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Add a python script to install Direct3D 12 SDK components.
This makes it much faster to get started with Direct3D 12 builds, as you only need to run `python .\misc\scripts\install_d3d12_sdk_windows.py` then run `scons d3d12=yes`. This installs DirectX Shader Compiler, Mesa NIR, WinPixEventRuntime and DirectX 12 Agility SDK. - Define a default path that uses the locations from the script. - Now the default path is in "%LOCALAPPDATA%\Godot\build_deps\" - Updated CI to use this new python script. Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
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parent
74c32faa78
commit
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25
.github/workflows/windows_builds.yml
vendored
25
.github/workflows/windows_builds.yml
vendored
@ -7,7 +7,7 @@ on:
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env:
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes "dxc_path=${{github.workspace}}/dxc" "mesa_libs=${{github.workspace}}/godot-nir-static"
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes
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SCONS_CACHE_MSVC_CONFIG: true
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concurrency:
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@ -49,27 +49,8 @@ jobs:
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- name: Setup python and scons
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uses: ./.github/actions/godot-deps
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- name: Download pre-built DirectX Shader Compiler
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uses: dsaltares/fetch-gh-release-asset@1.0.0
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with:
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repo: Microsoft/DirectXShaderCompiler
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version: tags/v1.7.2308
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file: dxc_2023_08_14.zip
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target: dxc.zip
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- name: Extract pre-built DirectX Shader Compiler
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run: 7z x dxc.zip -o${{github.workspace}}/dxc
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- name: Download pre-built Mesa-NIR
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uses: dsaltares/fetch-gh-release-asset@1.0.0
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with:
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repo: godotengine/godot-nir-static
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version: tags/23.1.0-devel
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file: godot-nir-23.1.0-1-devel.zip
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target: godot-nir-static.zip
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- name: Extract pre-built Mesa-NIR
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run: 7z x godot-nir-static.zip -o${{github.workspace}}/godot-nir-static
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- name: Download Direct3D 12 SDK components
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run: python ./misc/scripts/install_d3d12_sdk_windows.py
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- name: Setup MSVC problem matcher
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uses: ammaraskar/msvc-problem-matcher@master
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@ -25,7 +25,7 @@ env_d3d12_rdd.Append(CPPPATH=["#thirdparty/d3d12ma"])
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# Agility SDK.
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if env["agility_sdk_path"] != "":
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if env["agility_sdk_path"] != "" and os.path.exists(env["agility_sdk_path"]):
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env_d3d12_rdd.Append(CPPDEFINES=["AGILITY_SDK_ENABLED"])
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if env["agility_sdk_multiarch"]:
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env_d3d12_rdd.Append(CPPDEFINES=["AGILITY_SDK_MULTIARCH_ENABLED"])
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@ -33,7 +33,7 @@ if env["agility_sdk_path"] != "":
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# PIX.
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if env["pix_path"] != "":
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if env["pix_path"] != "" and os.path.exists(env["pix_path"]):
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env_d3d12_rdd.Append(CPPDEFINES=["PIX_ENABLED"])
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env_d3d12_rdd.Append(CPPPATH=[env["pix_path"] + "/Include"])
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98
misc/scripts/install_d3d12_sdk_windows.py
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98
misc/scripts/install_d3d12_sdk_windows.py
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@ -0,0 +1,98 @@
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#!/usr/bin/env python
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import os
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import urllib.request
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import shutil
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# Base Godot dependencies path
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deps_folder = os.path.join(f"{os.getenv('LOCALAPPDATA')}", "Godot", "build_deps")
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# DirectX Shader Compiler
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dxc_version = "v1.7.2308"
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dxc_filename = "dxc_2023_08_14.zip"
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dxc_archive = os.path.join(deps_folder, dxc_filename)
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dxc_folder = os.path.join(deps_folder, "dxc")
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# Mesa NIR
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mesa_version = "23.1.0-devel"
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mesa_filename = "godot-nir-23.1.0-1-devel.zip"
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mesa_archive = os.path.join(deps_folder, mesa_filename)
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mesa_folder = os.path.join(deps_folder, "mesa")
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# WinPixEventRuntime
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pix_version = "1.0.231030001"
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pix_archive = os.path.join(deps_folder, f"WinPixEventRuntime_{pix_version}.nupkg")
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pix_folder = os.path.join(deps_folder, "pix")
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# DirectX 12 Agility SDK
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agility_sdk_version = "1.610.4"
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agility_sdk_archive = os.path.join(deps_folder, f"Agility_SDK_{agility_sdk_version}.nupkg")
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agility_sdk_folder = os.path.join(deps_folder, "agility_sdk")
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# Create dependencies folder
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if not os.path.exists(deps_folder):
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os.makedirs(deps_folder)
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# DirectX Shader Compiler
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print("[1/4] DirectX Shader Compiler")
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if os.path.isfile(dxc_archive):
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os.remove(dxc_archive)
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print(f"Downloading DirectX Shader Compiler {dxc_filename} ...")
