mirror of
https://github.com/godotengine/godot.git
synced 2024-11-11 06:33:10 +00:00
Merge pull request #13044 from eska014/enginejs
Change HTML5 start-up API
This commit is contained in:
commit
f0795ae2fe
25
misc/dist/html/default.html
vendored
25
misc/dist/html/default.html
vendored
@ -225,7 +225,7 @@ $GODOT_HEAD_INCLUDE
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<script type="text/javascript" src="$GODOT_BASENAME.js"></script>
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<script type="text/javascript">//<![CDATA[
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var game = new Engine;
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var engine = new Engine;
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(function() {
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@ -245,7 +245,7 @@ $GODOT_HEAD_INCLUDE
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var indeterminiateStatusAnimationId = 0;
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setStatusMode('indeterminate');
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game.setCanvas(canvas);
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engine.setCanvas(canvas);
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function setStatusMode(mode) {
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@ -300,7 +300,7 @@ $GODOT_HEAD_INCLUDE
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});
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};
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game.setProgressFunc((current, total) => {
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engine.setProgressFunc((current, total) => {
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if (total > 0) {
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statusProgressInner.style.width = current/total * 100 + '%';
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@ -330,10 +330,6 @@ $GODOT_HEAD_INCLUDE
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outputRoot.style.display = 'block';
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function print(text) {
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if (arguments.length > 1) {
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text = Array.prototype.slice.call(arguments).join(" ");
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}
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if (text.length <= 0) return;
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while (outputScroll.childElementCount >= OUTPUT_MSG_COUNT_MAX) {
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outputScroll.firstChild.remove();
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}
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@ -354,26 +350,31 @@ $GODOT_HEAD_INCLUDE
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};
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function printError(text) {
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print('**ERROR**' + ":", text);
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if (!text.startsWith('**ERROR**: ')) {
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text = '**ERROR**: ' + text;
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}
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print(text);
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}
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game.setStdoutFunc(text => {
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engine.setStdoutFunc(text => {
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print(text);
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console.log(text);
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});
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game.setStderrFunc(text => {
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engine.setStderrFunc(text => {
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printError(text);
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console.warn(text);
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});
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}
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game.start(BASENAME + '.pck').then(() => {
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engine.startGame(BASENAME + '.pck').then(() => {
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setStatusMode('hidden');
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initializing = false;
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}, err => {
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if (DEBUG_ENABLED)
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if (DEBUG_ENABLED) {
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printError(err.message);
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console.warn(err);
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}
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setStatusNotice(err.message);
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setStatusMode('notice');
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initializing = false;
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@ -102,14 +102,13 @@ def configure(env):
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## Link flags
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env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS="[\'FS\']"'])
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env.Append(LINKFLAGS=['-s', 'USE_WEBGL2=1'])
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env.Append(LINKFLAGS=['-s', 'BINARYEN=1'])
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# In contrast to asm.js, enabling memory growth on WebAssembly has no
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# major performance impact, and causes only a negligible increase in
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# memory size.
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env.Append(LINKFLAGS=['-s', 'ALLOW_MEMORY_GROWTH=1'])
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env.Append(LINKFLAGS=['-s', 'USE_WEBGL2=1'])
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env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS="[\'FS\']"'])
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env.Append(LINKFLAGS=['-s', 'INVOKE_RUN=0'])
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env.Append(LINKFLAGS=['-s', 'NO_EXIT_RUNTIME=1'])
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# TODO: Move that to opus module's config
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if 'module_opus_enabled' in env and env['module_opus_enabled']:
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@ -31,82 +31,101 @@
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this.rtenv = null;
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var gameInitPromise = null;
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var initPromise = null;
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var unloadAfterInit = true;
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var preloadedFiles = [];
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var resizeCanvasOnStart = true;
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var progressFunc = null;
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var pckProgressTracker = {};
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var preloadProgressTracker = {};
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var lastProgress = { loaded: 0, total: 0 };
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var canvas = null;
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var executableName = null;
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var locale = null;
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var stdout = null;
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var stderr = null;
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this.initGame = function(mainPack) {
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this.init = function(newBasePath) {
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if (!gameInitPromise) {
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if (mainPack === undefined) {
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if (basePath !== null) {
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mainPack = basePath + '.pck';
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} else {
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return Promise.reject(new Error("No main pack to load specified"));
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}
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}
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if (basePath === null)
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basePath = getBasePath(mainPack);
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gameInitPromise = Engine.initEngine().then(
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if (!initPromise) {
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initPromise = Engine.load(newBasePath).then(
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instantiate.bind(this)
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);
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var gameLoadPromise = loadPromise(mainPack, pckProgressTracker).then(function(xhr) { return xhr.response; });
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gameInitPromise = Promise.all([gameLoadPromise, gameInitPromise]).then(function(values) {
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// resolve with pck
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return new Uint8Array(values[0]);
