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Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement
Write to 4-dimensional position access and shader graph code generation fix.
This commit is contained in:
commit
f0aeb036d1
@ -4645,6 +4645,9 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
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enablers.push_back("#define USE_TIME\n");
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uses_time=true;
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}
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if (vertex_flags.vertex_code_writes_position) {
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enablers.push_back("#define VERTEX_SHADER_WRITE_POSITION\n");
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}
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material_shader.set_custom_shader_code(p_shader->custom_code_id,vertex_code, vertex_globals,fragment_code, light_code, fragment_globals,uniform_names,enablers);
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} else if (p_shader->mode==VS::SHADER_CANVAS_ITEM) {
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@ -154,6 +154,9 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
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if (vnode->name==vname_vertex && p_assign_left) {
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vertex_code_writes_vertex=true;
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}
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if (vnode->name == vname_position && p_assign_left) {
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vertex_code_writes_position = true;
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}
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if (vnode->name==vname_color_interp) {
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flags->use_color_interp=true;
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}
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@ -659,6 +662,7 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
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uses_texpixel_size=false;
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uses_worldvec=false;
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vertex_code_writes_vertex=false;
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vertex_code_writes_position = false;
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uses_shadow_color=false;
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uniforms=r_uniforms;
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flags=&r_flags;
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@ -690,6 +694,7 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
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r_flags.uses_texscreen=uses_texscreen;
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r_flags.uses_texpos=uses_texpos;
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r_flags.vertex_code_writes_vertex=vertex_code_writes_vertex;
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r_flags.vertex_code_writes_position=vertex_code_writes_position;
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r_flags.uses_discard=uses_discard;
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r_flags.uses_screen_uv=uses_screen_uv;
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r_flags.uses_light=uses_light;
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@ -778,125 +783,127 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
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replace_table["texscreen"]= "texscreen";
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replace_table["texpos"]= "texpos";
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mode_replace_table[0]["SRC_VERTEX"]="vertex_in.xyz";
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mode_replace_table[0]["SRC_NORMAL"]="normal_in";
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mode_replace_table[0]["SRC_TANGENT"]="tangent_in";
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mode_replace_table[0]["SRC_BINORMALF"]="binormalf";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["POSITION"] = "gl_Position";
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mode_replace_table[0]["VERTEX"]="vertex_interp";
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mode_replace_table[0]["NORMAL"]="normal_interp";
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mode_replace_table[0]["TANGENT"]="tangent_interp";
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mode_replace_table[0]["BINORMAL"]="binormal_interp";
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mode_replace_table[0]["UV"]="uv_interp.xy";
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mode_replace_table[0]["UV2"]="uv_interp.zw";
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mode_replace_table[0]["COLOR"]="color_interp";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_VERTEX"] = "vertex_in.xyz";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_NORMAL"] = "normal_in";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_TANGENT"]="tangent_in";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_BINORMALF"]="binormalf";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VERTEX"]="vertex_interp";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["NORMAL"]="normal_interp";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["TANGENT"]="tangent_interp";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["BINORMAL"]="binormal_interp";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["UV"]="uv_interp.xy";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["UV2"]="uv_interp.zw";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["COLOR"]="color_interp";
