Ignore thread models when compiling with NO_THREAD

The thread model option for physics (2D) and rendering (single-unsafe,
single-safe, multithread), was causing crashes/locks when set as
multithreaded and exported for a platform that does not support threads
(namely HTML5).

This commit ensures that when threads support is not available, that
option is ignored, and the equivalent of "single-unsafe" is always used
instead.
This commit is contained in:
Fabio Alessandrelli 2020-09-23 11:24:01 +02:00
parent c10e8ac1de
commit f3c6ac1d71
3 changed files with 12 additions and 0 deletions

View File

@ -1274,9 +1274,13 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
}
if (rtm >= 0 && rtm < 3) {
#ifdef NO_THREADS
rtm = OS::RENDER_THREAD_UNSAFE; // No threads available on this platform.
#else
if (editor) {
rtm = OS::RENDER_THREAD_SAFE;
}
#endif
OS::get_singleton()->_render_thread_mode = OS::RenderThreadMode(rtm);
}

View File

@ -1342,6 +1342,10 @@ PhysicsServer2DSW::PhysicsServer2DSW() {
island_count = 0;
active_objects = 0;
collision_pairs = 0;
#ifdef NO_THREADS
using_threads = false;
#else
using_threads = int(ProjectSettings::get_singleton()->get("physics/2d/thread_model")) == 2;
#endif
flushing_queries = false;
};

View File

@ -317,6 +317,9 @@ public:
template <class T>
static PhysicsServer2D *init_server() {
#ifdef NO_THREADS
return memnew(T); // Always single unsafe when no threads are available.
#else
int tm = GLOBAL_DEF("physics/2d/thread_model", 1);
if (tm == 0) { // single unsafe
return memnew(T);
@ -325,6 +328,7 @@ public:
} else { // multi threaded
return memnew(PhysicsServer2DWrapMT(memnew(T), true));
}
#endif
}
#undef ServerNameWrapMT