Use double-sided material for RayCast3D

This makes RayCast3Ds visible if the camera is fully inside one
(e.g. a RayCast3d parented to the current Camera3D).
This commit is contained in:
Hugo Locurcio 2021-06-19 05:05:58 +02:00
parent a9c53fa599
commit e98f5a53ad
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@ -419,6 +419,8 @@ void RayCast3D::_update_debug_shape_material(bool p_check_collision) {
debug_material = material;
material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
// Use double-sided rendering so that the RayCast can be seen if the camera is inside.
material->set_cull_mode(BaseMaterial3D::CULL_DISABLED);
material->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA);
}