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//@TODO convert to glsl stuff
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mode_replace_table[0]["SPEC_EXP"]="vertex_specular_exp";
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mode_replace_table[0]["WORLD_MATRIX"]="world_transform";
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mode_replace_table[0]["INV_CAMERA_MATRIX"]="camera_inverse_transform";
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mode_replace_table[0]["PROJECTION_MATRIX"]="projection_transform";
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mode_replace_table[0]["MODELVIEW_MATRIX"]="modelview";
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mode_replace_table[0]["POINT_SIZE"]="gl_PointSize";
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mode_replace_table[0]["VAR1"]="var1_interp";
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mode_replace_table[0]["VAR2"]="var2_interp";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SPEC_EXP"]="vertex_specular_exp";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["WORLD_MATRIX"]="world_transform";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["INV_CAMERA_MATRIX"]="camera_inverse_transform";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["PROJECTION_MATRIX"]="projection_transform";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["MODELVIEW_MATRIX"]="modelview";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["POINT_SIZE"]="gl_PointSize";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VAR1"]="var1_interp";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VAR2"]="var2_interp";
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// mode_replace_table[0]["SCREEN_POS"]="SCREEN_POS";
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// mode_replace_table[0]["SCREEN_SIZE"]="SCREEN_SIZE";
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mode_replace_table[0]["INSTANCE_ID"]="instance_id";
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mode_replace_table[0]["TIME"]="time";
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// mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SCREEN_POS"]="SCREEN_POS";
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// mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SCREEN_SIZE"]="SCREEN_SIZE";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["INSTANCE_ID"]="instance_id";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["TIME"]="time";
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mode_replace_table[1]["VERTEX"]="vertex";
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//mode_replace_table[1]["POSITION"]="IN_POSITION";
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mode_replace_table[1]["NORMAL"]="normal";
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mode_replace_table[1]["TANGENT"]="tangent";
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mode_replace_table[1]["POSITION"]="gl_Position";
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mode_replace_table[1]["BINORMAL"]="binormal";
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mode_replace_table[1]["NORMALMAP"]="normalmap";
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mode_replace_table[1]["NORMALMAP_DEPTH"]="normaldepth";
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mode_replace_table[1]["VAR1"]="var1_interp";
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mode_replace_table[1]["VAR2"]="var2_interp";
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mode_replace_table[1]["UV"]="uv";
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mode_replace_table[1]["UV2"]="uv2";
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mode_replace_table[1]["SCREEN_UV"]="screen_uv";
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mode_replace_table[1]["VAR1"]="var1_interp";
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mode_replace_table[1]["VAR2"]="var2_interp";
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mode_replace_table[1]["COLOR"]="color";
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mode_replace_table[1]["DIFFUSE"]="diffuse.rgb";
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mode_replace_table[1]["DIFFUSE_ALPHA"]="diffuse";
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mode_replace_table[1]["SPECULAR"]="specular";
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mode_replace_table[1]["EMISSION"]="emission";
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mode_replace_table[1]["SHADE_PARAM"]="shade_param";
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mode_replace_table[1]["SPEC_EXP"]="specular_exp";
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mode_replace_table[1]["GLOW"]="glow";
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mode_replace_table[1]["DISCARD"]="discard_";
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mode_replace_table[1]["POINT_COORD"]="gl_PointCoord";
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mode_replace_table[1]["INV_CAMERA_MATRIX"]="camera_inverse_transform";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VERTEX"]="vertex";
