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Add a material preview to visual shader editor
This commit is contained in:
parent
1bd740d18d
commit
f202a3d24e
@ -33,6 +33,7 @@
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#include "core/config/project_settings.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/3d/camera_3d.h"
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@ -41,6 +42,7 @@
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/color_rect.h"
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#include "scene/gui/label.h"
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#include "scene/gui/subviewport_container.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/3d/fog_material.h"
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@ -80,11 +82,15 @@ void MaterialEditor::_notification(int p_what) {
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sphere_switch->set_icon(theme_cache.sphere_icon);
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box_switch->set_icon(theme_cache.box_icon);
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error_label->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
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} break;
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case NOTIFICATION_DRAW: {
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Size2 size = get_size();
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draw_texture_rect(theme_cache.checkerboard, Rect2(Point2(), size), true);
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if (!is_unsupported_shader_mode) {
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Size2 size = get_size();
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draw_texture_rect(theme_cache.checkerboard, Rect2(Point2(), size), true);
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}
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} break;
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}
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}
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@ -99,16 +105,20 @@ void MaterialEditor::_update_rotation() {
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void MaterialEditor::edit(Ref<Material> p_material, const Ref<Environment> &p_env) {
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material = p_material;
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camera->set_environment(p_env);
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is_unsupported_shader_mode = false;
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if (!material.is_null()) {
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Shader::Mode mode = p_material->get_shader_mode();
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switch (mode) {
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case Shader::MODE_CANVAS_ITEM:
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layout_error->hide();
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layout_3d->hide();
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layout_2d->show();
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vc->hide();
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rect_instance->set_material(material);
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break;
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case Shader::MODE_SPATIAL:
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layout_error->hide();
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layout_2d->hide();
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layout_3d->show();
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vc->show();
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@ -116,6 +126,11 @@ void MaterialEditor::edit(Ref<Material> p_material, const Ref<Environment> &p_en
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box_instance->set_material_override(material);
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break;
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default:
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layout_error->show();
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layout_2d->hide();
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layout_3d->hide();
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vc->hide();
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is_unsupported_shader_mode = true;
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break;
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}
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} else {
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@ -175,6 +190,20 @@ MaterialEditor::MaterialEditor() {
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layout_2d->set_visible(false);
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layout_error = memnew(VBoxContainer);
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layout_error->set_alignment(BoxContainer::ALIGNMENT_CENTER);
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layout_error->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
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error_label = memnew(Label);
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error_label->set_text(TTR("Preview is not available for this shader mode."));
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error_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
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error_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
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error_label->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
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layout_error->add_child(error_label);
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layout_error->hide();
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add_child(layout_error);
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// Spatial
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vc = memnew(SubViewportContainer);
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@ -45,6 +45,7 @@ class MeshInstance3D;
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class SubViewport;
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class SubViewportContainer;
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class Button;
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class Label;
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class MaterialEditor : public Control {
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GDCLASS(MaterialEditor, Control);
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@ -69,6 +70,10 @@ class MaterialEditor : public Control {
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Ref<SphereMesh> sphere_mesh;
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Ref<BoxMesh> box_mesh;
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VBoxContainer *layout_error = nullptr;
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Label *error_label = nullptr;
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bool is_unsupported_shader_mode = false;
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HBoxContainer *layout_3d = nullptr;
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Ref<Material> material;
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@ -43,6 +43,7 @@
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#include "editor/filesystem_dock.h"
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#include "editor/inspector_dock.h"
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#include "editor/plugins/curve_editor_plugin.h"
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#include "editor/plugins/material_editor_plugin.h"
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#include "editor/plugins/shader_editor_plugin.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/animation/tween.h"
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@ -50,12 +51,14 @@
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#include "scene/gui/check_box.h"
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#include "scene/gui/code_edit.h"
