Fix adding bones with the same name after calling Skeleton3D.clear_bones()

This commit is contained in:
detomon 2023-06-05 11:55:09 +02:00
parent 543750a1b3
commit ea80213eee

View File

@ -548,6 +548,7 @@ bool Skeleton3D::is_show_rest_only() const {
void Skeleton3D::clear_bones() {
bones.clear();
name_to_bone_index.clear();
process_order_dirty = true;
version++;
_make_dirty();