mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 22:23:07 +00:00
- _ready() callback only happens once now, if you want to receive it again, use request_ready()
- C++ Nodes mostly do an internal process callback, so it does not conflict with users willing to use their own process callbacks - callbacks such as _input, _process, _fixed_process _unhandled_input, _unhandled_key_input do not requiere calling a function to enable them. They are enabled automatically if found on the script.
This commit is contained in:
parent
6eeb994a7b
commit
f3f4a11cfb
@ -332,7 +332,7 @@ void AnimatedSprite::_validate_property(PropertyInfo& property) const {
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void AnimatedSprite::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_PROCESS: {
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case NOTIFICATION_INTERNAL_PROCESS: {
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if (frames.is_null())
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return;
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@ -582,7 +582,7 @@ void AnimatedSprite::_set_playing(bool p_playing) {
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return;
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playing=p_playing;
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_reset_timeout();
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set_process(playing);
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set_process_internal(playing);
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}
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bool AnimatedSprite::_is_playing() const {
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@ -1036,7 +1036,7 @@ void AnimatedSprite3D::_validate_property(PropertyInfo& property) const {
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void AnimatedSprite3D::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_PROCESS: {
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case NOTIFICATION_INTERNAL_PROCESS: {
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if (frames.is_null())
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return;
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@ -1239,7 +1239,7 @@ void AnimatedSprite3D::_set_playing(bool p_playing) {
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return;
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playing=p_playing;
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_reset_timeout();
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set_process(playing);
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set_process_internal(playing);
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}
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bool AnimatedSprite3D::_is_playing() const {
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@ -214,14 +214,14 @@ void AnimationPlayer::_notification(int p_what) {
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set_autoplay(""); //this line is the fix for autoplay issues with animatio
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}
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} break;
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case NOTIFICATION_PROCESS: {
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case NOTIFICATION_INTERNAL_PROCESS: {
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if (animation_process_mode==ANIMATION_PROCESS_FIXED)
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break;
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if (processing)
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_animation_process( get_process_delta_time() );
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} break;
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case NOTIFICATION_FIXED_PROCESS: {
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case NOTIFICATION_INTERNAL_FIXED_PROCESS: {
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if (animation_process_mode==ANIMATION_PROCESS_IDLE)
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break;
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@ -1231,8 +1231,8 @@ void AnimationPlayer::_set_process(bool p_process,bool p_force) {
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switch(animation_process_mode) {
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case ANIMATION_PROCESS_FIXED: set_fixed_process(p_process && active); break;
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case ANIMATION_PROCESS_IDLE: set_process(p_process && active); break;
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case ANIMATION_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break;
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case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break;
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}
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processing=p_process;
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@ -58,8 +58,8 @@ void AnimationTreePlayer::_set_process(bool p_process, bool p_force)
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switch (animation_process_mode) {
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case ANIMATION_PROCESS_FIXED: set_fixed_process(p_process && active); break;
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case ANIMATION_PROCESS_IDLE: set_process(p_process && active); break;
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case ANIMATION_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break;
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case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break;
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}
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processing = p_process;
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@ -416,8 +416,8 @@ void AnimationTreePlayer::_notification(int p_what) {
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if (!processing) {
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//make sure that a previous process state was not saved
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//only process if "processing" is set
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set_fixed_process(false);
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set_process(false);
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set_fixed_process_internal(false);
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set_process_internal(false);
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}
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} break;
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case NOTIFICATION_READY: {
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@ -426,14 +426,14 @@ void AnimationTreePlayer::_notification(int p_what) {
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_update_sources();
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}
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} break;
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case NOTIFICATION_PROCESS: {
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case NOTIFICATION_INTERNAL_PROCESS: {
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if (animation_process_mode==ANIMATION_PROCESS_FIXED)
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break;
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if (processing)
