From e98f5a53ad8ace968c373c2931b15c1f022b13c1 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sat, 19 Jun 2021 05:05:58 +0200 Subject: [PATCH] Use double-sided material for RayCast3D This makes RayCast3Ds visible if the camera is fully inside one (e.g. a RayCast3d parented to the current Camera3D). --- scene/3d/ray_cast_3d.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index db841101e50..dfab3d4a173 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -419,6 +419,8 @@ void RayCast3D::_update_debug_shape_material(bool p_check_collision) { debug_material = material; material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); + // Use double-sided rendering so that the RayCast can be seen if the camera is inside. + material->set_cull_mode(BaseMaterial3D::CULL_DISABLED); material->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA); }