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AnimatedTexture: Fix crash when loaded from a thread
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19bf77f666
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@ -270,13 +270,18 @@ void AnimatedTexture::_bind_methods() {
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BIND_CONSTANT(MAX_FRAMES);
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}
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void AnimatedTexture::_finish_non_thread_safe_setup() {
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RenderingServer::get_singleton()->connect("frame_pre_draw", callable_mp(this, &AnimatedTexture::_update_proxy));
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}
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AnimatedTexture::AnimatedTexture() {
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//proxy = RS::get_singleton()->texture_create();
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proxy_ph = RS::get_singleton()->texture_2d_placeholder_create();
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proxy = RS::get_singleton()->texture_proxy_create(proxy_ph);
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RenderingServer::get_singleton()->texture_set_force_redraw_if_visible(proxy, true);
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RenderingServer::get_singleton()->connect("frame_pre_draw", callable_mp(this, &AnimatedTexture::_update_proxy));
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MessageQueue::get_main_singleton()->push_callable(callable_mp(this, &AnimatedTexture::_finish_non_thread_safe_setup));
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}
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AnimatedTexture::~AnimatedTexture() {
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@ -65,6 +65,7 @@ private:
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uint64_t prev_ticks = 0;
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void _update_proxy();
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void _finish_non_thread_safe_setup();
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protected:
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static void _bind_methods();
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