Compatibility: Fix crash when initializing certain compressed layered textures

This commit is contained in:
BlueCube3310 2024-08-26 13:24:00 +02:00
parent e53dc80f2f
commit e8b4568900

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@ -1497,11 +1497,9 @@ void TextureStorage::_texture_set_data(RID p_texture, const Ref<Image> &p_image,
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
if (texture->target == GL_TEXTURE_2D_ARRAY) {
if (p_initialize) {
glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, w, h, texture->layers, 0,
size * texture->layers, &read[ofs]);
} else {
glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, i, 0, 0, p_layer, w, h, 1, internal_format, size, &read[ofs]);
glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, w, h, texture->layers, 0, size * texture->layers, nullptr);
}
glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, i, 0, 0, p_layer, w, h, 1, internal_format, size, &read[ofs]);
} else {
glCompressedTexImage2D(blit_target, i, internal_format, w, h, 0, size, &read[ofs]);
}