mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 22:23:07 +00:00
Force 32 bit depth buffer for WebGL
This commit is contained in:
parent
269145a346
commit
e8d652f160
@ -5807,6 +5807,13 @@ void RasterizerStorageGLES2::initialize() {
|
||||
config.pvrtc_supported = config.extensions.has("IMG_texture_compression_pvrtc") || config.extensions.has("WEBGL_compressed_texture_pvrtc");
|
||||
config.support_npot_repeat_mipmap = config.extensions.has("GL_OES_texture_npot");
|
||||
|
||||
#ifdef JAVASCRIPT_ENABLED
|
||||
// no way of detecting 32 or 16 bit support for renderbuffer, so default to 32
|
||||
// if the implementation doesn't support 32, it should just quietly use 16 instead
|
||||
// https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/
|
||||
config.depth_buffer_internalformat = GL_DEPTH_COMPONENT;
|
||||
config.depth_type = GL_UNSIGNED_INT;
|
||||
#else
|
||||
// on mobile check for 24 bit depth support for RenderBufferStorage
|
||||
if (config.extensions.has("GL_OES_depth24")) {
|
||||
config.depth_buffer_internalformat = _DEPTH_COMPONENT24_OES;
|
||||
@ -5816,6 +5823,7 @@ void RasterizerStorageGLES2::initialize() {
|
||||
config.depth_type = GL_UNSIGNED_SHORT;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef GLES_OVER_GL
|
||||
//Manually load extensions for android and ios
|
||||
|
Loading…
Reference in New Issue
Block a user