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_process_animation( get_process_delta_time() );
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} break;
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case NOTIFICATION_FIXED_PROCESS: {
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case NOTIFICATION_INTERNAL_FIXED_PROCESS: {
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if (animation_process_mode==ANIMATION_PROCESS_IDLE)
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break;
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@ -155,21 +155,21 @@ void Tween::_notification(int p_what) {
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if (!processing) {
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//make sure that a previous process state was not saved
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//only process if "processing" is set
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set_fixed_process(false);
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set_process(false);
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set_fixed_process_internal(false);
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set_process_internal(false);
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}
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} break;
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case NOTIFICATION_READY: {
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} break;
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case NOTIFICATION_PROCESS: {
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case NOTIFICATION_INTERNAL_PROCESS: {
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if (tween_process_mode==TWEEN_PROCESS_FIXED)
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break;
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if (processing)
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_tween_process( get_process_delta_time() );
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} break;
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case NOTIFICATION_FIXED_PROCESS: {
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case NOTIFICATION_INTERNAL_FIXED_PROCESS: {
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if (tween_process_mode==TWEEN_PROCESS_IDLE)
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break;
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@ -666,8 +666,8 @@ void Tween::_set_process(bool p_process,bool p_force) {
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switch(tween_process_mode) {
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case TWEEN_PROCESS_FIXED: set_fixed_process(p_process && active); break;
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case TWEEN_PROCESS_IDLE: set_process(p_process && active); break;
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case TWEEN_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break;
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case TWEEN_PROCESS_IDLE: set_process_internal(p_process && active); break;
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}
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processing=p_process;
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@ -121,7 +121,7 @@ void VideoPlayer::_notification(int p_notification) {
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}
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} break;
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case NOTIFICATION_PROCESS: {
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case NOTIFICATION_INTERNAL_PROCESS: {
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if (stream.is_null())
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return;
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@ -233,7 +233,7 @@ void VideoPlayer::play() {
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return;
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playback->stop();
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playback->play();
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set_process(true);
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set_process_internal(true);
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AudioServer::get_singleton()->stream_set_active(stream_rid,true);
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AudioServer::get_singleton()->stream_set_volume_scale(stream_rid,volume);
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last_audio_time=0;
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@ -249,7 +249,7 @@ void VideoPlayer::stop() {
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playback->stop();
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AudioServer::get_singleton()->stream_set_active(stream_rid,false);
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resampler.flush();
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set_process(false);
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set_process_internal(false);
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last_audio_time=0;
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};
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@ -266,7 +266,7 @@ void VideoPlayer::set_paused(bool p_paused) {
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paused=p_paused;
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if (playback.is_valid()) {
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playback->set_paused(p_paused);
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set_process(!p_paused);
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set_process_internal(!p_paused);
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};
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last_audio_time = 0;
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};
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@ -154,7 +154,7 @@ Error HTTPRequest::request(const String& p_url, const Vector<String>& p_custom_h
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return ERR_CANT_CONNECT;
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}
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set_process(true);
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set_process_internal(true);
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}
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@ -190,7 +190,7 @@ void HTTPRequest::cancel_request() {
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return;
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if (!use_threads) {
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set_process(false);
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set_process_internal(false);
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} else {
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thread_request_quit=true;
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Thread::wait_to_finish(thread);
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@ -459,14 +459,14 @@ void HTTPRequest::_request_done(int p_status, int p_code, const StringArray& hea
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void HTTPRequest::_notification(int p_what) {
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if (p_what==NOTIFICATION_PROCESS) {
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if (p_what==NOTIFICATION_INTERNAL_PROCESS) {
