From e13584c9311c39e573160d921ce458799e4e4add Mon Sep 17 00:00:00 2001 From: lawnjelly Date: Wed, 4 Sep 2024 16:34:23 +0100 Subject: [PATCH] Update changelog for 3.6 stable --- CHANGELOG.md | 57 ++++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 55 insertions(+), 2 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 00817129537..324b35ba8e9 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -11,11 +11,17 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). #### 2D -- Add option in VisibilityEnabler2D to hide the parent for better performance ([GH-63193](https://github.com/godotengine/godot/pull/63193)). +- 2D physics interpolation ([GH-76252](https://github.com/godotengine/godot/pull/76252)). +- 2D hierarchical culling ([GH-68738](https://github.com/godotengine/godot/pull/68738)). - Add Gradient resource preview generator ([GH-68990](https://github.com/godotengine/godot/pull/68990)). #### 3D +- Tighter shadow culling ([GH-84745](https://github.com/godotengine/godot/pull/84745)). +- Mesh merging ([GH-61568](https://github.com/godotengine/godot/pull/61568)). +- Discrete level of detail ([GH-85437](https://github.com/godotengine/godot/pull/85437)). +- ORM materials ([GH-76023](https://github.com/godotengine/godot/pull/76023)). +- Vertex cache optimization ([GH-86339](https://github.com/godotengine/godot/pull/86339)). - Add rotation ability to material editor preview ([GH-49466](https://github.com/godotengine/godot/pull/49466)). - Automatically add root node when drag-and-dropping in 3D editor ([GH-55626](https://github.com/godotengine/godot/pull/55626)). - Add `TorusMesh` ([GH-64044](https://github.com/godotengine/godot/pull/64044)). @@ -34,10 +40,12 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Add ability to pick random value from array ([GH-67444](https://github.com/godotengine/godot/pull/67444)). - Expose `OS.read_string_from_stdin()` to the scripting API ([GH-70378](https://github.com/godotengine/godot/pull/70378)). - Add Color + alpha constructor for Color ([GH-74973](https://github.com/godotengine/godot/pull/74973)). +- Backport some multi-threading goodies ([GH-72251](https://github.com/godotengine/godot/pull/72251)). - Expose `determinant` in Transform2D ([GH-76323](https://github.com/godotengine/godot/pull/76323)). #### Editor +- View selected mesh stats ([GH-88207](https://github.com/godotengine/godot/pull/88207)). - Add support for documenting most editor settings in the class reference ([GH-48548](https://github.com/godotengine/godot/pull/48548)). - Add vector value linking ([GH-59125](https://github.com/godotengine/godot/pull/59125)). - Backport locale selection improvements ([GH-61878](https://github.com/godotengine/godot/pull/61878)). @@ -57,10 +65,12 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). #### GUI - Support multiline strings in buttons ([GH-41464](https://github.com/godotengine/godot/pull/41464)). -- Add dumb theme item cache to `Control` ([GH-64314](https://github.com/godotengine/godot/pull/64314)). - Support AtlasTexture in radial modes of TextureProgress ([GH-68246](https://github.com/godotengine/godot/pull/68246)). - Add alignment options to flow container ([GH-68556](https://github.com/godotengine/godot/pull/68556)). - Add `allow_search` property to ItemList and Tree ([GH-76753](https://github.com/godotengine/godot/pull/76753)). +- Add dumb theme item cache to `Control` ([GH-64314](https://github.com/godotengine/godot/pull/64314)). +- Add tab Metadata to Tabs & TabContainer ([GH-75959](https://github.com/godotengine/godot/pull/75959)). +- Backport video loop property and fix for initial black frame ([GH-77979](https://github.com/godotengine/godot/pull/77979)). #### Import @@ -70,6 +80,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Expose more compression formats in Image ([GH-76016](https://github.com/godotengine/godot/pull/76016)). - Implement physics support in the GLTF module ([GH-76453](https://github.com/godotengine/godot/pull/76453)). - Add vertex color support to OBJ importer ([GH-76671](https://github.com/godotengine/godot/pull/76671)). +- Implement loading DDS textures at run-time ([GH-69101](https://github.com/godotengine/godot/pull/69101)). #### Input @@ -101,11 +112,14 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). #### Porting - Add benchmark logic ([GH-71875](https://github.com/godotengine/godot/pull/71875)). +- Add `audio/general/text_to_speech` project setting to enable/disable TTS ([GH-77352](https://github.com/godotengine/godot/pull/77352)). - Android: Add cursor shape support ([GH-66945](https://github.com/godotengine/godot/pull/66945)). - Android: Implement file provider capabilities ([GH-72496](https://github.com/godotengine/godot/pull/72496)). - Android: Enable granular control of touchscreen related settings ([GH-73692](https://github.com/godotengine/godot/pull/73692)). - Android: Update the gradle build tasks to generate play store builds ([GH-74583](https://github.com/godotengine/godot/pull/74583)). +- Android: Allow concurrent buffering and dispatch of input events ([GH-76400](https://github.com/godotengine/godot/pull/76400)). - iOS: Swift runtime support for iOS Plugins ([GH-49828](https://github.com/godotengine/godot/pull/49828)). +- Android: Add Android editor setting to control the window used to run the project ([GH-77677](https://github.com/godotengine/godot/pull/77677)). - iOS: Add iOS UI Options ([GH-68189](https://github.com/godotengine/godot/pull/68189)). - iOS: Add ProMotion/High Refresh Rate support ([GH-68190](https://github.com/godotengine/godot/pull/68190)). - macOS: Simplify code signing options, add support for rcodesign tool for signing and notarization ([GH-66093](https://github.com/godotengine/godot/pull/66093)). @@ -115,6 +129,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). #### Rendering - Batching: Add MultiRect command ([GH-68960](https://github.com/godotengine/godot/pull/68960)). +- Backport additional spatial shader built-ins ([GH-63971](https://github.com/godotengine/godot/pull/63971)). #### Shaders @@ -126,6 +141,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). #### 2D - Remove error condition from `get_global_transform()` ([GH-67710](https://github.com/godotengine/godot/pull/67710)). +- Make autotiles fall back to the most similar bitmask ([GH-71533](https://github.com/godotengine/godot/pull/71533)). #### 3D @@ -140,6 +156,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Optimize `AudioServer::_driver_process()` ([GH-63430](https://github.com/godotengine/godot/pull/63430)). - Fix MIDI note-on events being converted to note-off events ([GH-66003](https://github.com/godotengine/godot/pull/66003)). +- PulseAudio: Remove `get_latency()` caching ([GH-80294](https://github.com/godotengine/godot/pull/80294)). #### Buildsystem @@ -160,10 +177,21 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Rework scene creation dialog ([GH-62746](https://github.com/godotengine/godot/pull/62746)). - Use `FlowContainer` to handle toolbar overflow more gracefully ([GH-63250](https://github.com/godotengine/godot/pull/63250)). - Overhaul CLI argument forwarding to processes started by the editor ([GH-64375](https://github.com/godotengine/godot/pull/64375)). +- Scene tree dock filter improvements ([GH-67347](https://github.com/godotengine/godot/pull/67347)). +- Faster editor grid ([GH-92725](https://github.com/godotengine/godot/pull/92725)). + +#### GDScript + +- Improve parser speed for very long scripts ([GH-74782](https://github.com/godotengine/godot/pull/74782), [GH-74794](https://github.com/godotengine/godot/pull/74794)). + +#### GUI + +- GUI: RichTextLabel: Cache text property when toggling BBCode ([GH-77403](https://github.com/godotengine/godot/pull/77403)). #### Mono (C#) - Deprecate string extensions that will be removed in 4.x ([GH-69304](https://github.com/godotengine/godot/pull/69304)). +- Print error when MethodBind call fails ([GH-79433](https://github.com/godotengine/godot/pull/79433)). #### Networking @@ -200,12 +228,26 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). ### Fixed +#### 2D + +- Fix AnimatedSprite normal map loading ([GH-80406](https://github.com/godotengine/godot/pull/80406)). +- Fix viewport behaviour with physics interpolation ([GH-92152](https://github.com/godotengine/godot/pull/92152)). + +#### 