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#include "scene/gui/color_picker.h"
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#include "scene/gui/flow_container.h"
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#include "scene/gui/graph_edit.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/rich_text_label.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/tree.h"
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#include "scene/gui/view_panner.h"
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#include "scene/main/window.h"
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@ -255,7 +258,7 @@ void VisualShaderGraphPlugin::show_port_preview(VisualShader::Type p_type, int p
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vbox->add_child(offset);
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VisualShaderNodePortPreview *port_preview = memnew(VisualShaderNodePortPreview);
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port_preview->setup(visual_shader, visual_shader->get_shader_type(), p_node_id, p_port_id, p_is_valid);
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port_preview->setup(visual_shader, editor->preview_material, visual_shader->get_shader_type(), p_node_id, p_port_id, p_is_valid);
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port_preview->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
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vbox->add_child(port_preview);
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link.preview_visible = true;
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@ -1526,6 +1529,7 @@ void VisualShaderEditor::edit_shader(const Ref<Shader> &p_shader) {
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visual_shader->set_graph_offset(graph->get_scroll_offset() / EDSCALE);
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_set_mode(visual_shader->get_mode());
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preview_material->set_shader(visual_shader);
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_update_nodes();
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} else {
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if (visual_shader.is_valid()) {
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@ -1949,6 +1953,96 @@ bool VisualShaderEditor::_is_available(int p_mode) {
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return (p_mode == -1 || (p_mode & current_mode) != 0);
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}
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bool VisualShaderEditor::_update_preview_parameter_tree() {
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bool found = false;
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bool use_filter = !param_filter_name.is_empty();
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parameters->clear();
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TreeItem *root = parameters->create_item();
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for (const KeyValue<String, PropertyInfo> &prop : parameter_props) {
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String param_name = prop.value.name;
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if (use_filter && !param_name.containsn(param_filter_name)) {
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continue;
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}
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TreeItem *item = parameters->create_item(root);
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item->set_text(0, param_name);
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item->set_meta("id", param_name);
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if (param_name == selected_param_id) {
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parameters->set_selected(item);
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found = true;
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}
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if (prop.value.type == Variant::OBJECT) {
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item->set_icon(0, get_editor_theme_icon(SNAME("ImageTexture")));
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} else {
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item->set_icon(0, get_editor_theme_icon(Variant::get_type_name(prop.value.type)));
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}
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}
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return found;
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}
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void VisualShaderEditor::_clear_preview_param() {
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selected_param_id = "";
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current_prop = nullptr;
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if (param_vbox2->get_child_count() > 0) {
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param_vbox2->remove_child(param_vbox2->get_child(0));
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}
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param_vbox->hide();
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}
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void VisualShaderEditor::_update_preview_parameter_list() {
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material_editor->edit(preview_material.ptr(), env);
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List<PropertyInfo> properties;
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RenderingServer::get_singleton()->get_shader_parameter_list(visual_shader->get_rid(), &properties);
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HashSet<String> params_to_remove;
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for (const KeyValue<String, PropertyInfo> &E : parameter_props) {
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params_to_remove.insert(E.key);
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}
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parameter_props.clear();
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for (const PropertyInfo &prop : properties) {
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String param_name = prop.name;
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if (visual_shader->_has_preview_shader_parameter(param_name)) {
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preview_material->set_shader_parameter(param_name, visual_shader->_get_preview_shader_parameter(param_name));
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} else {
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preview_material->set_shader_parameter(param_name, RenderingServer::get_singleton()->shader_get_parameter_default(visual_shader->get_rid(), param_name));
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}
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parameter_props.insert(param_name, prop);
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params_to_remove.erase(param_name);
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if (param_name == selected_param_id) {
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current_prop->update_property();
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current_prop->update_editor_property_status();
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current_prop->update_cache();
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}
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}
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_update_preview_parameter_tree();
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// Removes invalid parameters.
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for (const String ¶m_name : params_to_remove) {
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preview_material->set_shader_parameter(param_name, Variant());
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if (visual_shader->_has_preview_shader_parameter(param_name)) {
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visual_shader->_set_preview_shader_parameter(param_name, Variant());
