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Vulkan: Don't warn about pipelines cache if missing
It used to warn when opening a new project because no cache pre-exists, which isn't particularly helpful. Also include the rendering method in the cache filename, as it differs between Forward+ and Mobile for a same GPU.
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@ -3828,7 +3828,9 @@ bool RenderingDeviceDriverVulkan::pipeline_cache_create(const Vector<uint8_t> &p
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// Parse.
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{
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if (p_data.size() <= (int)sizeof(PipelineCacheHeader)) {
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if (p_data.is_empty()) {
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// No pre-existing cache, just create it.
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} else if (p_data.size() <= (int)sizeof(PipelineCacheHeader)) {
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WARN_PRINT("Invalid/corrupt pipelines cache.");
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} else {
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const PipelineCacheHeader *loaded_header = reinterpret_cast<const PipelineCacheHeader *>(p_data.ptr());
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@ -5091,12 +5091,12 @@ Error RenderingDevice::initialize(RenderingContextDriver *p_context, DisplayServ
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if (main_instance) {
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// Only the instance that is not a local device and is also the singleton is allowed to manage a pipeline cache.
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pipeline_cache_file_path = "user://vulkan/pipelines";
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pipeline_cache_file_path += "." + device.name.validate_filename().replace(" ", "_").to_lower();
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pipeline_cache_file_path = vformat("user://vulkan/pipelines.%s.%s",
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OS::get_singleton()->get_current_rendering_method(),
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device.name.validate_filename().replace(" ", "_").to_lower());
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if (Engine::get_singleton()->is_editor_hint()) {
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pipeline_cache_file_path += ".editor";
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}
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pipeline_cache_file_path += ".cache";
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Vector<uint8_t> cache_data = _load_pipeline_cache();
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