Fixed duplicating nodes at different depths in SceneTreeDock

This commit is contained in:
Sofox 2023-12-15 19:34:32 +00:00
parent f8a2a91936
commit ed648799ae

View File

@ -713,7 +713,14 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
selection.sort_custom<Node::Comparator>();
Node *add_below_node = selection.back()->get();
HashMap<const Node *, Node *> add_below_map;
for (List<Node *>::Element *E = selection.back(); E; E = E->prev()) {
Node *node = E->get();
if (!add_below_map.has(node->get_parent())) {
add_below_map.insert(node->get_parent(), node);
}
}
for (Node *node : selection) {
Node *parent = node->get_parent();
@ -740,7 +747,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
dup->set_name(parent->validate_child_name(dup));
undo_redo->add_do_method(add_below_node, "add_sibling", dup, true);
undo_redo->add_do_method(add_below_map[parent], "add_sibling", dup, true);
for (Node *F : owned) {
if (!duplimap.has(F)) {
@ -759,7 +766,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
undo_redo->add_do_method(ed, "live_debug_duplicate_node", edited_scene->get_path_to(node), dup->get_name());
undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).path_join(dup->get_name())));
add_below_node = dup;
add_below_map[parent] = dup;
}
undo_redo->commit_action();