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}
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if (param_name == selected_param_id) {
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_clear_preview_param();
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}
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}
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}
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void VisualShaderEditor::_update_nodes() {
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clear_custom_types();
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Dictionary added;
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@ -4872,6 +4966,74 @@ void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
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}
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}
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void VisualShaderEditor::_param_filter_changed(const String &p_text) {
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param_filter_name = p_text;
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if (!_update_preview_parameter_tree()) {
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_clear_preview_param();
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}
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}
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void VisualShaderEditor::_param_property_changed(const String &p_property, const Variant &p_value, const String &p_field, bool p_changing) {
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if (p_changing) {
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return;
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}
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String raw_prop_name = p_property.trim_prefix("shader_parameter/");
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(vformat(TTR("Edit Preview Parameter: %s"), p_property));
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undo_redo->add_do_method(visual_shader.ptr(), "_set_preview_shader_parameter", raw_prop_name, p_value);
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undo_redo->add_undo_method(visual_shader.ptr(), "_set_preview_shader_parameter", raw_prop_name, preview_material->get(p_property));
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undo_redo->add_do_method(this, "_update_current_param");
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undo_redo->add_undo_method(this, "_update_current_param");
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undo_redo->commit_action();
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}
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void VisualShaderEditor::_update_current_param() {
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if (current_prop != nullptr) {
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String name = current_prop->get_meta("id");
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preview_material->set("shader_parameter/" + name, visual_shader->_get_preview_shader_parameter(name));
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current_prop->update_property();
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current_prop->update_editor_property_status();
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current_prop->update_cache();
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}
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}
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void VisualShaderEditor::_param_selected() {
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_clear_preview_param();
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TreeItem *item = parameters->get_selected();
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selected_param_id = item->get_meta("id");
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PropertyInfo pi = parameter_props.get(selected_param_id);
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EditorProperty *prop = EditorInspector::instantiate_property_editor(preview_material.ptr(), pi.type, pi.name, pi.hint, pi.hint_string, pi.usage);
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if (!prop) {
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return;
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}
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prop->connect("property_changed", callable_mp(this, &VisualShaderEditor::_param_property_changed));
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prop->set_h_size_flags(SIZE_EXPAND_FILL);
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prop->set_object_and_property(preview_material.ptr(), "shader_parameter/" + pi.name);
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prop->set_label(TTR("Value:"));
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prop->update_property();
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prop->update_editor_property_status();
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prop->update_cache();
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current_prop = prop;
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current_prop->set_meta("id", selected_param_id);
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param_vbox2->add_child(prop);
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param_vbox->show();
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}
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void VisualShaderEditor::_param_unselected() {
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parameters->deselect_all();
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_clear_preview_param();
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}
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void VisualShaderEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_POSTINITIALIZE: {
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@ -4915,9 +5077,11 @@ void VisualShaderEditor::_notification(int p_what) {
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case NOTIFICATION_THEME_CHANGED: {
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highend_label->set_modulate(get_theme_color(SNAME("highend_color"), EditorStringName(Editor)));
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param_filter->set_right_icon(Control::get_editor_theme_icon(SNAME("Search")));
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node_filter->set_right_icon(Control::get_editor_theme_icon(SNAME("Search")));
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preview_shader->set_icon(Control::get_editor_theme_icon(SNAME("Shader")));
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code_preview_button->set_icon(Control::get_editor_theme_icon(SNAME("Shader")));
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shader_preview_button->set_icon(Control::get_editor_theme_icon(SNAME("SubViewport")));
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{
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Color background_color = EDITOR_GET("text_editor/theme/highlighting/background_color");
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@ -4970,7 +5134,7 @@ void VisualShaderEditor::_notification(int p_what) {
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tools->set_icon(get_editor_theme_icon(SNAME("Tools")));
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if (p_what == NOTIFICATION_THEME_CHANGED && is_visible_in_tree()) {
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if (is_visible_in_tree()) {
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_update_graph();
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}
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} break;
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@ -5907,14 +6071,14 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
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}
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void VisualShaderEditor::_show_preview_text() {
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preview_showed = !preview_showed;
