANT_CREATE);
HRESULT res = dxgi_CreateDXGIFactory2(dxgi_factory_flags, IID_PPV_ARGS(&dxgi_factory));
ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
// Enumerate all possible adapters.

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@ -107,6 +107,9 @@ public:
bool needs_resize = false;
};
HMODULE lib_d3d12 = nullptr;
HMODULE lib_dxgi = nullptr;
IDXGIAdapter1 *create_adapter(uint32_t p_adapter_index) const;
ID3D12DeviceFactory *device_factory_get() const;
IDXGIFactory2 *dxgi_factory_get() const;

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@ -3201,7 +3201,7 @@ Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(Vec
root_sig_desc.Init_1_1(root_params.size(), root_params.ptr(), 0, nullptr, root_sig_flags);
ComPtr<ID3DBlob> error_blob;
HRESULT res = D3DX12SerializeVersionedRootSignature(&root_sig_desc, D3D_ROOT_SIGNATURE_VERSION_1_1, root_sig_blob.GetAddressOf(), error_blob.GetAddressOf());
HRESULT res = D3DX12SerializeVersionedRootSignature(context_driver->lib_d3d12, &root_sig_desc, D3D_ROOT_SIGNATURE_VERSION_1_1, root_sig_blob.GetAddressOf(), error_blob.GetAddressOf());
ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), Vector<uint8_t>(),
"Serialization of root signature failed with error " + vformat("0x%08ux", (uint64_t)res) + " and the following message:\n" + String((char *)error_blob->GetBufferPointer(), error_blob->GetBufferSize()));
@ -3462,7 +3462,10 @@ RDD::ShaderID RenderingDeviceDriverD3D12::shader_create_from_bytecode(const Vect
const uint8_t *root_sig_data_ptr = binptr + read_offset;
HRESULT res = D3D12CreateRootSignatureDeserializer(root_sig_data_ptr, binary_data.root_signature_len, IID_PPV_ARGS(shader_info_in.root_signature_deserializer.GetAddressOf()));
PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER d3d_D3D12CreateRootSignatureDeserializer = (PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER)(void *)GetProcAddress(context_driver->lib_d3d12, "D3D12CreateRootSignatureDeserializer");
ERR_FAIL_NULL_V(d3d_D3D12CreateRootSignatureDeserializer, ShaderID());
HRESULT res = d3d_D3D12CreateRootSignatureDeserializer(root_sig_data_ptr, binary_data.root_signature_len, IID_PPV_ARGS(shader_info_in.root_signature_deserializer.GetAddressOf()));
ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), ShaderID(), "D3D12CreateRootSignatureDeserializer failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
read_offset += binary_data.root_signature_len;
@ -5927,17 +5930,23 @@ Error RenderingDeviceDriverD3D12::_initialize_device() {
HRESULT res;
if (is_in_developer_mode()) {
typedef HRESULT(WINAPI * PFN_D3D12_ENABLE_EXPERIMENTAL_FEATURES)(_In_ UINT, _In_count_(NumFeatures) const IID *, _In_opt_count_(NumFeatures) void *, _In_opt_count_(NumFeatures) UINT *);
PFN_D3D12_ENABLE_EXPERIMENTAL_FEATURES d3d_D3D12EnableExperimentalFeatures = (PFN_D3D12_ENABLE_EXPERIMENTAL_FEATURES)(void *)GetProcAddress(context_driver->lib_d3d12, "D3D12EnableExperimentalFeatures");
ERR_FAIL_NULL_V(d3d_D3D12EnableExperimentalFeatures, ERR_CANT_CREATE);
UUID experimental_features[] = { D3D12ExperimentalShaderModels };
D3D12EnableExperimentalFeatures(1, experimental_features, nullptr, nullptr);
d3d_D3D12EnableExperimentalFeatures(1, experimental_features, nullptr, nullptr);
}
ID3D12DeviceFactory *device_factory = context_driver->device_factory_get();
if (device_factory != nullptr) {
res = device_factory->CreateDevice(adapter.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(device.GetAddressOf()));
} else {
res = D3D12CreateDevice(adapter.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(device.GetAddressOf()));
}
PFN_D3D12_CREATE_DEVICE d3d_D3D12CreateDevice = (PFN_D3D12_CREATE_DEVICE)(void *)GetProcAddress(context_driver->lib_d3d12, "D3D12CreateDevice");
ERR_FAIL_NULL_V(d3d_D3D12CreateDevice, ERR_CANT_CREATE);
res = d3d_D3D12CreateDevice(adapter.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(device.GetAddressOf()));
}
ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), ERR_CANT_CREATE, "D3D12CreateDevice failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
if (context_driver->use_validation_layers()) {

