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[3.x] Bounds fixes in TextureAtlas
import
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@ -105,7 +105,7 @@ void EditorAtlasPacker::chart_pack(Vector<Chart> &charts, int &r_width, int &r_h
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Ref<BitMap> src_bitmap;
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src_bitmap.instance();
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src_bitmap->create(aabb.size / divide_by);
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src_bitmap->create(Size2(Math::ceil(aabb.size.x / (real_t)divide_by), Math::ceil(aabb.size.y / (real_t)divide_by)));
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int w = src_bitmap->get_size().width;
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int h = src_bitmap->get_size().height;
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@ -96,7 +96,8 @@ Error ResourceImporterTextureAtlas::import(const String &p_source_file, const St
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return OK;
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}
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static void _plot_triangle(Vector2 *vertices, const Vector2 &p_offset, bool p_transposed, Ref<Image> p_image, const Ref<Image> &p_src_image) {
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// FIXME: Rasterization has issues, see https://github.com/godotengine/godot/issues/68350#issuecomment-1305610290
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static void _plot_triangle(Vector2 *p_vertices, const Vector2 &p_offset, bool p_transposed, Ref<Image> p_image, const Ref<Image> &p_src_image) {
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int width = p_image->get_width();
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int height = p_image->get_height();
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int src_width = p_src_image->get_width();
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@ -106,8 +107,8 @@ static void _plot_triangle(Vector2 *vertices, const Vector2 &p_offset, bool p_tr
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int y[3];
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for (int j = 0; j < 3; j++) {
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x[j] = vertices[j].x;
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y[j] = vertices[j].y;
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x[j] = p_vertices[j].x;
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y[j] = p_vertices[j].y;
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}
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// sort the points vertically
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@ -129,7 +130,7 @@ static void _plot_triangle(Vector2 *vertices, const Vector2 &p_offset, bool p_tr
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double dx_low = double(x[2] - x[1]) / (y[2] - y[1] + 1);
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double xf = x[0];
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double xt = x[0] + dx_upper; // if y[0] == y[1], special case
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int max_y = MIN(y[2], height - p_offset.y - 1);
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int max_y = MIN(y[2], p_transposed ? (width - p_offset.x - 1) : (height - p_offset.y - 1));
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for (int yi = y[0]; yi < max_y; yi++) {
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if (yi >= 0) {
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for (int xi = (xf > 0 ? int(xf) : 0); xi < (xt <= src_width ? xt : src_width); xi++) {
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@ -246,7 +247,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
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Ref<BitMap> bit_map;
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bit_map.instance();
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bit_map->create_from_image_alpha(image);
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Vector<Vector<Vector2>> polygons = bit_map->clip_opaque_to_polygons(Rect2(0, 0, image->get_width(), image->get_height()));
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Vector<Vector<Vector2>> polygons = bit_map->clip_opaque_to_polygons(Rect2(Vector2(), image->get_size()));
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for (int j = 0; j < polygons.size(); j++) {
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EditorAtlasPacker::Chart chart;
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