mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 06:03:09 +00:00
check_c_headers from tuple array to dictionary
This commit is contained in:
parent
0ca8542329
commit
e9b2af91cf
@ -987,9 +987,10 @@ if selected_platform in platform_list:
|
||||
# Check for the existence of headers
|
||||
conf = Configure(env)
|
||||
if "check_c_headers" in env:
|
||||
for header in env["check_c_headers"]:
|
||||
if conf.CheckCHeader(header[0]):
|
||||
env.AppendUnique(CPPDEFINES=[header[1]])
|
||||
headers = env["check_c_headers"]
|
||||
for header in headers:
|
||||
if conf.CheckCHeader(header):
|
||||
env.AppendUnique(CPPDEFINES=[headers[header]])
|
||||
|
||||
elif selected_platform != "":
|
||||
if selected_platform == "list":
|
||||
|
@ -4,4 +4,4 @@ Import("env")
|
||||
|
||||
env.add_source_files(env.drivers_sources, "*.cpp")
|
||||
|
||||
env["check_c_headers"] = [["mntent.h", "HAVE_MNTENT"]]
|
||||
env["check_c_headers"] = {"mntent.h": "HAVE_MNTENT"}
|
||||
|
Loading…
Reference in New Issue
Block a user