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if (preview_showed) {
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if (preview_first) {
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preview_window->set_size(Size2(400 * EDSCALE, 600 * EDSCALE));
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preview_window->popup_centered();
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preview_first = false;
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code_preview_showed = !code_preview_showed;
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if (code_preview_showed) {
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if (code_preview_first) {
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code_preview_window->set_size(Size2(400 * EDSCALE, 600 * EDSCALE));
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code_preview_window->popup_centered();
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code_preview_first = false;
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} else {
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preview_window->popup();
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code_preview_window->popup();
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}
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_preview_size_changed();
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@ -5923,18 +6087,18 @@ void VisualShaderEditor::_show_preview_text() {
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pending_update_preview = false;
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}
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} else {
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preview_window->hide();
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code_preview_window->hide();
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}
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}
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void VisualShaderEditor::_preview_close_requested() {
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preview_showed = false;
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preview_window->hide();
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preview_shader->set_pressed(false);
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code_preview_showed = false;
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code_preview_window->hide();
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code_preview_button->set_pressed(false);
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}
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void VisualShaderEditor::_preview_size_changed() {
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preview_vbox->set_custom_minimum_size(preview_window->get_size());
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code_preview_vbox->set_custom_minimum_size(code_preview_window->get_size());
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}
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static ShaderLanguage::DataType _visual_shader_editor_get_global_shader_uniform_type(const StringName &p_variable) {
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@ -5943,7 +6107,7 @@ static ShaderLanguage::DataType _visual_shader_editor_get_global_shader_uniform_
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}
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void VisualShaderEditor::_update_preview() {
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if (!preview_showed) {
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if (!code_preview_showed) {
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pending_update_preview = true;
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return;
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}
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@ -6035,14 +6199,25 @@ void VisualShaderEditor::_get_next_nodes_recursively(VisualShader::Type p_type,
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void VisualShaderEditor::_visibility_changed() {
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if (!is_visible()) {
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if (preview_window->is_visible()) {
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preview_shader->set_pressed(false);
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preview_window->hide();
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preview_showed = false;
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if (code_preview_window->is_visible()) {
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code_preview_button->set_pressed(false);
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code_preview_window->hide();
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code_preview_showed = false;
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}
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}
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}
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void VisualShaderEditor::_show_shader_preview() {
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shader_preview_showed = !shader_preview_showed;
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if (shader_preview_showed) {
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shader_preview_vbox->show();
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} else {
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shader_preview_vbox->hide();
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_param_unselected();
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}
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}
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void VisualShaderEditor::_bind_methods() {
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ClassDB::bind_method("_update_nodes", &VisualShaderEditor::_update_nodes);
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ClassDB::bind_method("_update_graph", &VisualShaderEditor::_update_graph);
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@ -6057,6 +6232,7 @@ void VisualShaderEditor::_bind_methods() {
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ClassDB::bind_method("_update_constant", &VisualShaderEditor::_update_constant);
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ClassDB::bind_method("_update_parameter", &VisualShaderEditor::_update_parameter);
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ClassDB::bind_method("_update_next_previews", &VisualShaderEditor::_update_next_previews);
|
||||
ClassDB::bind_method("_update_current_param", &VisualShaderEditor::_update_current_param);
|
||||
}
|
||||
|
||||
VisualShaderEditor::VisualShaderEditor() {
|
||||
@ -6065,14 +6241,19 @@ VisualShaderEditor::VisualShaderEditor() {
|
||||
FileSystemDock::get_singleton()->get_script_create_dialog()->connect("script_created", callable_mp(this, &VisualShaderEditor::_script_created));
|
||||
FileSystemDock::get_singleton()->connect("resource_removed", callable_mp(this, &VisualShaderEditor::_resource_removed));
|
||||
|
||||
HSplitContainer *main_box = memnew(HSplitContainer);
|
||||
main_box->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
|
||||
add_child(main_box);
|
||||
|
||||
graph = memnew(GraphEdit);
|
||||
graph->get_menu_hbox()->set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
graph->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
|
||||
graph->set_v_size_flags(SIZE_EXPAND_FILL);
|
||||
graph->set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
graph->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
|
||||
graph->set_grid_pattern(GraphEdit::GridPattern::GRID_PATTERN_DOTS);
|
||||
int grid_pattern = EDITOR_GET("editors/visual_editors/grid_pattern");
|
||||
graph->set_grid_pattern((GraphEdit::GridPattern)grid_pattern);
|
||||
graph->set_show_zoom_label(true);
|
||||
add_child(graph);
|
||||
main_box->add_child(graph);
|
||||
SET_DRAG_FORWARDING_GCD(graph, VisualShaderEditor);
|
||||
float graph_minimap_opacity = EDITOR_GET("editors/visual_editors/minimap_opacity");
|
||||
graph->set_minimap_opacity(graph_minimap_opacity);
|
||||