3D + +- Fix OccluderPolyShape handles disappear after release click ([GH-79947](https://github.com/godotengine/godot/pull/79947)). +- Fix `merge_meshes()` functionality ([GH-92105](https://github.com/godotengine/godot/pull/92105)). + #### Animation - Create reset tracks with the right update mode ([GH-63119](https://github.com/godotengine/godot/pull/63119)). - Don't store frame of playing AnimatedSprite ([GH-66155](https://github.com/godotengine/godot/pull/66155)). - Fix animation signal `caches_cleared` firing timing ([GH-69474](https://github.com/godotengine/godot/pull/69474)). +#### Audio + +- Audio: Fix trim when importing WAV ([GH-78048](https://github.com/godotengine/godot/pull/78048)). + #### Core - Mark node groups as dirty for every children if parent is moved ([GH-61578](https://github.com/godotengine/godot/pull/61578)). @@ -215,6 +257,9 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Fix size error in `BitMap.opaque_to_polygons` ([GH-76544](https://github.com/godotengine/godot/pull/76544)). - Fix rendering tiles using nested AtlasTextures ([GH-76703](https://github.com/godotengine/godot/pull/76703)). - Make acos and asin safe ([GH-76902](https://github.com/godotengine/godot/pull/76902)). +- Fix overwriting of Spatial's local transform ([GH-78439](https://github.com/godotengine/godot/pull/78439)). +- Fix physics tick counter ([GH-92941](https://github.com/godotengine/godot/pull/92941)). +- Fix pausing behaviour with physics interpolation ([GH-93382](https://github.com/godotengine/godot/pull/93382)) #### GDScript @@ -235,15 +280,19 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Improve font glyph cache packing and texture update ([GH-67626](https://github.com/godotengine/godot/pull/67626)). - Fix `GridContainer` max row/column calculations not skipping hidden children ([GH-76833](https://github.com/godotengine/godot/pull/76833)). - Stop dragging when Slider changes editability ([GH-77245](https://github.com/godotengine/godot/pull/77245)). +- Fix `PopupMenu`'s automatic max height ([GH-77691](https://github.com/godotengine/godot/pull/77691)). #### Import - glTF import external images correctly ([GH-66889](https://github.com/godotengine/godot/pull/66889)). +- Bounds fixes in `TextureAtlas` import ([GH-77428](https://github.com/godotengine/godot/pull/77428)). #### Input - Fix mouse speed not changing fast enough ([GH-56765](https://github.com/godotengine/godot/pull/56765)). - Fix `InputEventAction`'s `is_match` method ignoring `exact_match` parameter ([GH-63109](https://github.com/godotengine/godot/pull/63109)). +- Fix just pressed and released with short presses ([GH-77040](https://github.com/godotengine/godot/pull/77040)). +- Prevent double input events on gamepad when running through steam input ([GH-79706](https://github.com/godotengine/godot/pull/79706)). #### Mono (C#) @@ -263,6 +312,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Android: Fix input ANR in the Godot Android editor ([GH-76981](https://github.com/godotengine/godot/pull/76981)). - Linux: Fix MIDI input with ALSA ([GH-54309](https://github.com/godotengine/godot/pull/54309)). - Linux: Don't use udev for joypad hotloading when running in a sandbox ([GH-76961](https://github.com/godotengine/godot/pull/76961)). +- Windows: Fix `ProjectSettings::localize_path` for Windows paths ([GH-80072](https://github.com/godotengine/godot/pull/80072)). #### Physics @@ -281,6 +331,9 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Fix shadows when using 2 directional lights ([GH-74539](https://github.com/godotengine/godot/pull/74539)). - Fixed whitescreen issue in GLES2 glow setting ([GH-74953](https://github.com/godotengine/godot/pull/74953)). - Fix Polygon2D skinned bounds (for culling) ([GH-75612](https://github.com/godotengine/godot/pull/75612)). +- Fix scene shader regression ([GH-92070](https://github.com/godotengine/godot/pull/92070)) +- Fix 2D skinning with physics interpolation ([GH-93309](https://github.com/godotengine/godot/pull/93309)) +- Fix `NODE_POSITION_VIEW` shader built-in ([GH-76226](https://github.com/godotengine/godot/pull/76226)). #### XR