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Support Import As Skeleton Bones on glTF and AnimationLibrary import
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@ -279,7 +279,7 @@ bool ResourceImporterScene::get_option_visibility(const String &p_path, const St
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}
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}
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if (animation_importer && (p_option.begins_with("nodes/") || p_option.begins_with("meshes/") || p_option.begins_with("skins/"))) {
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if (animation_importer && (p_option == "nodes/root_type" || p_option == "nodes/root_name" || p_option.begins_with("meshes/") || p_option.begins_with("skins/"))) {
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return false; // Nothing to do here for animations.
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}
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@ -59,6 +59,9 @@ Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t
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int32_t enum_option = p_options["gltf/embedded_image_handling"];
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state->set_handle_binary_image(enum_option);
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}
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if (p_options.has(SNAME("nodes/import_as_skeleton_bones")) ? (bool)p_options[SNAME("nodes/import_as_skeleton_bones")] : false) {
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state->set_import_as_skeleton_bones(true);
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}
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Error err = gltf->append_from_file(p_path, state, p_flags);
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if (err != OK) {
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if (r_err) {
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