@ -6160,9 +6341,30 @@ VisualShaderEditor::VisualShaderEditor() {
|
||||
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShaderNode::PORT_TYPE_TRANSFORM);
|
||||
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SAMPLER, VisualShaderNode::PORT_TYPE_SAMPLER);
|
||||
|
||||
PanelContainer *toolbar_panel = static_cast<PanelContainer *>(graph->get_menu_hbox()->get_parent());
|
||||
toolbar_panel->set_anchors_and_offsets_preset(Control::PRESET_TOP_WIDE, PRESET_MODE_MINSIZE, 10);
|
||||
toolbar_panel->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
|
||||
|
||||
HFlowContainer *toolbar = memnew(HFlowContainer);
|
||||
{
|
||||
LocalVector<Node *> nodes;
|
||||
for (int i = 0; i < graph->get_menu_hbox()->get_child_count(); i++) {
|
||||
Node *child = graph->get_menu_hbox()->get_child(i);
|
||||
nodes.push_back(child);
|
||||
}
|
||||
|
||||
for (Node *node : nodes) {
|
||||
graph->get_menu_hbox()->remove_child(node);
|
||||
toolbar->add_child(node);
|
||||
}
|
||||
|
||||
graph->get_menu_hbox()->hide();
|
||||
toolbar_panel->add_child(toolbar);
|
||||
}
|
||||
|
||||
VSeparator *vs = memnew(VSeparator);
|
||||
graph->get_menu_hbox()->add_child(vs);
|
||||
graph->get_menu_hbox()->move_child(vs, 0);
|
||||
toolbar->add_child(vs);
|
||||
toolbar->move_child(vs, 0);
|
||||
|
||||
custom_mode_box = memnew(CheckBox);
|
||||
custom_mode_box->set_text(TTR("Custom"));
|
||||
@ -6196,22 +6398,22 @@ VisualShaderEditor::VisualShaderEditor() {
|
||||
|
||||
edit_type = edit_type_standard;
|
||||
|
||||
graph->get_menu_hbox()->add_child(custom_mode_box);
|
||||
graph->get_menu_hbox()->move_child(custom_mode_box, 0);
|
||||
graph->get_menu_hbox()->add_child(edit_type_standard);
|
||||
graph->get_menu_hbox()->move_child(edit_type_standard, 0);
|
||||
graph->get_menu_hbox()->add_child(edit_type_particles);
|
||||
graph->get_menu_hbox()->move_child(edit_type_particles, 0);
|
||||
graph->get_menu_hbox()->add_child(edit_type_sky);
|
||||
graph->get_menu_hbox()->move_child(edit_type_sky, 0);
|
||||
graph->get_menu_hbox()->add_child(edit_type_fog);
|
||||
graph->get_menu_hbox()->move_child(edit_type_fog, 0);
|
||||
toolbar->add_child(custom_mode_box);
|
||||
toolbar->move_child(custom_mode_box, 0);
|
||||
toolbar->add_child(edit_type_standard);
|
||||
toolbar->move_child(edit_type_standard, 0);
|
||||
toolbar->add_child(edit_type_particles);
|
||||
toolbar->move_child(edit_type_particles, 0);
|
||||
toolbar->add_child(edit_type_sky);
|
||||
toolbar->move_child(edit_type_sky, 0);
|
||||
toolbar->add_child(edit_type_fog);
|
||||
toolbar->move_child(edit_type_fog, 0);
|
||||
|
||||
add_node = memnew(Button);
|
||||
add_node->set_flat(true);
|
||||
add_node->set_text(TTR("Add Node..."));
|
||||
graph->get_menu_hbox()->add_child(add_node);
|
||||
graph->get_menu_hbox()->move_child(add_node, 0);
|
||||
toolbar->add_child(add_node);
|
||||
toolbar->move_child(add_node, 0);
|
||||
add_node->connect(SceneStringName(pressed), callable_mp(this, &VisualShaderEditor::_show_members_dialog).bind(false, VisualShaderNode::PORT_TYPE_MAX, VisualShaderNode::PORT_TYPE_MAX));
|
||||
|
||||
graph->connect("graph_elements_linked_to_frame_request", callable_mp(this, &VisualShaderEditor::_nodes_linked_to_frame_request));
|
||||
@ -6220,46 +6422,54 @@ VisualShaderEditor::VisualShaderEditor() {
|
||||
varying_button = memnew(MenuButton);
|
||||
varying_button->set_text(TTR("Manage Varyings"));
|
||||
varying_button->set_switch_on_hover(true);
|
||||
graph->get_menu_hbox()->add_child(varying_button);
|
||||
toolbar->add_child(varying_button);
|
||||
|
||||
PopupMenu *varying_menu = varying_button->get_popup();
|
||||
varying_menu->add_item(TTR("Add Varying"), int(VaryingMenuOptions::ADD));
|
||||
varying_menu->add_item(TTR("Remove Varying"), int(VaryingMenuOptions::REMOVE));
|
||||
varying_menu->connect(SceneStringName(id_pressed), callable_mp(this, &VisualShaderEditor::_varying_menu_id_pressed));
|
||||
|
||||
preview_shader = memnew(Button);
|
||||
preview_shader->set_theme_type_variation("FlatButton");
|
||||
preview_shader->set_toggle_mode(true);
|
||||
preview_shader->set_tooltip_text(TTR("Show generated shader code."));
|
||||
graph->get_menu_hbox()->add_child(preview_shader);
|
||||
preview_shader->connect(SceneStringName(pressed), callable_mp(this, &VisualShaderEditor::_show_preview_text));
|
||||
code_preview_button = memnew(Button);
|
||||
code_preview_button->set_theme_type_variation("FlatButton");
|
||||
code_preview_button->set_toggle_mode(true);
|
||||
code_preview_button->set_tooltip_text(TTR("Show generated shader code."));
|
||||
toolbar->add_child(code_preview_button);
|
||||
code_preview_button->connect(SceneStringName(pressed), callable_mp(this, &VisualShaderEditor::_show_preview_text));
|
||||
|
||||
shader_preview_button = memnew(Button);
|
||||
shader_preview_button->set_theme_type_variation("FlatButton");
|
||||
shader_preview_button->set_toggle_mode(true);
|
||||
shader_preview_button->set_tooltip_text(TTR("Toggle shader preview."));
|
||||
shader_preview_button->set_pressed(true);
|
||||
toolbar->add_child(shader_preview_button);
|
||||
shader_preview_button->connect(SceneStringName(pressed), callable_mp(this, &VisualShaderEditor::_show_shader_preview));
|
||||
|
||||
///////////////////////////////////////
|
||||
// PREVIEW WINDOW
|
||||
// CODE PREVIEW
|
||||
///////////////////////////////////////
|
||||
|
||||
preview_window = memnew(Window);
|
||||
preview_window->set_title(TTR("Generated Shader Code"));
|
||||
preview_window->set_visible(preview_showed);
|
||||
preview_window->set_exclusive(true);
|
||||
preview_window->connect("close_requested", callable_mp(this, &VisualShaderEditor::_preview_close_requested));
|
||||
preview_window->connect("size_changed", callable_mp(this, &VisualShaderEditor::_preview_size_changed));
|
||||
add_child(preview_window);
|
||||
code_preview_window = memnew(Window);
|
||||
code_preview_window->set_title(TTR("Generated Shader Code"));
|
||||
code_preview_window->set_visible(code_preview_showed);
|
||||
code_preview_window->set_exclusive(true);
|
||||
code_preview_window->connect("close_requested", callable_mp(this, &VisualShaderEditor::_preview_close_requested));
|
||||
code_preview_window->connect("size_changed", callable_mp(this, &VisualShaderEditor::_preview_size_changed));
|
||||
add_child(code_preview_window);
|
||||
|
||||
preview_vbox = memnew(VBoxContainer);
|
||||
preview_window->add_child(preview_vbox);
|
||||
preview_vbox->add_theme_constant_override("separation", 0);
|
||||
code_preview_vbox = memnew(VBoxContainer);
|
||||
code_preview_window->add_child(code_preview_vbox);
|
||||
code_preview_vbox->add_theme_constant_override("separation", 0);
|
||||
|
||||
preview_text = memnew(CodeEdit);
|
||||
syntax_highlighter.instantiate();
|
||||
preview_vbox->add_child(preview_text);
|
||||
code_preview_vbox->add_child(preview_text);
|
||||
preview_text->set_v_size_flags(Control::SIZE_EXPAND_FILL);
|
||||
preview_text->set_syntax_highlighter(syntax_highlighter);
|
||||
preview_text->set_draw_line_numbers(true);
|
||||
preview_text->set_editable(false);
|
||||
|
||||
error_panel = memnew(PanelContainer);
|
||||
preview_vbox->add_child(error_panel);
|
||||
code_preview_vbox->add_child(error_panel);
|
||||
error_panel->set_visible(false);
|
||||
|
||||
error_label = memnew(Label);
|
||||
@ -6290,6 +6500,70 @@ VisualShaderEditor::VisualShaderEditor() {
|
||||
connection_popup_menu->add_item(TTR("Insert New Reroute"), ConnectionMenuOptions::INSERT_NEW_REROUTE);
|
||||
connection_popup_menu->connect(SceneStringName(id_pressed), callable_mp(this, &VisualShaderEditor::_connection_menu_id_pressed));
|
||||
|
||||
///////////////////////////////////////
|
||||
// SHADER PREVIEW
|
||||
///////////////////////////////////////
|
||||
|
||||
shader_preview_vbox = memnew(VBoxContainer);
|
||||
shader_preview_vbox->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
|
||||
main_box->add_child(shader_preview_vbox);
|
||||
|
||||
VSplitContainer *preview_split = memnew(VSplitContainer);
|
||||
preview_split->set_v_size_flags(SIZE_EXPAND_FILL);
|
||||
shader_preview_vbox->add_child(preview_split);
|
||||
|
||||
// Initialize material editor.
