Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059.

This commit is contained in:
Juan Linietsky 2016-06-27 13:17:20 -03:00
parent 88e28af5e3
commit efdcf205d2
9 changed files with 35 additions and 11 deletions

View File

@ -30,7 +30,7 @@
#include "core_string_names.h"
#include <stdio.h>
#include "os/file_access.h"
#include "io/resource_loader.h"
void ResourceImportMetadata::set_editor(const String& p_editor) {
@ -218,14 +218,36 @@ String Resource::get_name() const {
return name;
}
bool Resource::can_reload_from_file() {
bool Resource::editor_can_reload_from_file() {
return false;
return true; //by default yes
}
void Resource::reload_from_file() {
String path=get_path();
if (!path.is_resource_file())
return;
Ref<Resource> s = ResourceLoader::load(path,get_type(),true);
if (!s.is_valid())
return;
List<PropertyInfo> pi;
s->get_property_list(&pi);
for (List<PropertyInfo>::Element *E=pi.front();E;E=E->next()) {
if (!(E->get().usage&PROPERTY_USAGE_STORAGE))
continue;
if (E->get().name=="resource/path")
continue; //do not change path
set(E->get().name,s->get(E->get().name));
}
}

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@ -121,7 +121,7 @@ protected:
void _take_over_path(const String& p_path);
public:
virtual bool can_reload_from_file();
virtual bool editor_can_reload_from_file();
virtual void reload_from_file();
void register_owner(Object *p_owner);

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@ -78,6 +78,7 @@ class Script : public Resource {
protected:
virtual bool editor_can_reload_from_file() { return false; } // this is handled by editor better
void _notification( int p_what);
static void _bind_methods();

View File

@ -196,6 +196,7 @@ class PackedScene : public Resource {
protected:
virtual bool editor_can_reload_from_file() { return false; } // this is handled by editor better
static void _bind_methods();
public:

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@ -187,6 +187,8 @@ RID Sample::get_rid() const {
return sample;
}
void Sample::_bind_methods(){

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@ -75,6 +75,7 @@ protected:
public:
void create(Format p_format, bool p_stereo, int p_length);
Format get_format() const;

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@ -98,10 +98,6 @@ Texture::Texture() {
bool ImageTexture::can_reload_from_file() {
return true;
}
void ImageTexture::reload_from_file() {

View File

@ -103,7 +103,6 @@ private:
float lossy_storage_quality;
protected:
virtual bool can_reload_from_file();
virtual void reload_from_file();
bool _set(const StringName& p_name, const Variant& p_value);

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@ -2804,10 +2804,12 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
List<Ref<Resource> > cached;
ResourceCache::get_cached_resources(&cached);
//this should probably be done in a thread..
for(List<Ref<Resource> >::Element *E=cached.front();E;E=E->next()) {
if (!E->get()->can_reload_from_file())
if (!E->get()->editor_can_reload_from_file())
continue;
if (!E->get()->get_path().is_resource_file() && !E->get()->get_path().is_abs_path())
continue;
if (!FileAccess::exists(E->get()->get_path()))
continue;