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if (use_threads)
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return;
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bool done = _update_connection();
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if (done) {
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set_process(false);
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set_process_internal(false);
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//cancel_request(); called from _request done now
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}
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}
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@ -89,6 +89,7 @@ void Node::_notification(int p_notification) {
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data.network_owner=this;
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}
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if (data.input)
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add_to_group("_vp_input"+itos(get_viewport()->get_instance_ID()));
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if (data.unhandled_input)
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@ -128,6 +129,26 @@ void Node::_notification(int p_notification) {
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if (get_script_instance()) {
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if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_input)) {
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set_process_input(true);
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}
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if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_input)) {
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set_process_unhandled_input(true);
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}
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if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_key_input)) {
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set_process_unhandled_key_input(true);
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}
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if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_process)) {
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set_process(true);
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}
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if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_fixed_process)) {
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set_fixed_process(true);
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}
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Variant::CallError err;
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get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_ready,NULL,0);
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}
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@ -173,7 +194,10 @@ void Node::_propagate_ready() {
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data.children[i]->_propagate_ready();
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}
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data.blocked--;
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notification(NOTIFICATION_READY);
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if (data.ready_first) {
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notification(NOTIFICATION_READY);
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data.ready_first=false;
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}
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}
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@ -294,6 +318,7 @@ void Node::_propagate_exit_tree() {
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data.tree->tree_changed();
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data.inside_tree=false;
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data.ready_notified=false;
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data.tree=NULL;
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data.depth=-1;
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@ -401,6 +426,33 @@ void Node::set_fixed_process(bool p_process) {
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_change_notify("fixed_process");
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}
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bool Node::is_fixed_processing() const {
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return data.fixed_process;
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}
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void Node::set_fixed_process_internal(bool p_process_internal) {
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if (data.fixed_process_internal==p_process_internal)
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return;
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data.fixed_process_internal=p_process_internal;
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if (data.fixed_process_internal)
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add_to_group("fixed_process_internal",false);
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else
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remove_from_group("fixed_process_internal");
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data.fixed_process_internal=p_process_internal;
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_change_notify("fixed_process_internal");
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}
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bool Node::is_fixed_processing_internal() const {
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return data.fixed_process_internal;
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}
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void Node::set_pause_mode(PauseMode p_mode) {
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if (data.pause_mode==p_mode)
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@ -1115,6 +1167,14 @@ float Node::get_fixed_process_delta_time() const {
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return 0;
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}
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float Node::get_process_delta_time() const {
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if (data.tree)
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return data.tree->get_idle_process_time();
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else
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return 0;
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}
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void Node::set_process(bool p_idle_process) {
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if (data.idle_process==p_idle_process)
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@ -1131,24 +1191,33 @@ void Node::set_process(bool p_idle_process) {
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_change_notify("idle_process");
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}
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float Node::get_process_delta_time() const {
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if (data.tree)
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return data.tree->get_idle_process_time();
