Merge pull request #94477 from RedMser/typos-batch-1

Fix various typos
This commit is contained in:
Rémi Verschelde 2024-08-28 00:12:12 +02:00
commit e98aaf1caa
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GPG Key ID: C3336907360768E1
9 changed files with 15 additions and 15 deletions

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@ -1772,7 +1772,7 @@
<param index="0" name="window_id" type="int" />
<param index="1" name="parent_window_id" type="int" />
<description>
Sets window transient parent. Transient window is will be destroyed with its transient parent and will return focus to their parent when closed. The transient window is displayed on top of a non-exclusive full-screen parent window. Transient windows can't enter full-screen mode.
Sets window transient parent. Transient window will be destroyed with its transient parent and will return focus to their parent when closed. The transient window is displayed on top of a non-exclusive full-screen parent window. Transient windows can't enter full-screen mode.
[b]Note:[/b] It's recommended to change this value using [member Window.transient] instead.
[b]Note:[/b] The behavior might be different depending on the platform.
</description>

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@ -4,7 +4,7 @@
A singleton that manages the unique identifiers of all resources within a project.
</brief_description>
<description>
Resource UIDs (Unique IDentifiers) allow the engine to keep references between resources intact, even if files can renamed or moved. They can be accessed with [code]uid://[/code].
Resource UIDs (Unique IDentifiers) allow the engine to keep references between resources intact, even if files are renamed or moved. They can be accessed with [code]uid://[/code].
[ResourceUID] keeps track of all registered resource UIDs in a project, generates new UIDs, and converts between their string and integer representations.
</description>
<tutorials>

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@ -134,7 +134,7 @@
<param index="1" name="polygon_index" type="int" />
<param index="2" name="one_way_margin" type="float" />
<description>
Enables/disables one-way collisions on the polygon at index [param polygon_index] for TileSet physics layer with index [param layer_id].
Sets the one-way margin (for one-way platforms) of the polygon at index [param polygon_index] for TileSet physics layer with index [param layer_id].
</description>
</method>
<method name="set_collision_polygon_points">

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@ -73,7 +73,7 @@ const bool EditorBuildProfile::build_option_disabled_by_default[BUILD_OPTION_MAX
false, // TEXT_SERVER_COMPLEX
false, // DYNAMIC_FONTS
false, // WOFF2_FONTS
false, // GRPAHITE_FONTS
false, // GRAPHITE_FONTS
false, // MSDFGEN
};
@ -91,7 +91,7 @@ const bool EditorBuildProfile::build_option_disable_values[BUILD_OPTION_MAX] = {
false, // TEXT_SERVER_COMPLEX
false, // DYNAMIC_FONTS
false, // WOFF2_FONTS
false, // GRPAHITE_FONTS
false, // GRAPHITE_FONTS
false, // MSDFGEN
};
@ -108,7 +108,7 @@ const EditorBuildProfile::BuildOptionCategory EditorBuildProfile::build_option_c
BUILD_OPTION_CATEGORY_TEXT_SERVER, // TEXT_SERVER_COMPLEX
BUILD_OPTION_CATEGORY_TEXT_SERVER, // DYNAMIC_FONTS
BUILD_OPTION_CATEGORY_TEXT_SERVER, // WOFF2_FONTS
BUILD_OPTION_CATEGORY_TEXT_SERVER, // GRPAHITE_FONTS
BUILD_OPTION_CATEGORY_TEXT_SERVER, // GRAPHITE_FONTS
BUILD_OPTION_CATEGORY_TEXT_SERVER, // MSDFGEN
};
@ -345,7 +345,7 @@ void EditorBuildProfile::_bind_methods() {
BIND_ENUM_CONSTANT(BUILD_OPTION_TEXT_SERVER_ADVANCED);
BIND_ENUM_CONSTANT(BUILD_OPTION_DYNAMIC_FONTS);
BIND_ENUM_CONSTANT(BUILD_OPTION_WOFF2_FONTS);
BIND_ENUM_CONSTANT(BUILD_OPTION_GRPAHITE_FONTS);
BIND_ENUM_CONSTANT(BUILD_OPTION_GRAPHITE_FONTS);
BIND_ENUM_CONSTANT(BUILD_OPTION_MSDFGEN);
BIND_ENUM_CONSTANT(BUILD_OPTION_MAX);

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@ -57,7 +57,7 @@ public:
BUILD_OPTION_TEXT_SERVER_ADVANCED,
BUILD_OPTION_DYNAMIC_FONTS,
BUILD_OPTION_WOFF2_FONTS,
BUILD_OPTION_GRPAHITE_FONTS,
BUILD_OPTION_GRAPHITE_FONTS,
BUILD_OPTION_MSDFGEN,
BUILD_OPTION_MAX,
};

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@ -55,7 +55,7 @@ class EditorSyntaxHighlighter : public SyntaxHighlighter {
GDCLASS(EditorSyntaxHighlighter, SyntaxHighlighter)
private:
Ref<RefCounted> edited_resourse;
Ref<RefCounted> edited_resource;
protected:
static void _bind_methods();
@ -67,8 +67,8 @@ public:
virtual String _get_name() const;
virtual PackedStringArray _get_supported_languages() const;
void _set_edited_resource(const Ref<Resource> &p_res) { edited_resourse = p_res; }
Ref<RefCounted> _get_edited_resource() { return edited_resourse; }
void _set_edited_resource(const Ref<Resource> &p_res) { edited_resource = p_res; }
Ref<RefCounted> _get_edited_resource() { return edited_resource; }
virtual Ref<EditorSyntaxHighlighter> _create() const;
};

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@ -1716,7 +1716,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
light_probe_buffer = rd->storage_buffer_create(sizeof(float) * 4 * 9 * probe_positions.size());
if (p_step_function) {
p_step_function(0.7, RTR("Baking lightprobes"), p_bake_userdata, true);
p_step_function(0.7, RTR("Baking light probes"), p_bake_userdata, true);
}
Vector<RD::Uniform> uniforms;

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@ -657,7 +657,7 @@ public:
return binds;
}
void replace_by(Node *p_node, bool p_keep_data = false);
void replace_by(Node *p_node, bool p_keep_groups = false);
void set_process_mode(ProcessMode p_mode);
ProcessMode get_process_mode() const;

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@ -3084,7 +3084,7 @@ RID RenderingDevice::uniform_set_create(const Vector<Uniform> &p_uniforms, RID p
ERR_FAIL_NULL_V_MSG(buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
ERR_FAIL_COND_V_MSG(buffer->size < (uint32_t)set_uniform.length, RID(),
"Uniform buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " is smaller than size of shader uniform: (" + itos(set_uniform.length) + ").");
"Uniform buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + ") is smaller than size of shader uniform: (" + itos(set_uniform.length) + ").");
if (buffer->draw_tracker != nullptr) {
draw_trackers.push_back(buffer->draw_tracker);
@ -3113,7 +3113,7 @@ RID RenderingDevice::uniform_set_create(const Vector<Uniform> &p_uniforms, RID p
// If 0, then it's sized on link time.
ERR_FAIL_COND_V_MSG(set_uniform.length > 0 && buffer->size != (uint32_t)set_uniform.length, RID(),
"Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
"Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + ") does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
if (set_uniform.writable && _buffer_make_mutable(buffer, buffer_id)) {
// The buffer must be mutable if it's used for writing.