Custom ("visiblity") AABB support for CPUParticles

- Improves performance by reducing time spent on AABB generation.
- Also adds an option to generate the AABB manually in the CPUParticles3D dropdown.
This commit is contained in:
Arman Elgudzhyan 2023-07-28 17:32:06 -07:00
parent 7ac8365e11
commit ec6518d9cd
6 changed files with 149 additions and 0 deletions

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@ -309,6 +309,10 @@
<member name="tangential_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
Minimum tangent acceleration.
</member>
<member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb" default="AABB(-4, -4, -4, 8, 8, 8)">
The [AABB] that determines the node's region which needs to be visible on screen for the particle system to be active.
Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The [AABB] can be grown via code or with the [b]Particles → Generate AABB[/b] editor tool.
</member>
</members>
<signals>
<signal name="finished">

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@ -77,9 +77,62 @@ void CPUParticles3DEditor::_menu_option(int p_option) {
ur->commit_action(false);
} break;
case MENU_OPTION_GENERATE_AABB: {
// Add one second to the default generation lifetime, since the progress is updated every second.
generate_seconds->set_value(MAX(1.0, trunc(node->get_lifetime()) + 1.0));
if (generate_seconds->get_value() >= 11.0 + CMP_EPSILON) {
// Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it.
generate_aabb->popup_centered();
} else {
// Generate the visibility AABB immediately.
_generate_aabb();
}
} break;
}
}
void CPUParticles3DEditor::_generate_aabb() {
double time = generate_seconds->get_value();
double running = 0.0;
EditorProgress ep("gen_aabb", TTR("Generating Visibility AABB (Waiting for Particle Simulation)"), int(time));
bool was_emitting = node->is_emitting();
if (!was_emitting) {
node->set_emitting(true);
OS::get_singleton()->delay_usec(1000);
}
AABB rect;
while (running < time) {
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
ep.step("Generating...", int(running), true);
OS::get_singleton()->delay_usec(1000);
AABB capture = node->capture_aabb();
if (rect == AABB()) {
rect = capture;
} else {
rect.merge_with(capture);
}
running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0;
}
if (!was_emitting) {
node->set_emitting(false);
}
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Generate Visibility AABB"));
ur->add_do_method(node, "set_visibility_aabb", rect);
ur->add_undo_method(node, "set_visibility_aabb", node->get_visibility_aabb());
ur->commit_action();
}
void CPUParticles3DEditor::edit(CPUParticles3D *p_particles) {
base_node = p_particles;
node = p_particles;
@ -117,9 +170,24 @@ CPUParticles3DEditor::CPUParticles3DEditor() {
options->set_text(TTR("CPUParticles3D"));
options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART);
options->get_popup()->add_item(TTR("Generate AABB"), MENU_OPTION_GENERATE_AABB);
options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
options->get_popup()->add_item(TTR("Convert to GPUParticles3D"), MENU_OPTION_CONVERT_TO_GPU_PARTICLES);
options->get_popup()->connect("id_pressed", callable_mp(this, &CPUParticles3DEditor::_menu_option));
generate_aabb = memnew(ConfirmationDialog);
generate_aabb->set_title(TTR("Generate Visibility AABB"));
VBoxContainer *genvb = memnew(VBoxContainer);
generate_aabb->add_child(genvb);
generate_seconds = memnew(SpinBox);
genvb->add_margin_child(TTR("Generation Time (sec):"), generate_seconds);
generate_seconds->set_min(0.1);
generate_seconds->set_max(25);
generate_seconds->set_value(2);
add_child(generate_aabb);
generate_aabb->connect("confirmed", callable_mp(this, &CPUParticles3DEditor::_generate_aabb));
}
void CPUParticles3DEditorPlugin::edit(Object *p_object) {

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@ -38,14 +38,19 @@ class CPUParticles3DEditor : public GPUParticles3DEditorBase {
GDCLASS(CPUParticles3DEditor, GPUParticles3DEditorBase);
enum Menu {
MENU_OPTION_GENERATE_AABB,
MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
MENU_OPTION_CLEAR_EMISSION_VOLUME,
MENU_OPTION_RESTART,
MENU_OPTION_CONVERT_TO_GPU_PARTICLES,
};
ConfirmationDialog *generate_aabb = nullptr;
SpinBox *generate_seconds = nullptr;
CPUParticles3D *node = nullptr;
void _generate_aabb();
void _menu_option(int);
friend class CPUParticles3DEditorPlugin;

