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Batching - prevent applying final modulate on CPU when it is sent in FVF
When using modulate_fvf, final_modulate was still being applied on CPU in some circumstances, AS WELL as in the shader. This double application resulted in the wrong color. This PR prevents CPU multiplication of final_modulate when modulate_fvf is in use. It also applies an OR to the joined item flags with each item joined. This fixes a bug where a smaller FVF is used than required, resulting in incorrect colors.
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@ -1269,8 +1269,9 @@ PREAMBLE(bool)::_prefill_line(RasterizerCanvas::Item::CommandLine *p_line, FillS
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// get the baked line color
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Color col = p_line->color;
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if (multiply_final_modulate)
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if (multiply_final_modulate) {
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col *= r_fill_state.final_modulate;
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}
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BatchColor bcol;
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bcol.set(col);
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@ -1595,10 +1596,11 @@ bool C_PREAMBLE::_prefill_polygon(RasterizerCanvas::Item::CommandPolygon *p_poly
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// the modulate is always baked
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Color modulate;
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if (!use_large_verts && !use_modulate && multiply_final_modulate)
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if (multiply_final_modulate) {
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modulate = r_fill_state.final_modulate;
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else
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} else {
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modulate = Color(1, 1, 1, 1);
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}
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int old_batch_tex_id = r_fill_state.batch_tex_id;
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r_fill_state.batch_tex_id = _batch_find_or_create_tex(p_poly->texture, p_poly->normal_map, false, old_batch_tex_id);
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@ -1911,10 +1913,11 @@ bool C_PREAMBLE::_prefill_rect(RasterizerCanvas::Item::CommandRect *rect, FillSt
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Color col = rect->modulate;
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if (!use_large_verts) {
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if (multiply_final_modulate) {
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col *= r_fill_state.final_modulate;
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}
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// use_modulate and use_large_verts should have been checked in the calling prefill_item function.
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// we don't want to apply the modulate on the CPU if it is stored in the vertex format, it will
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// be applied in the shader
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if (multiply_final_modulate) {
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col *= r_fill_state.final_modulate;
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}
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// instead of doing all the texture preparation for EVERY rect,
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@ -2178,19 +2181,15 @@ PREAMBLE(bool)::prefill_joined_item(FillState &r_fill_state, int &r_command_star
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int command_count = p_item->commands.size();
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RasterizerCanvas::Item::Command *const *commands = p_item->commands.ptr();
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// checking the color for not being white makes it 92/90 times faster in the case where it is white
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bool multiply_final_modulate = false;
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if (!r_fill_state.is_single_item && (r_fill_state.final_modulate != Color(1, 1, 1, 1))) {
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multiply_final_modulate = true;
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// whether to multiply final modulate on the CPU, or pass it in the FVF and apply in the shader
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bool multiply_final_modulate = true;
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if (r_fill_state.is_single_item || bdata.use_modulate || bdata.use_large_verts) {
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multiply_final_modulate = false;
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}
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// start batch is a dummy batch (tex id -1) .. could be made more efficient
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if (!r_fill_state.curr_batch) {
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// OLD METHOD, but left dangling zero length default batches
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// r_fill_state.curr_batch = _batch_request_new();
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// r_fill_state.curr_batch->type = RasterizerStorageCommon::BT_DEFAULT;
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// r_fill_state.curr_batch->first_command = r_command_start;
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// should tex_id be set to -1? check this
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// allocate dummy batch on the stack, it should always get replaced
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// note that the rest of the structure is uninitialized, this should not matter
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@ -2644,6 +2643,9 @@ PREAMBLE(void)::join_sorted_items() {
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BItemRef *r = bdata.item_refs.request_with_grow();
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r->item = ci;
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r->final_modulate = _render_item_state.final_modulate;
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// joined item references may introduce new flags
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_render_item_state.joined_item->flags |= bdata.joined_item_batch_flags;
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}
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} // for s through sort items
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