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Document that Vector classes are 32-bit
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</brief_description>
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<description>
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2-element structure that can be used to represent positions in 2D space or any other pair of numeric values.
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It uses floating-point coordinates. See [Vector2i] for its integer counterpart.
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It uses floating-point coordinates. By default, these floating-point values use 32-bit precision, unlike [float] which is always 64-bit. If double precision is needed, compile the engine with the option [code]float=64[/code].
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See [Vector2i] for its integer counterpart.
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[b]Note:[/b] In a boolean context, a Vector2 will evaluate to [code]false[/code] if it's equal to [code]Vector2(0, 0)[/code]. Otherwise, a Vector2 will always evaluate to [code]true[/code].
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</description>
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<tutorials>
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</brief_description>
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<description>
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2-element structure that can be used to represent positions in 2D space or any other pair of numeric values.
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It uses integer coordinates and is therefore preferable to [Vector2] when exact precision is required.
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It uses integer coordinates and is therefore preferable to [Vector2] when exact precision is required. Note that the values are limited to 32 bits, and unlike [Vector2] this cannot be configured with an engine build option. Use [int] or [PackedInt64Array] if 64-bit values are needed.
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[b]Note:[/b] In a boolean context, a Vector2i will evaluate to [code]false[/code] if it's equal to [code]Vector2i(0, 0)[/code]. Otherwise, a Vector2i will always evaluate to [code]true[/code].
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</description>
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<tutorials>
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</brief_description>
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<description>
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3-element structure that can be used to represent positions in 3D space or any other triplet of numeric values.
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It uses floating-point coordinates. See [Vector3i] for its integer counterpart.
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It uses floating-point coordinates. By default, these floating-point values use 32-bit precision, unlike [float] which is always 64-bit. If double precision is needed, compile the engine with the option [code]float=64[/code].
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See [Vector3i] for its integer counterpart.
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[b]Note:[/b] In a boolean context, a Vector3 will evaluate to [code]false[/code] if it's equal to [code]Vector3(0, 0, 0)[/code]. Otherwise, a Vector3 will always evaluate to [code]true[/code].
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</description>
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<tutorials>
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@ -5,7 +5,7 @@
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</brief_description>
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<description>
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3-element structure that can be used to represent positions in 3D space or any other triplet of numeric values.
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It uses integer coordinates and is therefore preferable to [Vector3] when exact precision is required.
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It uses integer coordinates and is therefore preferable to [Vector3] when exact precision is required. Note that the values are limited to 32 bits, and unlike [Vector3] this cannot be configured with an engine build option. Use [int] or [PackedInt64Array] if 64-bit values are needed.
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[b]Note:[/b] In a boolean context, a Vector3i will evaluate to [code]false[/code] if it's equal to [code]Vector3i(0, 0, 0)[/code]. Otherwise, a Vector3i will always evaluate to [code]true[/code].
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</description>
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<tutorials>
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</brief_description>
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<description>
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4-element structure that can be used to represent any quadruplet of numeric values.
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It uses floating-point coordinates. See [Vector4i] for its integer counterpart.
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It uses floating-point coordinates. By default, these floating-point values use 32-bit precision, unlike [float] which is always 64-bit. If double precision is needed, compile the engine with the option [code]float=64[/code].
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See [Vector4i] for its integer counterpart.
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[b]Note:[/b] In a boolean context, a Vector4 will evaluate to [code]false[/code] if it's equal to [code]Vector4(0, 0, 0, 0)[/code]. Otherwise, a Vector4 will always evaluate to [code]true[/code].
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</description>
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<tutorials>
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</brief_description>
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<description>
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4-element structure that can be used to represent 4D grid coordinates or sets of integers.
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It uses integer coordinates. See [Vector4] for its floating-point counterpart.
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It uses integer coordinates and is therefore preferable to [Vector4] when exact precision is required. Note that the values are limited to 32 bits, and unlike [Vector4] this cannot be configured with an engine build option. Use [int] or [PackedInt64Array] if 64-bit values are needed.
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</description>
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<tutorials>
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</tutorials>
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