Merge pull request #70904 from huangjiaminhhh/master

Fix for navmesh baking when parsing StaticBody colliders
This commit is contained in:
Rémi Verschelde 2023-01-12 22:24:37 +01:00 committed by GitHub
commit e62f57f51d
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -207,11 +207,11 @@ void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_trans
List<uint32_t> shape_owners;
static_body->get_shape_owners(&shape_owners);
for (uint32_t shape_owner : shape_owners) {
if (static_body->is_shape_owner_disabled(shape_owner)) {
continue;
}
const int shape_count = static_body->shape_owner_get_shape_count(shape_owner);
for (int i = 0; i < shape_count; i++) {
if (static_body->is_shape_owner_disabled(i)) {
continue;
}
Ref<Shape3D> s = static_body->shape_owner_get_shape(shape_owner, i);
if (s.is_null()) {
continue;