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urllib.request.urlretrieve(
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f"https://github.com/microsoft/DirectXShaderCompiler/releases/download/{dxc_version}/{dxc_filename}",
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dxc_archive,
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)
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if os.path.exists(dxc_folder):
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print(f"Removing existing local DirectX Shader Compiler installation in {dxc_folder} ...")
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shutil.rmtree(dxc_folder)
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print(f"Extracting DirectX Shader Compiler {dxc_filename} to {dxc_folder} ...")
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shutil.unpack_archive(dxc_archive, dxc_folder)
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os.remove(dxc_archive)
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print(f"DirectX Shader Compiler {dxc_filename} installed successfully.\n")
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# Mesa NIR
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print("[2/4] Mesa NIR")
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if os.path.isfile(mesa_archive):
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os.remove(mesa_archive)
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print(f"Downloading Mesa NIR {mesa_filename} ...")
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urllib.request.urlretrieve(
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f"https://github.com/godotengine/godot-nir-static/releases/download/{mesa_version}/{mesa_filename}",
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mesa_archive,
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)
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if os.path.exists(mesa_folder):
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print(f"Removing existing local Mesa NIR installation in {mesa_folder} ...")
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shutil.rmtree(mesa_folder)
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print(f"Extracting Mesa NIR {mesa_filename} to {mesa_folder} ...")
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shutil.unpack_archive(mesa_archive, mesa_folder)
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os.remove(mesa_archive)
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print(f"Mesa NIR {mesa_filename} installed successfully.\n")
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# WinPixEventRuntime
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print("[3/4] WinPixEventRuntime")
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if os.path.isfile(pix_archive):
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os.remove(pix_archive)
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print(f"Downloading WinPixEventRuntime {pix_version} ...")
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urllib.request.urlretrieve(f"https://www.nuget.org/api/v2/package/WinPixEventRuntime/{pix_version}", pix_archive)
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if os.path.exists(pix_folder):
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print(f"Removing existing local WinPixEventRuntime installation in {pix_folder} ...")
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shutil.rmtree(pix_folder)
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print(f"Extracting WinPixEventRuntime {pix_version} to {pix_folder} ...")
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shutil.unpack_archive(pix_archive, pix_folder, "zip")
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os.remove(pix_archive)
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print(f"WinPixEventRuntime {pix_version} installed successfully.\n")
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# DirectX 12 Agility SDK
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print("[4/4] DirectX 12 Agility SDK")
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if os.path.isfile(agility_sdk_archive):
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os.remove(agility_sdk_archive)
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print(f"Downloading DirectX 12 Agility SDK {agility_sdk_version} ...")
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urllib.request.urlretrieve(
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f"https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12/{agility_sdk_version}", agility_sdk_archive
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)
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if os.path.exists(agility_sdk_folder):
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print(f"Removing existing local DirectX 12 Agility SDK installation in {agility_sdk_folder} ...")
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shutil.rmtree(agility_sdk_folder)
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print(f"Extracting DirectX 12 Agility SDK {agility_sdk_version} to {agility_sdk_folder} ...")
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shutil.unpack_archive(agility_sdk_archive, agility_sdk_folder, "zip")
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os.remove(agility_sdk_archive)
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print(f"DirectX 12 Agility SDK {agility_sdk_version} installed successfully.\n")
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# Complete message
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print(f"All Direct3D 12 SDK components were installed to {deps_folder} successfully!")
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print('You can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".')
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@ -109,7 +109,7 @@ if env["d3d12"]:
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)
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# Agility SDK
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if env["agility_sdk_path"] != "":
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if env["agility_sdk_path"] != "" and os.path.exists(env["agility_sdk_path"]):
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agility_dlls = ["D3D12Core.dll", "d3d12SDKLayers.dll"]
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# Whether these are loaded from arch-specific directory or not has to be known at build time.