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else
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return 0;
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}
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bool Node::is_fixed_processing() const {
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return data.fixed_process;
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}
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bool Node::is_processing() const {
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return data.idle_process;
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}
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void Node::set_process_internal(bool p_idle_process_internal) {
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if (data.idle_process_internal==p_idle_process_internal)
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return;
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data.idle_process_internal=p_idle_process_internal;
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if (data.idle_process_internal)
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add_to_group("idle_process_internal",false);
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else
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remove_from_group("idle_process_internal");
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data.idle_process_internal=p_idle_process_internal;
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_change_notify("idle_process_internal");
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}
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bool Node::is_processing_internal() const {
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return data.idle_process_internal;
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}
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void Node::set_process_input(bool p_enable) {
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@ -2813,6 +2882,10 @@ bool Node::is_displayed_folded() const {
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return data.display_folded;
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}
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void Node::request_ready() {
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data.ready_first=true;
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}
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void Node::_bind_methods() {
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_GLOBAL_DEF("editor/node_name_num_separator",0);
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@ -2858,8 +2931,8 @@ void Node::_bind_methods() {
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ClassDB::bind_method(_MD("set_fixed_process","enable"),&Node::set_fixed_process);
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ClassDB::bind_method(_MD("get_fixed_process_delta_time"),&Node::get_fixed_process_delta_time);
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ClassDB::bind_method(_MD("is_fixed_processing"),&Node::is_fixed_processing);
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ClassDB::bind_method(_MD("set_process","enable"),&Node::set_process);
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ClassDB::bind_method(_MD("get_process_delta_time"),&Node::get_process_delta_time);
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ClassDB::bind_method(_MD("set_process","enable"),&Node::set_process);
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ClassDB::bind_method(_MD("is_processing"),&Node::is_processing);
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ClassDB::bind_method(_MD("set_process_input","enable"),&Node::set_process_input);
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ClassDB::bind_method(_MD("is_processing_input"),&Node::is_processing_input);
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@ -2875,6 +2948,12 @@ void Node::_bind_methods() {
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ClassDB::bind_method(_MD("set_display_folded","fold"),&Node::set_display_folded);
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ClassDB::bind_method(_MD("is_displayed_folded"),&Node::is_displayed_folded);
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ClassDB::bind_method(_MD("set_process_internal","enable"),&Node::set_process_internal);
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ClassDB::bind_method(_MD("is_processing_internal"),&Node::is_processing_internal);
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ClassDB::bind_method(_MD("set_fixed_process_internal","enable"),&Node::set_fixed_process_internal);
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ClassDB::bind_method(_MD("is_fixed_processing_internal"),&Node::is_fixed_processing_internal);
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ClassDB::bind_method(_MD("get_tree:SceneTree"),&Node::get_tree);
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ClassDB::bind_method(_MD("duplicate:Node","use_instancing"),&Node::duplicate,DEFVAL(false));
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@ -2888,6 +2967,8 @@ void Node::_bind_methods() {
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ClassDB::bind_method(_MD("queue_free"),&Node::queue_delete);
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ClassDB::bind_method(_MD("request_ready"),&Node::request_ready);
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ClassDB::bind_method(_MD("set_network_mode","mode"),&Node::set_network_mode);
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ClassDB::bind_method(_MD("get_network_mode"),&Node::get_network_mode);
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@ -2946,6 +3027,9 @@ void Node::_bind_methods() {
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BIND_CONSTANT( NOTIFICATION_DRAG_BEGIN );
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BIND_CONSTANT( NOTIFICATION_DRAG_END );
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BIND_CONSTANT( NOTIFICATION_PATH_CHANGED);
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BIND_CONSTANT( NOTIFICATION_TRANSLATION_CHANGED );
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BIND_CONSTANT( NOTIFICATION_INTERNAL_PROCESS );
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BIND_CONSTANT( NOTIFICATION_INTERNAL_FIXED_PROCESS );
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BIND_CONSTANT( NETWORK_MODE_INHERIT );
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@ -3008,6 +3092,8 @@ Node::Node() {
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data.tree=NULL;
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data.fixed_process=false;
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data.idle_process=false;
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data.fixed_process_internal=false;
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data.idle_process_internal=false;
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data.inside_tree=false;
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data.ready_notified=false;
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@ -3026,6 +3112,7 @@ Node::Node() {
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data.viewport=NULL;
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data.use_placeholder=false;
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data.display_folded=false;