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@ -421,6 +421,10 @@ def configure_msvc(env: "SConsEnvironment", vcvars_msvc_config):
else:
print("Missing environment variable: WindowsSdkDir")
if int(env["target_win_version"], 16) < 0x0601:
print("`target_win_version` should be 0x0601 or higher (Windows 7).")
sys.exit(255)
env.AppendUnique(
CPPDEFINES=[
"WINDOWS_ENABLED",
@ -485,7 +489,7 @@ def configure_msvc(env: "SConsEnvironment", vcvars_msvc_config):
sys.exit(255)
env.AppendUnique(CPPDEFINES=["D3D12_ENABLED", "RD_ENABLED"])
LIBS += ["d3d12", "dxgi", "dxguid"]
LIBS += ["dxgi", "dxguid"]
LIBS += ["version"] # Mesa dependency.
# Needed for avoiding C1128.
@ -650,6 +654,10 @@ def configure_mingw(env: "SConsEnvironment"):
## Compile flags
if int(env["target_win_version"], 16) < 0x0601:
print("`target_win_version` should be 0x0601 or higher (Windows 7).")
sys.exit(255)
if not env["use_llvm"]:
env.Append(CCFLAGS=["-mwindows"])
@ -710,7 +718,7 @@ def configure_mingw(env: "SConsEnvironment"):
sys.exit(255)
env.AppendUnique(CPPDEFINES=["D3D12_ENABLED", "RD_ENABLED"])
env.Append(LIBS=["d3d12", "dxgi", "dxguid"])
env.Append(LIBS=["dxgi", "dxguid"])
# PIX
if not env["arch"] in ["x86_64", "arm64"] or env["pix_path"] == "" or not os.path.exists(env["pix_path"]):

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@ -192,6 +192,7 @@ typedef UINT32 PEN_MASK;
#define POINTER_MESSAGE_FLAG_FIRSTBUTTON 0x00000010
#endif
#if WINVER < 0x0602
enum tagPOINTER_INPUT_TYPE {
PT_POINTER = 0x00000001,
PT_TOUCH = 0x00000002,
@ -242,6 +243,7 @@ typedef struct tagPOINTER_PEN_INFO {
INT32 tiltX;
INT32 tiltY;
} POINTER_PEN_INFO;
#endif
#endif //POINTER_STRUCTURES

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@ -996,6 +996,9 @@ struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE
// two code paths for building root signatures, this helper method reconstructs a 1.0 signature when
// 1.1 is not supported.
inline HRESULT D3DX12SerializeVersionedRootSignature(
/* GODOT start */
_In_ HMODULE pLibD3D12,
/* GODOT end */
_In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignatureDesc,
D3D_ROOT_SIGNATURE_VERSION MaxVersion,
_Outptr_ ID3DBlob** ppBlob,
@ -1006,13 +1009,22 @@ inline HRESULT D3DX12SerializeVersionedRootSignature(
*ppErrorBlob = nullptr;
}
/* GODOT start */
PFN_D3D12_SERIALIZE_ROOT_SIGNATURE d3d_D3D12SerializeRootSignature = (PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)(void *)GetProcAddress(pLibD3D12, "D3D12SerializeRootSignature");
if (d3d_D3D12SerializeRootSignature == nullptr) {
return E_INVALIDARG;
}
PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE d3d_D3D12SerializeVersionedRootSignature = (PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)(void *)GetProcAddress(pLibD3D12, "D3D12SerializeVersionedRootSignature");
/* GODOT end */
switch (MaxVersion)
{
case D3D_ROOT_SIGNATURE_VERSION_1_0:
switch (pRootSignatureDesc->Version)
{
case D3D_ROOT_SIGNATURE_VERSION_1_0:
return D3D12SerializeRootSignature(&pRootSignatureDesc->Desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
/* GODOT start */
return d3d_D3D12SerializeRootSignature(&pRootSignatureDesc->Desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
/* GODOT end */
case D3D_ROOT_SIGNATURE_VERSION_1_1:
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
@ -1114,7 +1126,9 @@ inline HRESULT D3DX12SerializeVersionedRootSignature(
if (SUCCEEDED(hr))
{
const CD3DX12_ROOT_SIGNATURE_DESC desc_1_0(desc_1_1.NumParameters, pParameters_1_0, desc_1_1.NumStaticSamplers, pStaticSamplers == nullptr ? desc_1_1.pStaticSamplers : pStaticSamplers, desc_1_1.Flags);
hr = D3D12SerializeRootSignature(&desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
/* GODOT start */
hr = d3d_D3D12SerializeRootSignature(&desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
/* GODOT end */
}
if (pParameters)
@ -1145,7 +1159,9 @@ inline HRESULT D3DX12SerializeVersionedRootSignature(
{
case D3D_ROOT_SIGNATURE_VERSION_1_0:
case D3D_ROOT_SIGNATURE_VERSION_1_1:
return D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
/* GODOT start */
return d3d_D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
/* GODOT end */
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
case D3D_ROOT_SIGNATURE_VERSION_1_2:
@ -1181,7 +1197,9 @@ inline HRESULT D3DX12SerializeVersionedRootSignature(
if (SUCCEEDED(hr))
{
const CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC desc(desc_1_1.NumParameters, desc_1_1.pParameters, desc_1_1.NumStaticSamplers, pStaticSamplers == nullptr ? desc_1_1.pStaticSamplers : pStaticSamplers, desc_1_1.Flags);
hr = D3D12SerializeVersionedRootSignature(&desc, ppBlob, ppErrorBlob);
/* GODOT start */
hr = d3d_D3D12SerializeVersionedRootSignature(&desc, ppBlob, ppErrorBlob);
/* GODOT end */
}
if (pStaticSamplers)
@ -1197,7 +1215,9 @@ inline HRESULT D3DX12SerializeVersionedRootSignature(
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
case D3D_ROOT_SIGNATURE_VERSION_1_2:
#endif
return D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
/* GODOT start */
return d3d_D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
/* GODOT end */
}
return E_INVALIDARG;