|
||||
{
|
||||
env.instantiate();
|
||||
Ref<Sky> sky = memnew(Sky());
|
||||
env->set_sky(sky);
|
||||
env->set_background(Environment::BG_COLOR);
|
||||
env->set_ambient_source(Environment::AMBIENT_SOURCE_SKY);
|
||||
env->set_reflection_source(Environment::REFLECTION_SOURCE_SKY);
|
||||
|
||||
preview_material.instantiate();
|
||||
preview_material->connect(CoreStringName(property_list_changed), callable_mp(this, &VisualShaderEditor::_update_preview_parameter_list));
|
||||
|
||||
material_editor = memnew(MaterialEditor);
|
||||
preview_split->add_child(material_editor);
|
||||
}
|
||||
|
||||
VBoxContainer *params_vbox = memnew(VBoxContainer);
|
||||
preview_split->add_child(params_vbox);
|
||||
|
||||
param_filter = memnew(LineEdit);
|
||||
param_filter->connect(SceneStringName(text_changed), callable_mp(this, &VisualShaderEditor::_param_filter_changed));
|
||||
param_filter->set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
param_filter->set_placeholder(TTR("Filter Parameters"));
|
||||
params_vbox->add_child(param_filter);
|
||||
|
||||
ScrollContainer *sc = memnew(ScrollContainer);
|
||||
sc->set_v_size_flags(SIZE_EXPAND_FILL);
|
||||
params_vbox->add_child(sc);
|
||||
|
||||
parameters = memnew(Tree);
|
||||
parameters->set_hide_root(true);
|
||||
parameters->set_allow_reselect(true);
|
||||
parameters->set_hide_folding(false);
|
||||
parameters->set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
parameters->set_v_size_flags(SIZE_EXPAND_FILL);
|
||||
parameters->connect(SceneStringName(item_selected), callable_mp(this, &VisualShaderEditor::_param_selected));
|
||||
parameters->connect("nothing_selected", callable_mp(this, &VisualShaderEditor::_param_unselected));
|
||||
sc->add_child(parameters);
|
||||
|
||||
param_vbox = memnew(VBoxContainer);
|
||||
param_vbox->set_v_size_flags(SIZE_EXPAND_FILL);
|
||||
param_vbox->hide();
|
||||
params_vbox->add_child(param_vbox);
|
||||
|
||||
ScrollContainer *sc2 = memnew(ScrollContainer);
|
||||
sc2->set_v_size_flags(SIZE_EXPAND_FILL);
|
||||
param_vbox->add_child(sc2);
|
||||
|
||||
param_vbox2 = memnew(VBoxContainer);
|
||||
param_vbox2->set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
sc2->add_child(param_vbox2);
|
||||
|
||||
///////////////////////////////////////
|
||||
// SHADER NODES TREE
|
||||
///////////////////////////////////////
|
||||
@ -7714,36 +7988,21 @@ void VisualShaderNodePortPreview::_shader_changed() {
|
||||
mat.instantiate();
|
||||
mat->set_shader(preview_shader);
|
||||
|
||||
//find if a material is also being edited and copy parameters to this one
|
||||
|
||||
for (int i = EditorNode::get_singleton()->get_editor_selection_history()->get_path_size() - 1; i >= 0; i--) {
|
||||
Object *object = ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_selection_history()->get_path_object(i));
|
||||
ShaderMaterial *src_mat;
|
||||
if (!object) {
|
||||
continue;
|
||||
}
|
||||
if (object->has_method("get_material_override")) { // trying getting material from MeshInstance
|
||||
src_mat = Object::cast_to<ShaderMaterial>(object->call("get_material_override"));
|
||||
} else if (object->has_method("get_material")) { // from CanvasItem/Node2D
|
||||
src_mat = Object::cast_to<ShaderMaterial>(object->call("get_material"));
|
||||
} else {
|
||||
src_mat = Object::cast_to<ShaderMaterial>(object);
|
||||
}
|
||||
if (src_mat && src_mat->get_shader().is_valid()) {
|
||||
List<PropertyInfo> params;
|
||||
src_mat->get_shader()->get_shader_uniform_list(¶ms);
|
||||
for (const PropertyInfo &E : params) {
|
||||
mat->set_shader_parameter(E.name, src_mat->get_shader_parameter(E.name));
|
||||
}
|
||||
if (preview_mat.is_valid() && preview_mat->get_shader().is_valid()) {
|
||||
List<PropertyInfo> params;
|
||||
preview_mat->get_shader()->get_shader_uniform_list(¶ms);
|
||||
for (const PropertyInfo &E : params) {
|
||||
mat->set_shader_parameter(E.name, preview_mat->get_shader_parameter(E.name));
|
||||
}
|
||||
}
|
||||
|
||||
set_material(mat);
|
||||
}
|
||||
|
||||
void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port, bool p_is_valid) {
|
||||
void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, Ref<ShaderMaterial> &p_preview_material, VisualShader::Type p_type, int p_node, int p_port, bool p_is_valid) {
|
||||
shader = p_shader;
|
||||
shader->connect_changed(callable_mp(this, &VisualShaderNodePortPreview::_shader_changed), CONNECT_DEFERRED);
|
||||
preview_mat = p_preview_material;
|
||||
type = p_type;
|
||||
port = p_port;
|
||||
node = p_node;
|
||||
|
@ -50,6 +50,7 @@ class RichTextLabel;
|
||||
class Tree;
|
||||
|
||||
class VisualShaderEditor;
|
||||
class MaterialEditor;
|
||||
|
||||
class VisualShaderNodePlugin : public RefCounted {
|
||||
GDCLASS(VisualShaderNodePlugin, RefCounted);
|
||||
@ -206,11 +207,18 @@ class VisualShaderEditor : public ShaderEditor {
|
||||
int editing_port = -1;
|
||||
Ref<VisualShaderEditedProperty> edited_property_holder;
|
||||
|
||||
MaterialEditor *material_editor = nullptr;
|
||||
Ref<VisualShader> visual_shader;
|
||||
Ref<ShaderMaterial> preview_material;
