Make detach script non-destructive operation

Fix detach script not returning script's property values on undo.
This commit is contained in:
aXu-AP 2024-09-10 10:19:17 +03:00
parent 21249950da
commit e4db0bca73

View File

@ -742,6 +742,14 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
if (existing != empty) {
undo_redo->add_do_method(n, "set_script", empty);
undo_redo->add_undo_method(n, "set_script", existing);
List<PropertyInfo> properties;
n->get_property_list(&properties);
for (const PropertyInfo &property : properties) {
if (property.usage & (PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR)) {
undo_redo->add_undo_property(n, property.name, n->get(property.name));
}
}
}
}