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@ -31,11 +31,16 @@
#include "cpu_particles_3d_gizmo_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/cpu_particles_3d.h"
CPUParticles3DGizmoPlugin::CPUParticles3DGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particles", Color(0.8, 0.7, 0.4));
create_material("particles_material", gizmo_color);
gizmo_color.a = MAX((gizmo_color.a - 0.2) * 0.02, 0.0);
create_material("particles_solid_material", gizmo_color);
create_icon_material("particles_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoCPUParticles3D"), EditorStringName(EditorIcons)));
}
@ -56,6 +61,48 @@ bool CPUParticles3DGizmoPlugin::is_selectable_when_hidden() const {
}
void CPUParticles3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
CPUParticles3D *particles = Object::cast_to<CPUParticles3D>(p_gizmo->get_node_3d());
p_gizmo->clear();
Vector<Vector3> lines;
AABB aabb = particles->get_visibility_aabb();
for (int i = 0; i < 12; i++) {
Vector3 a, b;
aabb.get_edge(i, a, b);
lines.push_back(a);
lines.push_back(b);
}
Vector<Vector3> handles;
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = aabb.position[i] + aabb.size[i];
ax[(i + 1) % 3] = aabb.position[(i + 1) % 3] + aabb.size[(i + 1) % 3] * 0.5;
ax[(i + 2) % 3] = aabb.position[(i + 2) % 3] + aabb.size[(i + 2) % 3] * 0.5;
handles.push_back(ax);
}
Vector3 center = aabb.get_center();
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = 1.0;
handles.push_back(center + ax);
lines.push_back(center);
lines.push_back(center + ax);
}
Ref<Material> material = get_material("particles_material", p_gizmo);
p_gizmo->add_lines(lines, material);
if (p_gizmo->is_selected()) {
Ref<Material> solid_material = get_material("particles_solid_material", p_gizmo);
p_gizmo->add_solid_box(solid_material, aabb.get_size(), aabb.get_center());
}
Ref<Material> icon = get_material("particles_icon", p_gizmo);
p_gizmo->add_unscaled_billboard(icon, 0.05);
}

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@ -101,6 +101,12 @@ void CPUParticles3D::set_randomness_ratio(real_t p_ratio) {
randomness_ratio = p_ratio;
}
void CPUParticles3D::set_visibility_aabb(const AABB &p_aabb) {
RS::get_singleton()->multimesh_set_custom_aabb(multimesh, p_aabb);
visibility_aabb = p_aabb;
update_gizmos();
}
void CPUParticles3D::set_lifetime_randomness(double p_random) {
lifetime_randomness = p_random;
}
@ -141,6 +147,10 @@ real_t CPUParticles3D::get_randomness_ratio() const {
return randomness_ratio;
}
AABB CPUParticles3D::get_visibility_aabb() const {
return visibility_aabb;
}
double CPUParticles3D::get_lifetime_randomness() const {
return lifetime_randomness;
}
@ -520,6 +530,11 @@ bool CPUParticles3D::get_split_scale() {
return split_scale;
}
AABB CPUParticles3D::capture_aabb() const {
RS::get_singleton()->multimesh_set_custom_aabb(multimesh, AABB());
return RS::get_singleton()->multimesh_get_aabb(multimesh);
}
void CPUParticles3D::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
p_property.usage = PROPERTY_USAGE_NONE;
@ -1341,6 +1356,7 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) {
set_pre_process_time(gpu_particles->get_pre_process_time());
set_explosiveness_ratio(gpu_particles->get_explosiveness_ratio());
set_randomness_ratio(gpu_particles->get_randomness_ratio());
set_visibility_aabb(gpu_particles->get_visibility_aabb());
set_use_local_coordinates(gpu_particles->get_use_local_coordinates());
set_fixed_fps(gpu_particles->get_fixed_fps());
set_fractional_delta(gpu_particles->get_fractional_delta());
@ -1420,6 +1436,7 @@ void CPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles3D::set_pre_process_time);
ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles3D::set_explosiveness_ratio);
ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles3D::set_randomness_ratio);
ClassDB::bind_method(D_METHOD("set_visibility_aabb", "aabb"), &CPUParticles3D::set_visibility_aabb);
ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "random"), &CPUParticles3D::set_lifetime_randomness);
ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles3D::set_use_local_coordinates);
ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles3D::set_fixed_fps);
@ -1433,6 +1450,7 @@ void CPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles3D::get_pre_process_time);
ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles3D::get_explosiveness_ratio);
ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles3D::get_randomness_ratio);
ClassDB::bind_method(D_METHOD("get_visibility_aabb"), &CPUParticles3D::get_visibility_aabb);
ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &CPUParticles3D::get_lifetime_randomness);
ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles3D::get_use_local_coordinates);
ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles3D::get_fixed_fps);
@ -1461,6 +1479,7 @@ void CPUParticles3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1,suffix:FPS"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Drawing", "");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_aabb", PROPERTY_HINT_NONE, "suffix:m"), "set_visibility_aabb", "get_visibility_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,View Depth"), "set_draw_order", "get_draw_order");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
@ -1665,6 +1684,7 @@ CPUParticles3D::CPUParticles3D() {
set_emitting(true);
set_amount(8);
set_visibility_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)));
set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0);
set_param_min(PARAM_ANGULAR_VELOCITY, 0);

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@ -138,6 +138,7 @@ private:
real_t randomness_ratio = 0.0;
double lifetime_randomness = 0.0;
double speed_scale = 1.0;
AABB visibility_aabb;
bool local_coords = false;
int fixed_fps = 0;
bool fractional_delta = true;
@ -210,6 +211,7 @@ public:
void set_pre_process_time(double p_time);
void set_explosiveness_ratio(real_t p_ratio);
void set_randomness_ratio(real_t p_ratio);
void set_visibility_aabb(const AABB &p_aabb);
void set_lifetime_randomness(double p_random);
void set_use_local_coordinates(bool p_enable);
void set_speed_scale(double p_scale);
@ -221,6 +223,7 @@ public:
double get_pre_process_time() const;
real_t get_explosiveness_ratio() const;
real_t get_randomness_ratio() const;
AABB get_visibility_aabb() const;
double get_lifetime_randomness() const;
bool get_use_local_coordinates() const;
double get_speed_scale() const;
@ -308,6 +311,8 @@ public:
void convert_from_particles(Node *p_particles);
AABB capture_aabb() const;
CPUParticles3D();
~CPUParticles3D();
};