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@ -0,0 +1,82 @@
diff --git a/thirdparty/directx_headers/include/directx/d3dx12_root_signature.h b/thirdparty/directx_headers/include/directx/d3dx12_root_signature.h
index 572efed852..18efa7a0cb 100644
--- a/thirdparty/directx_headers/include/directx/d3dx12_root_signature.h
+++ b/thirdparty/directx_headers/include/directx/d3dx12_root_signature.h
@@ -996,6 +996,9 @@ struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE
// two code paths for building root signatures, this helper method reconstructs a 1.0 signature when
// 1.1 is not supported.
inline HRESULT D3DX12SerializeVersionedRootSignature(
+/* GODOT start */
+ _In_ HMODULE pLibD3D12,
+/* GODOT end */
_In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignatureDesc,
D3D_ROOT_SIGNATURE_VERSION MaxVersion,
_Outptr_ ID3DBlob** ppBlob,
@@ -1006,13 +1009,22 @@ inline HRESULT D3DX12SerializeVersionedRootSignature(
*ppErrorBlob = nullptr;
}
+ /* GODOT start */
+ PFN_D3D12_SERIALIZE_ROOT_SIGNATURE d3d_D3D12SerializeRootSignature = (PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)(void *)GetProcAddress(pLibD3D12, "D3D12SerializeRootSignature");
+ if (d3d_D3D12SerializeRootSignature == nullptr) {
+ return E_INVALIDARG;
+ }
+ PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE d3d_D3D12SerializeVersionedRootSignature = (PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)(void *)GetProcAddress(pLibD3D12, "D3D12SerializeVersionedRootSignature");
+ /* GODOT end */
switch (MaxVersion)
{
case D3D_ROOT_SIGNATURE_VERSION_1_0:
switch (pRootSignatureDesc->Version)
{
case D3D_ROOT_SIGNATURE_VERSION_1_0:
- return D3D12SerializeRootSignature(&pRootSignatureDesc->Desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
+/* GODOT start */
+ return d3d_D3D12SerializeRootSignature(&pRootSignatureDesc->Desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
+/* GODOT end */
case D3D_ROOT_SIGNATURE_VERSION_1_1:
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
@@ -1114,7 +1126,9 @@ inline HRESULT D3DX12SerializeVersionedRootSignature(
if (SUCCEEDED(hr))
{
const CD3DX12_ROOT_SIGNATURE_DESC desc_1_0(desc_1_1.NumParameters, pParameters_1_0, desc_1_1.NumStaticSamplers, pStaticSamplers == nullptr ? desc_1_1.pStaticSamplers : pStaticSamplers, desc_1_1.Flags);
- hr = D3D12SerializeRootSignature(&desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
+/* GODOT start */
+ hr = d3d_D3D12SerializeRootSignature(&desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
+/* GODOT end */
}
if (pParameters)
@@ -1145,7 +1159,9 @@ inline HRESULT D3DX12SerializeVersionedRootSignature(
{
case D3D_ROOT_SIGNATURE_VERSION_1_0:
case D3D_ROOT_SIGNATURE_VERSION_1_1:
- return D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
+/* GODOT start */
+ return d3d_D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
+/* GODOT end */
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
case D3D_ROOT_SIGNATURE_VERSION_1_2:
@@ -1181,7 +1197,9 @@ inline HRESULT D3DX12SerializeVersionedRootSignature(
if (SUCCEEDED(hr))
{
const CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC desc(desc_1_1.NumParameters, desc_1_1.pParameters, desc_1_1.NumStaticSamplers, pStaticSamplers == nullptr ? desc_1_1.pStaticSamplers : pStaticSamplers, desc_1_1.Flags);
- hr = D3D12SerializeVersionedRootSignature(&desc, ppBlob, ppErrorBlob);
+/* GODOT start */
+ hr = d3d_D3D12SerializeVersionedRootSignature(&desc, ppBlob, ppErrorBlob);
+/* GODOT end */
}
if (pStaticSamplers)
@@ -1197,7 +1215,9 @@ inline HRESULT D3DX12SerializeVersionedRootSignature(
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
case D3D_ROOT_SIGNATURE_VERSION_1_2:
#endif
- return D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
+/* GODOT start */
+ return d3d_D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
+/* GODOT end */
}
return E_INVALIDARG;