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target_dir = arch_bin_dir if env["agility_sdk_multiarch"] else "#bin"
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@ -121,7 +121,7 @@ if env["d3d12"]:
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)
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# PIX
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if env["pix_path"] != "":
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if env["pix_path"] != "" and os.path.exists(env["pix_path"]):
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pix_dll = "WinPixEventRuntime.dll"
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env.Command(
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"#bin/" + pix_dll,
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@ -164,6 +164,9 @@ def get_opts():
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mingw = os.getenv("MINGW_PREFIX", "")
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# Direct3D 12 SDK dependencies folder
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d3d12_deps_folder = os.path.join(os.getenv("LOCALAPPDATA"), "Godot", "build_deps")
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return [
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("mingw_prefix", "MinGW prefix", mingw),
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# Targeted Windows version: 7 (and later), minimum supported version
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@ -188,15 +191,31 @@ def get_opts():
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BoolVariable("incremental_link", "Use MSVC incremental linking. May increase or decrease build times.", False),
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("angle_libs", "Path to the ANGLE static libraries", ""),
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# Direct3D 12 support.
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("mesa_libs", "Path to the MESA/NIR static libraries (required for D3D12)", ""),
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("dxc_path", "Path to the DirectX Shader Compiler distribution (required for D3D12)", ""),
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("agility_sdk_path", "Path to the Agility SDK distribution (optional for D3D12)", ""),
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(
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"mesa_libs",
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"Path to the MESA/NIR static libraries (required for D3D12)",
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os.path.join(d3d12_deps_folder, "mesa"),
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),
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(
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"dxc_path",
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"Path to the DirectX Shader Compiler distribution (required for D3D12)",
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os.path.join(d3d12_deps_folder, "dxc"),
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),
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(
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"agility_sdk_path",
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"Path to the Agility SDK distribution (optional for D3D12)",
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os.path.join(d3d12_deps_folder, "agility_sdk"),
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),
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BoolVariable(
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"agility_sdk_multiarch",
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"Whether the Agility SDK DLLs will be stored in arch-specific subdirectories",
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False,
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),
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("pix_path", "Path to the PIX runtime distribution (optional for D3D12)", ""),
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(
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"pix_path",
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"Path to the PIX runtime distribution (optional for D3D12)",
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os.path.join(d3d12_deps_folder, "pix"),
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),
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]
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@ -441,6 +460,16 @@ def configure_msvc(env, vcvars_msvc_config):
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LIBS += ["vulkan"]
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if env["d3d12"]:
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# Check whether we have d3d12 dependencies installed.
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if not os.path.exists(env["mesa_libs"]) or not os.path.exists(env["dxc_path"]):
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print("The Direct3D 12 rendering driver requires dependencies to be installed.")
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print("You can install them by running `python misc\scripts\install_d3d12_sdk_windows.py`.")
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print("See the documentation for more information:")
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print(
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"https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_windows.html"
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)
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sys.exit(255)
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env.AppendUnique(CPPDEFINES=["D3D12_ENABLED", "RD_ENABLED"])
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LIBS += ["d3d12", "dxgi", "dxguid"]
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LIBS += ["version"] # Mesa dependency.
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@ -452,15 +481,10 @@ def configure_msvc(env, vcvars_msvc_config):
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arch_subdir = "arm64" if env["arch"] == "arm64" else "x64"
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# PIX
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if env["pix_path"] != "":
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if env["pix_path"] != "" and os.path.exists(env["pix_path"]):
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env.Append(LIBPATH=[env["pix_path"] + "/bin/" + arch_subdir])
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LIBS += ["WinPixEventRuntime"]
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# Mesa
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if env["mesa_libs"] == "":
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print("The Direct3D 12 rendering driver requires mesa_libs to be set.")
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sys.exit(255)
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env.Append(LIBPATH=[env["mesa_libs"] + "/bin"])
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LIBS += ["libNIR.windows." + env["arch"]]
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@ -663,16 +687,21 @@ def configure_mingw(env):
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arch_subdir = "arm64" if env["arch"] == "arm64" else "x64"
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# Check whether we have d3d12 dependencies installed.
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if not os.path.exists(env["mesa_libs"]) or not os.path.exists(env["dxc_path"]):
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print("The Direct3D 12 rendering driver requires dependencies to be installed.")
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print("You can install them by running `python misc\scripts\install_d3d12_sdk_windows.py`.")
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print("See the documentation for more information:")
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print(
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"https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_windows.html"
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)
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sys.exit(255)
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# PIX
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if env["pix_path"] != "":
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if env["pix_path"] != "" and os.path.exists(env["pix_path"]):
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env.Append(LIBPATH=[env["pix_path"] + "/bin/" + arch_subdir])
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env.Append(LIBS=["WinPixEventRuntime"])
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# Mesa
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if env["mesa_libs"] == "":
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print("The Direct3D 12 rendering driver requires mesa_libs to be set.")
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sys.exit(255)
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env.Append(LIBPATH=[env["mesa_libs"] + "/bin"])
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env.Append(LIBS=["libNIR.windows." + env["arch"]])
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env.Append(LIBS=["version"]) # Mesa dependency.
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