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});
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if (unloadAfterInit)
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gameInitPromise.then(Engine.unloadEngine);
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requestAnimationFrame(animateProgress);
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if (unloadAfterInit)
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initPromise.then(Engine.unloadEngine);
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}
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return gameInitPromise;
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return initPromise;
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};
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function instantiate(initializer) {
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function instantiate(wasmBuf) {
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var rtenvOpts = {
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noInitialRun: true,
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thisProgram: getBaseName(basePath),
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var rtenvProps = {
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engine: this,
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ENV: {},
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};
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if (typeof stdout === 'function')
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rtenvOpts.print = stdout;
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rtenvProps.print = stdout;
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if (typeof stderr === 'function')
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rtenvOpts.printErr = stderr;
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if (typeof WebAssembly === 'object' && initializer instanceof ArrayBuffer) {
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rtenvOpts.instantiateWasm = function(imports, onSuccess) {
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WebAssembly.instantiate(initializer, imports).then(function(result) {
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onSuccess(result.instance);
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});
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return {};
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};
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} else {
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throw new Error("Invalid initializer");
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}
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rtenvProps.printErr = stderr;
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rtenvProps.instantiateWasm = function(imports, onSuccess) {
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WebAssembly.instantiate(wasmBuf, imports).then(function(result) {
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onSuccess(result.instance);
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});
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return {};
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};
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return new Promise(function(resolve, reject) {
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rtenvOpts.onRuntimeInitialized = resolve;
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rtenvOpts.onAbort = reject;
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rtenvOpts.engine.rtenv = Engine.RuntimeEnvironment(rtenvOpts);
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rtenvProps.onRuntimeInitialized = resolve;
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rtenvProps.onAbort = reject;
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rtenvProps.engine.rtenv = Engine.RuntimeEnvironment(rtenvProps);
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});
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}
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this.start = function(mainPack) {
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this.preloadFile = function(pathOrBuffer, bufferFilename) {
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return this.initGame(mainPack).then(synchronousStart.bind(this));
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if (pathOrBuffer instanceof ArrayBuffer) {
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pathOrBuffer = new Uint8Array(pathOrBuffer);
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} else if (ArrayBuffer.isView(pathOrBuffer)) {
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pathOrBuffer = new Uint8Array(pathOrBuffer.buffer);
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}
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if (pathOrBuffer instanceof Uint8Array) {
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preloadedFiles.push({
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name: bufferFilename,
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buffer: pathOrBuffer
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});
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return Promise.resolve();
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} else if (typeof pathOrBuffer === 'string') {
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return loadPromise(pathOrBuffer, preloadProgressTracker).then(function(xhr) {
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preloadedFiles.push({
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name: pathOrBuffer,
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buffer: xhr.response
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});
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});
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} else {
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throw Promise.reject("Invalid object for preloading");
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}
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};
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function synchronousStart(pckView) {
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// TODO don't expect canvas when runninng as cli tool
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this.start = function() {
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return this.init().then(
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Function.prototype.apply.bind(synchronousStart, this, arguments)
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);
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};
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this.startGame = function(mainPack) {
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executableName = getBaseName(mainPack);
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return Promise.all([this.init(getBasePath(mainPack)), this.preloadFile(mainPack)]).then(
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Function.prototype.apply.bind(synchronousStart, this, [])
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);
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};
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function synchronousStart() {
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if (canvas instanceof HTMLCanvasElement) {
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this.rtenv.canvas = canvas;
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} else {
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@ -141,15 +160,33 @@
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ev.preventDefault();
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}, false);
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this.rtenv.FS.createDataFile('/', this.rtenv.thisProgram + '.pck', pckView, true, true, true);
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gameInitPromise = null;
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this.rtenv.callMain();
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if (locale) {
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this.rtenv.locale = locale;
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} else {
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this.rtenv.locale = navigator.languages ? navigator.languages[0] : navigator.language;
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}
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this.rtenv.locale = this.rtenv.locale.split('.')[0];
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this.rtenv.resizeCanvasOnStart = resizeCanvasOnStart;
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this.rtenv.thisProgram = executableName || getBaseName(basePath);
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preloadedFiles.forEach(function(file) {
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this.rtenv.FS.createDataFile('/', file.name, new Uint8Array(file.buffer), true, true, true);
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}, this);
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preloadedFiles = null;
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initPromise = null;
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this.rtenv.callMain(arguments);
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}
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this.setProgressFunc = function(func) {
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progressFunc = func;
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};
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this.setResizeCanvasOnStart = function(enabled) {
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resizeCanvasOnStart = enabled;