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//mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POSITION"]="IN_POSITION";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMAL"]="normal";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["TANGENT"]="tangent";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POSITION"]="gl_Position";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["BINORMAL"]="binormal";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMALMAP"]="normalmap";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMALMAP_DEPTH"]="normaldepth";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR1"]="var1_interp";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR2"]="var2_interp";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["UV"]="uv";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["UV2"]="uv2";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_UV"]="screen_uv";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR1"]="var1_interp";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR2"]="var2_interp";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["COLOR"]="color";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DIFFUSE"]="diffuse.rgb";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DIFFUSE_ALPHA"]="diffuse";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SPECULAR"]="specular";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["EMISSION"]="emission";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SHADE_PARAM"]="shade_param";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SPEC_EXP"]="specular_exp";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["GLOW"]="glow";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DISCARD"]="discard_";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POINT_COORD"]="gl_PointCoord";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["INV_CAMERA_MATRIX"]="camera_inverse_transform";
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//mode_replace_table[1]["SCREEN_POS"]="SCREEN_POS";
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//mode_replace_table[1]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE";
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mode_replace_table[1]["TIME"]="time";
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//mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_POS"]="SCREEN_POS";
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//mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["TIME"]="time";
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//////////////
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mode_replace_table[2]["NORMAL"]="normal";
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//mode_replace_table[2]["POSITION"]="IN_POSITION";
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mode_replace_table[2]["LIGHT_DIR"]="light_dir";
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mode_replace_table[2]["LIGHT_DIFFUSE"]="light_diffuse";
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mode_replace_table[2]["LIGHT_SPECULAR"]="light_specular";
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mode_replace_table[2]["EYE_VEC"]="eye_vec";
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mode_replace_table[2]["DIFFUSE"]="mdiffuse";
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mode_replace_table[2]["SPECULAR"]="specular";
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mode_replace_table[2]["SPECULAR_EXP"]="specular_exp";
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mode_replace_table[2]["SHADE_PARAM"]="shade_param";
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mode_replace_table[2]["LIGHT"]="light";
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mode_replace_table[2]["POINT_COORD"]="gl_PointCoord";
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mode_replace_table[2]["TIME"]="time";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["NORMAL"]="normal";
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//mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["POSITION"]="IN_POSITION";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_DIR"]="light_dir";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_DIFFUSE"]="light_diffuse";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_SPECULAR"]="light_specular";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["EYE_VEC"]="eye_vec";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["DIFFUSE"]="mdiffuse";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SPECULAR"]="specular";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SPECULAR_EXP"]="specular_exp";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SHADE_PARAM"]="shade_param";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT"]="light";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["POINT_COORD"]="gl_PointCoord";
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mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["TIME"]="time";
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mode_replace_table[3]["SRC_VERTEX"]="src_vtx";
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mode_replace_table[3]["VERTEX"]="outvec.xy";
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mode_replace_table[3]["WORLD_VERTEX"]="outvec.xy";
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mode_replace_table[3]["UV"]="uv_interp";
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mode_replace_table[3]["COLOR"]="color_interp";
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mode_replace_table[3]["VAR1"]="var1_interp";
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mode_replace_table[3]["VAR2"]="var2_interp";
