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@ -397,26 +397,29 @@ float map_ninepatch_axis(float pixel, float draw_size, float tex_pixel_size, flo
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draw_center--;
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}
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if (np_repeat == 0) { //stretch
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//convert to ratio
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// np_repeat is passed as uniform using NinePatchRect::AxisStretchMode enum.
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if (np_repeat == 0) { // Stretch.
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// Convert to ratio.
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float ratio = (pixel - screen_margin_begin) / (draw_size - screen_margin_begin - screen_margin_end);
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//scale to source texture
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// Scale to source texture.
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return (margin_begin + ratio * (tex_size - margin_begin - margin_end)) * tex_pixel_size;
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} else if (np_repeat == 1) { //tile
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//convert to ratio
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} else if (np_repeat == 1) { // Tile.
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// Convert to offset.
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float ofs = mod((pixel - screen_margin_begin), tex_size - margin_begin - margin_end);
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//scale to source texture
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// Scale to source texture.
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return (margin_begin + ofs) * tex_pixel_size;
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} else if (np_repeat == 2) { //tile fit
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//convert to ratio
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} else if (np_repeat == 2) { // Tile Fit.
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// Calculate scale.
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float src_area = draw_size - screen_margin_begin - screen_margin_end;
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float dst_area = tex_size - margin_begin - margin_end;
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float scale = max(1.0, floor(src_area / max(dst_area, 0.0000001) + 0.5));
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//convert to ratio
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// Convert to ratio.
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float ratio = (pixel - screen_margin_begin) / src_area;
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ratio = mod(ratio * scale, 1.0);
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// Scale to source texture.
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return (margin_begin + ratio * dst_area) * tex_pixel_size;
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} else { // Shouldn't happen, but silences compiler warning.
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return 0;
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}
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}
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}
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