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};
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function animateProgress() {
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var loaded = 0;
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@ -157,7 +194,7 @@
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var totalIsValid = true;
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var progressIsFinal = true;
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[loadingFiles, pckProgressTracker].forEach(function(tracker) {
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[loadingFiles, preloadProgressTracker].forEach(function(tracker) {
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Object.keys(tracker).forEach(function(file) {
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if (!tracker[file].final)
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progressIsFinal = false;
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@ -184,10 +221,20 @@
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canvas = elem;
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};
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this.setExecutableName = function(newName) {
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executableName = newName;
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};
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this.setLocale = function(newLocale) {
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locale = newLocale;
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};
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this.setUnloadAfterInit = function(enabled) {
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if (enabled && !unloadAfterInit && gameInitPromise) {
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gameInitPromise.then(Engine.unloadEngine);
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if (enabled && !unloadAfterInit && initPromise) {
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initPromise.then(Engine.unloadEngine);
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}
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unloadAfterInit = enabled;
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};
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@ -222,7 +269,7 @@
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Engine.RuntimeEnvironment = engine.RuntimeEnvironment;
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Engine.initEngine = function(newBasePath) {
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Engine.load = function(newBasePath) {
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if (newBasePath !== undefined) basePath = getBasePath(newBasePath);
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if (engineLoadPromise === null) {
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@ -240,7 +287,7 @@
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return engineLoadPromise;
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};
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Engine.unloadEngine = function() {
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Engine.unload = function() {
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engineLoadPromise = null;
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};
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@ -259,7 +306,7 @@
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if (!file.endsWith('.js')) {
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xhr.responseType = 'arraybuffer';
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}
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['loadstart', 'progress', 'load', 'error', 'timeout', 'abort'].forEach(function(ev) {
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['loadstart', 'progress', 'load', 'error', 'abort'].forEach(function(ev) {
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xhr.addEventListener(ev, onXHREvent.bind(xhr, resolve, reject, file, tracker));
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});
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xhr.send();
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@ -274,7 +321,7 @@
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this.abort();
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return;
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} else {
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loadXHR(resolve, reject, file);
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setTimeout(loadXHR.bind(null, resolve, reject, file, tracker), 1000);
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}
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}
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@ -301,12 +348,11 @@
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break;
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case 'error':
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case 'timeout':
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if (++tracker[file].attempts >= DOWNLOAD_ATTEMPTS_MAX) {
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tracker[file].final = true;
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reject(new Error("Failed loading file '" + file + "'"));
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} else {
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loadXHR(resolve, reject, file);
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setTimeout(loadXHR.bind(null, resolve, reject, file, tracker), 1000);
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}
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break;
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@ -61,7 +61,6 @@ int main(int argc, char *argv[]) {
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// run the 'main_after_fs_sync' function
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/* clang-format off */
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EM_ASM(
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Module.noExitRuntime = true;
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FS.mkdir('/userfs');
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FS.mount(IDBFS, {}, '/userfs');
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FS.syncfs(true, function(err) {
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@ -438,25 +438,23 @@ void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, i
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video_mode = p_desired;
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// can't fulfil fullscreen request due to browser security
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video_mode.fullscreen = false;
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set_window_size(Size2(p_desired.width, p_desired.height));
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/* clang-format off */
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bool resize_canvas_on_start = EM_ASM_INT_V(
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return Module.resizeCanvasOnStart;
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);
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/* clang-format on */
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if (resize_canvas_on_start) {
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set_window_size(Size2(video_mode.width, video_mode.height));
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} else {
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Size2 canvas_size = get_window_size();
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video_mode.width = canvas_size.width;
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video_mode.height = canvas_size.height;
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}
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// find locale, emscripten only sets "C"
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char locale_ptr[16];
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/* clang-format off */
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EM_ASM_({
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var locale = "";
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if (Module.locale) {
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// best case: server-side script reads Accept-Language early and
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// defines the locale to be read here
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locale = Module.locale;
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} else {
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// no luck, use what the JS engine can tell us
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// if this turns out not compatible enough, add tests for
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// browserLanguage, systemLanguage and userLanguage
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locale = navigator.languages ? navigator.languages[0] : navigator.language;
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}
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locale = locale.split('.')[0];
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stringToUTF8(locale, $0, 16);
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EM_ASM_ARGS({
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stringToUTF8(Module.locale, $0, 16);
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}, locale_ptr);
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/* clang-format on */
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setenv("LANG", locale_ptr, true);
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