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mode_replace_table[3]["POINT_SIZE"]="gl_PointSize";
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mode_replace_table[3]["WORLD_MATRIX"]="modelview_matrix";
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mode_replace_table[3]["PROJECTION_MATRIX"]="projection_matrix";
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mode_replace_table[3]["EXTRA_MATRIX"]="extra_matrix";
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mode_replace_table[3]["TIME"]="time";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["SRC_VERTEX"]="src_vtx";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VERTEX"]="outvec.xy";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["WORLD_VERTEX"]="outvec.xy";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["UV"]="uv_interp";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["COLOR"]="color_interp";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VAR1"]="var1_interp";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VAR2"]="var2_interp";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["POINT_SIZE"]="gl_PointSize";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["WORLD_MATRIX"]="modelview_matrix";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["PROJECTION_MATRIX"]="projection_matrix";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["EXTRA_MATRIX"]="extra_matrix";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["TIME"]="time";
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mode_replace_table[4]["POSITION"]="gl_Position";
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mode_replace_table[4]["NORMAL"]="normal";
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mode_replace_table[4]["NORMALMAP"]="normal_map";
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mode_replace_table[4]["NORMALMAP_DEPTH"]="normal_depth";
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mode_replace_table[4]["UV"]="uv_interp";
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mode_replace_table[4]["SRC_COLOR"]="color_interp";
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mode_replace_table[4]["COLOR"]="color";
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mode_replace_table[4]["TEXTURE"]="texture";
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mode_replace_table[4]["TEXTURE_PIXEL_SIZE"]="texpixel_size";
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mode_replace_table[4]["VAR1"]="var1_interp";
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mode_replace_table[4]["VAR2"]="var2_interp";
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mode_replace_table[4]["SCREEN_UV"]="screen_uv";
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mode_replace_table[4]["POINT_COORD"]="gl_PointCoord";
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mode_replace_table[4]["TIME"]="time";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POSITION"]="gl_Position";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMAL"]="normal";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP"]="normal_map";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP_DEPTH"]="normal_depth";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["UV"]="uv_interp";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SRC_COLOR"]="color_interp";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["COLOR"]="color";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TEXTURE"]="texture";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TEXTURE_PIXEL_SIZE"]="texpixel_size";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR1"]="var1_interp";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR2"]="var2_interp";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SCREEN_UV"]="screen_uv";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POINT_COORD"]="gl_PointCoord";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TIME"]="time";
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mode_replace_table[5]["POSITION"]="gl_Position";
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mode_replace_table[5]["NORMAL"]="normal";
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mode_replace_table[5]["UV"]="uv_interp";
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mode_replace_table[5]["COLOR"]="color";
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mode_replace_table[5]["TEXTURE"]="texture";
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mode_replace_table[5]["TEXTURE_PIXEL_SIZE"]="texpixel_size";
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mode_replace_table[5]["VAR1"]="var1_interp";
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mode_replace_table[5]["VAR2"]="var2_interp";
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mode_replace_table[5]["LIGHT_VEC"]="light_vec";
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mode_replace_table[5]["LIGHT_HEIGHT"]="light_height";
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mode_replace_table[5]["LIGHT_COLOR"]="light";
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mode_replace_table[5]["LIGHT_UV"]="light_uv";
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mode_replace_table[5]["LIGHT"]="light_out";
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mode_replace_table[5]["SHADOW"]="shadow_color";
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mode_replace_table[5]["SCREEN_UV"]="screen_uv";
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mode_replace_table[5]["POINT_COORD"]="gl_PointCoord";