|
||||
Ref<Environment> env;
|
||||
String param_filter_name;
|
||||
EditorProperty *current_prop = nullptr;
|
||||
VBoxContainer *shader_preview_vbox = nullptr;
|
||||
GraphEdit *graph = nullptr;
|
||||
Button *add_node = nullptr;
|
||||
MenuButton *varying_button = nullptr;
|
||||
Button *preview_shader = nullptr;
|
||||
Button *code_preview_button = nullptr;
|
||||
Button *shader_preview_button = nullptr;
|
||||
|
||||
OptionButton *edit_type = nullptr;
|
||||
OptionButton *edit_type_standard = nullptr;
|
||||
@ -222,8 +230,8 @@ class VisualShaderEditor : public ShaderEditor {
|
||||
|
||||
bool pending_update_preview = false;
|
||||
bool shader_error = false;
|
||||
Window *preview_window = nullptr;
|
||||
VBoxContainer *preview_vbox = nullptr;
|
||||
Window *code_preview_window = nullptr;
|
||||
VBoxContainer *code_preview_vbox = nullptr;
|
||||
CodeEdit *preview_text = nullptr;
|
||||
Ref<CodeHighlighter> syntax_highlighter = nullptr;
|
||||
PanelContainer *error_panel = nullptr;
|
||||
@ -261,8 +269,17 @@ class VisualShaderEditor : public ShaderEditor {
|
||||
PopupPanel *frame_tint_color_pick_popup = nullptr;
|
||||
ColorPicker *frame_tint_color_picker = nullptr;
|
||||
|
||||
bool preview_first = true;
|
||||
bool preview_showed = false;
|
||||
bool code_preview_first = true;
|
||||
bool code_preview_showed = false;
|
||||
|
||||
bool shader_preview_showed = true;
|
||||
|
||||
LineEdit *param_filter = nullptr;
|
||||
String selected_param_id;
|
||||
Tree *parameters = nullptr;
|
||||
HashMap<String, PropertyInfo> parameter_props;
|
||||
VBoxContainer *param_vbox = nullptr;
|
||||
VBoxContainer *param_vbox2 = nullptr;
|
||||
|
||||
enum ShaderModeFlags {
|
||||
MODE_FLAGS_SPATIAL_CANVASITEM = 1,
|
||||
@ -349,6 +366,10 @@ class VisualShaderEditor : public ShaderEditor {
|
||||
void _show_add_varying_dialog();
|
||||
void _show_remove_varying_dialog();
|
||||
|
||||
void _clear_preview_param();
|
||||
void _update_preview_parameter_list();
|
||||
bool _update_preview_parameter_tree();
|
||||
|
||||
void _update_nodes();
|
||||
void _update_graph();
|
||||
|
||||
@ -414,6 +435,8 @@ class VisualShaderEditor : public ShaderEditor {
|
||||
void _get_next_nodes_recursively(VisualShader::Type p_type, int p_node_id, LocalVector<int> &r_nodes) const;
|
||||
String _get_description(int p_idx);
|
||||
|
||||
void _show_shader_preview();
|
||||
|
||||
Vector<int> nodes_link_to_frame_buffer; // Contains the nodes that are requested to be linked to a frame. This is used to perform one Undo/Redo operation for dragging nodes.
|
||||
int frame_node_id_to_link_to = -1;
|
||||
|
||||
@ -592,6 +615,12 @@ class VisualShaderEditor : public ShaderEditor {
|
||||
void _resource_removed(const Ref<Resource> &p_resource);
|
||||
void _resources_removed();
|
||||
|
||||
void _param_property_changed(const String &p_property, const Variant &p_value, const String &p_field = "", bool p_changing = false);
|
||||
void _update_current_param();
|
||||
void _param_filter_changed(const String &p_text);
|
||||
void _param_selected();
|
||||
void _param_unselected();
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
static void _bind_methods();
|
||||
@ -652,6 +681,7 @@ public:
|
||||
class VisualShaderNodePortPreview : public Control {
|
||||
GDCLASS(VisualShaderNodePortPreview, Control);
|
||||
Ref<VisualShader> shader;
|
||||
Ref<ShaderMaterial> preview_mat;
|
||||
VisualShader::Type type = VisualShader::Type::TYPE_MAX;
|
||||
int node = 0;
|
||||
int port = 0;
|
||||
@ -662,7 +692,7 @@ protected:
|
||||
|
||||
public:
|
||||
virtual Size2 get_minimum_size() const override;
|
||||
void setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port, bool p_is_valid);
|
||||
void setup(const Ref<VisualShader> &p_shader, Ref<ShaderMaterial> &p_preview_material, VisualShader::Type p_type, int p_node, int p_port, bool p_is_valid);
|
||||
};
|
||||
|
||||
class VisualShaderConversionPlugin : public EditorResourceConversionPlugin {
|
||||
|
@ -32,6 +32,7 @@
|
||||
|
||||
#include "core/templates/rb_map.h"
|
||||
#include "core/templates/vmap.h"
|
||||
#include "core/variant/variant_utility.h"
|
||||
#include "servers/rendering/shader_types.h"
|
||||
#include "visual_shader_nodes.h"
|
||||
#include "visual_shader_particle_nodes.h"
|
||||
@ -897,6 +898,44 @@ VisualShader::VaryingType VisualShader::get_varying_type(const String &p_name) {
|
||||
return varyings[p_name].type;
|
||||
}
|
||||
|
||||
void VisualShader::_set_preview_shader_parameter(const String &p_name, const Variant &p_value) {
|
||||
#ifdef TOOLS_ENABLED
|
||||
if (Engine::get_singleton()->is_editor_hint()) {
|
||||
if (p_value.get_type() == Variant::NIL) {
|
||||
if (!preview_params.erase(p_name)) {
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
Variant *var = preview_params.getptr(p_name);
|
||||
if (var != nullptr && *var == p_value) {
|
||||
return;
|
||||
}
|
||||
preview_params.insert(p_name, p_value);
|
||||
}
|
||||
emit_changed();
|
||||
}
|
||||
#endif // TOOLS_ENABLED
|
||||
}
|
||||
|
||||