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data.ready_first=true;
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}
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@ -103,7 +103,8 @@ private:
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StringName name;
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SceneTree *tree;
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bool inside_tree;
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bool ready_notified;
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bool ready_notified; //this is a small hack, so if a node is added during _ready() to the tree, it corretly gets the _ready() notification
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bool ready_first;
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#ifdef TOOLS_ENABLED
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NodePath import_path; //path used when imported, used by scene editors to keep tracking
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#endif
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@ -129,6 +130,9 @@ private:
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bool fixed_process;
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bool idle_process;
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bool fixed_process_internal;
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bool idle_process_internal;
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bool input;
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bool unhandled_input;
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bool unhandled_key_input;
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@ -223,6 +227,9 @@ public:
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NOTIFICATION_DRAG_END=22,
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NOTIFICATION_PATH_CHANGED=23,
|
||||
NOTIFICATION_TRANSLATION_CHANGED=24,
|
||||
NOTIFICATION_INTERNAL_PROCESS = 25,
|
||||
NOTIFICATION_INTERNAL_FIXED_PROCESS = 26,
|
||||
|
||||
};
|
||||
|
||||
/* NODE/TREE */
|
||||
@ -302,6 +309,11 @@ public:
|
||||
float get_process_delta_time() const;
|
||||
bool is_processing() const;
|
||||
|
||||
void set_fixed_process_internal(bool p_process);
|
||||
bool is_fixed_processing_internal() const;
|
||||
|
||||
void set_process_internal(bool p_process);
|
||||
bool is_processing_internal() const;
|
||||
|
||||
void set_process_input(bool p_enable);
|
||||
bool is_processing_input() const;
|
||||
@ -337,6 +349,8 @@ public:
|
||||
PauseMode get_pause_mode() const;
|
||||
bool can_process() const;
|
||||
|
||||
void request_ready();
|
||||
|
||||
static void print_stray_nodes();
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
@ -523,6 +523,7 @@ bool SceneTree::iteration(float p_time) {
|
||||
|
||||
emit_signal("fixed_frame");
|
||||
|
||||
_notify_group_pause("fixed_process_internal",Node::NOTIFICATION_INTERNAL_FIXED_PROCESS);
|
||||
_notify_group_pause("fixed_process",Node::NOTIFICATION_FIXED_PROCESS);
|
||||
_flush_ugc();
|
||||
_flush_transform_notifications();
|
||||
@ -554,6 +555,7 @@ bool SceneTree::idle(float p_time){
|
||||
|
||||
_flush_transform_notifications();
|
||||
|
||||
_notify_group_pause("idle_process_internal",Node::NOTIFICATION_INTERNAL_PROCESS);
|
||||
_notify_group_pause("idle_process",Node::NOTIFICATION_PROCESS);
|
||||
|
||||
Size2 win_size=Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height );
|
||||
|
@ -45,8 +45,8 @@ void Timer::_notification(int p_what) {
|
||||
autostart=false;
|
||||
}
|
||||
} break;
|
||||
case NOTIFICATION_PROCESS: {
|
||||
if (timer_process_mode == TIMER_PROCESS_FIXED || !is_processing())
|
||||
case NOTIFICATION_INTERNAL_PROCESS: {
|
||||
if (timer_process_mode == TIMER_PROCESS_FIXED || !is_processing_internal())
|
||||
return;
|
||||
time_left -= get_process_delta_time();
|
||||
|
||||
@ -61,8 +61,8 @@ void Timer::_notification(int p_what) {
|
||||
}
|
||||
|
||||
} break;
|
||||
case NOTIFICATION_FIXED_PROCESS: {
|
||||
if (timer_process_mode == TIMER_PROCESS_IDLE || !is_fixed_processing())
|
||||
case NOTIFICATION_INTERNAL_FIXED_PROCESS: {
|
||||
if (timer_process_mode == TIMER_PROCESS_IDLE || !is_fixed_processing_internal())
|
||||
return;
|
||||
time_left -= get_fixed_process_delta_time();
|
||||
|
||||
@ -147,15 +147,15 @@ void Timer::set_timer_process_mode(TimerProcessMode p_mode) {
|
||||
|
||||
switch (timer_process_mode) {
|
||||
case TIMER_PROCESS_FIXED:
|
||||
if (is_fixed_processing()) {
|
||||
set_fixed_process(false);
|
||||
set_process(true);
|
||||
if (is_fixed_processing_internal()) {
|
||||
set_fixed_process_internal(false);
|
||||
set_process_internal(true);
|
||||
}
|
||||
break;
|
||||
case TIMER_PROCESS_IDLE:
|
||||
if (is_processing()) {
|
||||
set_process(false);
|
||||
set_fixed_process(true);
|
||||
if (is_processing_internal()) {
|
||||
set_process_internal(false);
|
||||
set_fixed_process_internal(true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -171,8 +171,8 @@ Timer::TimerProcessMode Timer::get_timer_process_mode() const{
|
||||
void Timer::_set_process(bool p_process, bool p_force)
|
||||
{
|
||||
switch (timer_process_mode) {
|
||||
case TIMER_PROCESS_FIXED: set_fixed_process(p_process && active); break;
|
||||
case TIMER_PROCESS_IDLE: set_process(p_process && active); break;
|
||||
case TIMER_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break;
|
||||
case TIMER_PROCESS_IDLE: set_process_internal(p_process && active); break;
|
||||
}
|
||||
processing = p_process;
|
||||
}
|
||||
|
@ -1315,11 +1315,7 @@ Image Viewport::get_screen_capture() const {
|
||||
|
||||
Ref<ViewportTexture> Viewport::get_texture() const {
|
||||
|
||||
Ref<ViewportTexture> vt;
|
||||
vt.instance();
|
||||
vt->vp=const_cast<Viewport*>(this);
|
||||
|
||||
return vt;
|
||||
return default_texture;
|
||||
}
|
||||
|
||||
void Viewport::set_vflip(bool p_enable) {
|
||||
@ -2852,6 +2848,11 @@ Viewport::Viewport() {
|
||||
viewport = VisualServer::get_singleton()->viewport_create();
|
||||
texture_rid=VisualServer::get_singleton()->viewport_get_texture(viewport);
|
||||
texture_flags=0;
|
||||
|
||||
default_texture.instance();
|
||||
default_texture->vp=const_cast<Viewport*>(this);
|
||||
viewport_textures.insert(default_texture.ptr());
|
||||
|
||||
internal_listener = SpatialSoundServer::get_singleton()->listener_create();
|
||||
audio_listener=false;
|
||||
internal_listener_2d = SpatialSound2DServer::get_singleton()->listener_create();
|
||||
|
@ -207,6 +207,7 @@ friend class ViewportTexture;
|
||||
MSAA msaa;
|
||||
bool hdr;
|
||||
|
||||
Ref<ViewportTexture> default_texture;
|
||||
Set<ViewportTexture*> viewport_textures;
|
||||
|
||||
|
||||
|
@ -120,6 +120,9 @@ SceneStringNames::SceneStringNames() {
|
||||
gui_input=StaticCString::create("gui_input");
|
||||
_gui_input=StaticCString::create("_gui_input");
|
||||
|
||||
_unhandled_input=StaticCString::create("_unhandled_input");
|
||||
_unhandled_key_input=StaticCString::create("_unhandled_key_input");
|
||||
|
||||
changed=StaticCString::create("changed");
|
||||
_shader_changed=StaticCString::create("_shader_changed");
|
||||
|
||||
|
@ -108,6 +108,8 @@ public:
|
||||
StringName _draw;
|
||||
StringName _input;
|
||||
StringName _ready;
|
||||
StringName _unhandled_input;
|
||||
StringName _unhandled_key_input;
|
||||
|
||||
StringName _pressed;
|
||||
StringName _toggled;
|
||||
|
Loading…
Reference in New Issue
Block a user