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mode_replace_table[5]["TIME"]="time";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["POSITION"]="gl_Position";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["NORMAL"]="normal";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["UV"]="uv_interp";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["COLOR"]="color";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TEXTURE"]="texture";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TEXTURE_PIXEL_SIZE"]="texpixel_size";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["VAR1"]="var1_interp";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["VAR2"]="var2_interp";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_VEC"]="light_vec";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_HEIGHT"]="light_height";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_COLOR"]="light";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_UV"]="light_uv";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT"]="light_out";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["SHADOW"]="shadow_color";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["SCREEN_UV"]="screen_uv";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["POINT_COORD"]="gl_PointCoord";
|
||||
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TIME"]="time";
|
||||
|
||||
|
||||
|
||||
@ -917,6 +924,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
|
||||
vname_var1_interp="VAR1";
|
||||
vname_var2_interp="VAR2";
|
||||
vname_vertex="VERTEX";
|
||||
vname_position = "POSITION";
|
||||
vname_light="LIGHT";
|
||||
vname_time="TIME";
|
||||
vname_normalmap="NORMALMAP";
|
||||
|
@ -55,6 +55,7 @@ private:
|
||||
bool uses_texpixel_size;
|
||||
bool uses_worldvec;
|
||||
bool vertex_code_writes_vertex;
|
||||
bool vertex_code_writes_position;
|
||||
bool uses_shadow_color;
|
||||
|
||||
bool sinh_used;
|
||||
@ -76,6 +77,7 @@ private:
|
||||
StringName vname_var1_interp;
|
||||
StringName vname_var2_interp;
|
||||
StringName vname_vertex;
|
||||
StringName vname_position;
|
||||
StringName vname_light;
|
||||
StringName vname_time;
|
||||
StringName vname_normalmap;
|
||||
@ -107,6 +109,7 @@ public:
|
||||
bool uses_texpos;
|
||||
bool uses_normalmap;
|
||||
bool vertex_code_writes_vertex;
|
||||
bool vertex_code_writes_position;
|
||||
bool uses_discard;
|
||||
bool uses_screen_uv;
|
||||
bool use_color_interp;
|
||||
|
@ -2083,7 +2083,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
|
||||
#define DEF_MATRIX(slot) \
|
||||
if (p_inputs[slot].ends_with("def")){\
|
||||
Transform xf = p_node->defaults[slot]; \
|
||||
code+=String(typestr[3])+" "+p_inputs[slot]+"=mat4(\n";\
|
||||
code+=String(typestr[2])+" "+p_inputs[slot]+"=mat4(\n";\
|
||||
code+="\tvec4(vec3("+rtos(xf.basis.get_axis(0).x)+","+rtos(xf.basis.get_axis(0).y)+","+rtos(xf.basis.get_axis(0).z)+"),0),\n";\
|
||||
code+="\tvec4(vec3("+rtos(xf.basis.get_axis(1).x)+","+rtos(xf.basis.get_axis(1).y)+","+rtos(xf.basis.get_axis(1).z)+"),0),\n";\
|
||||
code+="\tvec4(vec3("+rtos(xf.basis.get_axis(2).x)+","+rtos(xf.basis.get_axis(2).y)+","+rtos(xf.basis.get_axis(2).z)+"),0),\n";\
|
||||
@ -2393,15 +2393,29 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
|
||||
DEF_VEC(1);
|
||||
DEF_VEC(2);
|
||||
DEF_VEC(3);
|
||||
code += OUTNAME(p_node->id,0)+"=xform("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+","+","+p_inputs[3]+");\n";
|
||||
code += OUTNAME(p_node->id, 0) + "=mat4(" +
|
||||
"vec4(" + p_inputs[0] + ".x," + p_inputs[0] + ".y," + p_inputs[0] + ".z, 0.0),"
|
||||
"vec4(" + p_inputs[1] + ".x," + p_inputs[1] + ".y," + p_inputs[1] + ".z, 0.0),"
|
||||
"vec4(" + p_inputs[2] + ".x," + p_inputs[2] + ".y," + p_inputs[2] + ".z, 0.0),"
|
||||
"vec4(" + p_inputs[3] + ".x," + p_inputs[3] + ".y," + p_inputs[3] + ".z, 1.0));\n";
|
||||
|
||||
}break;
|
||||
case NODE_XFORM_TO_VEC: {
|
||||
DEF_MATRIX(0);
|
||||
code += OUTNAME(p_node->id,0)+"="+p_inputs[0]+".x;\n";
|
||||
code += OUTNAME(p_node->id,1)+"="+p_inputs[0]+".y;\n";
|
||||
code += OUTNAME(p_node->id,2)+"="+p_inputs[0]+".z;\n";
|
||||
code += OUTNAME(p_node->id,3)+"="+p_inputs[0]+".o;\n";
|
||||
code += OUTNAME(p_node->id, 0) + ";\n";
|
||||
code += OUTNAME(p_node->id, 1) + ";\n";
|
||||
code += OUTNAME(p_node->id, 2) + ";\n";
|
||||
code += OUTNAME(p_node->id, 3) + ";\n";
|
||||
code += "{\n";
|
||||
code += "\tvec4 xform_row_01=" + p_inputs[0] + ".x;\n";
|
||||
code += "\tvec4 xform_row_02=" + p_inputs[0] + ".y;\n";
|
||||
code += "\tvec4 xform_row_03=" + p_inputs[0] + ".z;\n";
|
||||
code += "\tvec4 xform_row_04=" + p_inputs[0] + ".w;\n";
|
||||
code += "\t" + OUTVAR(p_node->id, 0) + "=vec3(xform_row_01.x, xform_row_01.y, xform_row_01.z);\n";
|
||||
code += "\t" + OUTVAR(p_node->id, 1) + "=vec3(xform_row_02.x, xform_row_02.y, xform_row_02.z);\n";
|
||||
code += "\t" + OUTVAR(p_node->id, 2) + "=vec3(xform_row_03.x, xform_row_03.y, xform_row_03.z);\n";
|
||||
code += "\t" + OUTVAR(p_node->id, 3) + "=vec3(xform_row_04.x, xform_row_04.y, xform_row_04.z);\n";
|
||||
code += "}\n";
|
||||
}break;
|
||||
case NODE_SCALAR_INTERP: {
|
||||
DEF_SCALAR(0);
|
||||
|
@ -1043,6 +1043,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::vertex_builtins_defs[]={
|
||||
{ "SRC_TANGENT", TYPE_VEC3},
|
||||
{ "SRC_BINORMALF", TYPE_FLOAT},
|
||||
|
||||
{ "POSITION", TYPE_VEC4 },
|
||||
{ "VERTEX", TYPE_VEC3},
|
||||
{ "NORMAL", TYPE_VEC3},
|
||||
{ "TANGENT", TYPE_VEC3},
|
||||
|
Loading…
Reference in New Issue
Block a user