Variant VisualShader::_get_preview_shader_parameter(const String &p_name) const {
|
||||
#ifdef TOOLS_ENABLED
|
||||
if (Engine::get_singleton()->is_editor_hint()) {
|
||||
ERR_FAIL_COND_V(!preview_params.has(p_name), Variant());
|
||||
return preview_params.get(p_name);
|
||||
}
|
||||
#endif // TOOLS_ENABLED
|
||||
return Variant();
|
||||
}
|
||||
|
||||
bool VisualShader::_has_preview_shader_parameter(const String &p_name) const {
|
||||
#ifdef TOOLS_ENABLED
|
||||
if (Engine::get_singleton()->is_editor_hint()) {
|
||||
return preview_params.has(p_name);
|
||||
}
|
||||
#endif // TOOLS_ENABLED
|
||||
return false;
|
||||
}
|
||||
|
||||
void VisualShader::add_node(Type p_type, const Ref<VisualShaderNode> &p_node, const Vector2 &p_position, int p_id) {
|
||||
ERR_FAIL_COND(p_node.is_null());
|
||||
ERR_FAIL_COND(p_id < 2);
|
||||
@ -1695,7 +1734,16 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
|
||||
}
|
||||
_queue_update();
|
||||
return true;
|
||||
} else if (prop_name.begins_with("nodes/")) {
|
||||
}
|
||||
#ifdef TOOLS_ENABLED
|
||||
else if (prop_name.begins_with("preview_params/") && Engine::get_singleton()->is_editor_hint()) {
|
||||
String param_name = prop_name.get_slicec('/', 1);
|
||||
Variant value = VariantUtilityFunctions::str_to_var(p_value);
|
||||
preview_params[param_name] = value;
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
else if (prop_name.begins_with("nodes/")) {
|
||||
String typestr = prop_name.get_slicec('/', 1);
|
||||
Type type = TYPE_VERTEX;
|
||||
for (int i = 0; i < TYPE_MAX; i++) {
|
||||
@ -1767,7 +1815,19 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const {
|
||||
r_ret = String();
|
||||
}
|
||||
return true;
|
||||
} else if (prop_name.begins_with("nodes/")) {
|
||||
}
|
||||
#ifdef TOOLS_ENABLED
|
||||
else if (prop_name.begins_with("preview_params/") && Engine::get_singleton()->is_editor_hint()) {
|
||||
String param_name = prop_name.get_slicec('/', 1);
|
||||
if (preview_params.has(param_name)) {
|
||||
r_ret = VariantUtilityFunctions::var_to_str(preview_params[param_name]);
|
||||
} else {
|
||||
r_ret = String();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endif // TOOLS_ENABLED
|
||||
else if (prop_name.begins_with("nodes/")) {
|
||||
String typestr = prop_name.get_slicec('/', 1);
|
||||
Type type = TYPE_VERTEX;
|
||||
for (int i = 0; i < TYPE_MAX; i++) {
|
||||
@ -1864,6 +1924,14 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
|
||||
p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", PNAME("varyings"), E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
|
||||
}
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
if (Engine::get_singleton()->is_editor_hint()) {
|
||||
for (const KeyValue<String, Variant> &E : preview_params) {
|
||||
p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", PNAME("preview_params"), E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
|
||||
}
|
||||
}
|
||||
#endif // TOOLS_ENABLED
|
||||
|
||||
for (int i = 0; i < TYPE_MAX; i++) {
|
||||
for (const KeyValue<int, Node> &E : graph[i].nodes) {
|
||||
String prop_name = "nodes/";
|
||||
@ -2943,6 +3011,10 @@ void VisualShader::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("remove_varying", "name"), &VisualShader::remove_varying);
|
||||
ClassDB::bind_method(D_METHOD("has_varying", "name"), &VisualShader::has_varying);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("_set_preview_shader_parameter", "name", "value"), &VisualShader::_set_preview_shader_parameter);
|
||||
ClassDB::bind_method(D_METHOD("_get_preview_shader_parameter", "name"), &VisualShader::_get_preview_shader_parameter);
|
||||
ClassDB::bind_method(D_METHOD("_has_preview_shader_parameter", "name"), &VisualShader::_has_preview_shader_parameter);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("_update_shader"), &VisualShader::_update_shader);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_graph_offset", "get_graph_offset");
|
||||
|
@ -42,8 +42,6 @@ class VisualShaderNode;
|
||||
class VisualShader : public Shader {
|
||||
GDCLASS(VisualShader, Shader);
|
||||
|
||||
friend class VisualShaderNodeVersionChecker;
|
||||
|
||||
public:
|
||||
enum Type {
|
||||
TYPE_VERTEX,
|
||||
@ -142,6 +140,9 @@ private:
|
||||
HashSet<StringName> flags;
|
||||
|
||||
HashMap<String, Varying> varyings;
|
||||
#ifdef TOOLS_ENABLED
|
||||
HashMap<String, Variant> preview_params;
|
||||
#endif
|
||||
List<Varying> varyings_list;
|
||||
|
||||
mutable SafeFlag dirty;
|
||||
@ -199,6 +200,10 @@ public: // internal methods
|
||||
void set_varying_type(const String &p_name, VaryingType p_type);
|
||||
VaryingType get_varying_type(const String &p_name);
|
||||
|
||||
void _set_preview_shader_parameter(const String &p_name, const Variant &p_value);
|
||||
Variant _get_preview_shader_parameter(const String &p_name) const;
|
||||
bool _has_preview_shader_parameter(const String &p_name) const;
|
||||
|
||||
Vector2 get_node_position(Type p_type, int p_id) const;
|
||||
Ref<VisualShaderNode> get_node(Type p_type, int p_id) const;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user