Gracefully handle 3D textures in GLES2

This commit is contained in:
clayjohn 2020-01-16 11:28:14 -08:00
parent f2aa99a8e2
commit f3af81b059

View File

@ -109,6 +109,7 @@ PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glFramebufferTexture2DMultisampleEXT
#define glFramebufferTexture2DMultisample glFramebufferTexture2DMultisampleANGLE
#endif
#define GL_TEXTURE_3D 0x806F
#define GL_MAX_SAMPLES 0x8D57
#endif //!GLES_OVER_GL
@ -565,11 +566,11 @@ void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_
texture->target = GL_TEXTURE_CUBE_MAP;
texture->images.resize(6);
} break;
case VS::TEXTURE_TYPE_2D_ARRAY: {
texture->images.resize(p_depth_3d);
} break;
case VS::TEXTURE_TYPE_2D_ARRAY:
case VS::TEXTURE_TYPE_3D: {
texture->images.resize(p_depth_3d);
texture->target = GL_TEXTURE_3D;
ERR_PRINT("3D textures and Texture Arrays are not supported in GLES2. Please switch to the GLES3 backend.");
return;
} break;
default: {
ERR_PRINT("Unknown texture type!");
@ -626,6 +627,10 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p
Texture *texture = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!texture);
if (texture->target == GL_TEXTURE_3D) {
// Target is set to a 3D texture or array texture, exit early to avoid spamming errors
return;
}
ERR_FAIL_COND(!texture->active);
ERR_FAIL_COND(texture->render_target);
ERR_FAIL_COND(texture->format != p_image->get_format());