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Restricted to same parent, seem to work better now.
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@ -216,28 +216,31 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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bool MOVING_DOWN = (p_tool == TOOL_MOVE_DOWN);
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bool MOVING_UP = !MOVING_DOWN;
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Node *common_parent = scene_tree->get_selected()->get_parent();
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List<Node*> selection = editor_selection->get_selected_node_list();
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selection.sort_custom<Node::Comparator>(); // sort by index
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if (MOVING_DOWN)
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selection.invert();
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int lowest_id, highest_id;
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int lowest_id = common_parent->get_child_count() - 1;
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int highest_id = 0;
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for (List<Node*>::Element *E = selection.front(); E; E = E->next()) {
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int index = E->get()->get_index();
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if (index > highest_id)
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highest_id = index;
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if (index < lowest_id)
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lowest_id = index;
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if (index > highest_id) highest_id = index;
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if (index < lowest_id) lowest_id = index;
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if (E->get()->get_parent() != common_parent)
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common_parent = NULL;
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}
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if (MOVING_DOWN && highest_id >= scene_tree->get_selected()->get_parent()->get_child_count() - 1 || MOVING_UP && lowest_id == 0)
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break; // one or more node can not be moved
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if (!common_parent || (MOVING_DOWN && highest_id >= common_parent->get_child_count() - MOVING_DOWN) || (MOVING_UP && lowest_id == 0))
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break; // one or more nodes can not be moved
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for (int i = 0; i < selection.size(); i++) {
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Node *top_node = selection[i];
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Node *bottom_node = selection[selection.size() - 1 - i];
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ERR_FAIL_COND(!top_node->get_parent());
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ERR_FAIL_COND(!bottom_node->get_parent());
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