Fixed a bug within sprite.cpp that caused nan values to appear when a texture had zero area

This commit is contained in:
Tyler Greenwood 2019-12-10 11:23:30 -05:00 committed by Rémi Verschelde
parent d4601776db
commit e4a0abdd93

View File

@ -315,6 +315,9 @@ bool Sprite::is_pixel_opaque(const Point2 &p_point) const {
if (texture.is_null())
return false;
if (texture->get_size().width == 0 || texture->get_size().height == 0)
return false;
Rect2 src_rect, dst_rect;
bool filter_clip;
_get_rects(src_rect, dst_rect, filter_clip);