Remove useless isFirstEntry and useless source.Append("else ")

This commit is contained in:
Gaoyao Massimo Hu 2024-05-14 00:51:04 +01:00
parent 557f63d037
commit e3270113ca
No known key found for this signature in database
GPG Key ID: E3A9EE580E0CB24C
10 changed files with 276 additions and 301 deletions

View File

@ -33,15 +33,15 @@ partial class AllReadOnly
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.ReadOnlyAutoProperty);
return true;
}
else if (name == PropertyName.ReadOnlyProperty) {
if (name == PropertyName.ReadOnlyProperty) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.ReadOnlyProperty);
return true;
}
else if (name == PropertyName.InitOnlyAutoProperty) {
if (name == PropertyName.InitOnlyAutoProperty) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.InitOnlyAutoProperty);
return true;
}
else if (name == PropertyName.ReadOnlyField) {
if (name == PropertyName.ReadOnlyField) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.ReadOnlyField);
return true;
}

View File

@ -25,7 +25,7 @@ partial class AllWriteOnly
this.WriteOnlyProperty = global::Godot.NativeInterop.VariantUtils.ConvertTo<bool>(value);
return true;
}
else if (name == PropertyName._writeOnlyBackingField) {
if (name == PropertyName._writeOnlyBackingField) {
this._writeOnlyBackingField = global::Godot.NativeInterop.VariantUtils.ConvertTo<bool>(value);
return true;
}

View File

@ -257,239 +257,239 @@ partial class ExportedFields
this._fieldBoolean = global::Godot.NativeInterop.VariantUtils.ConvertTo<bool>(value);
return true;
}
else if (name == PropertyName._fieldChar) {
if (name == PropertyName._fieldChar) {
this._fieldChar = global::Godot.NativeInterop.VariantUtils.ConvertTo<char>(value);
return true;
}
else if (name == PropertyName._fieldSByte) {
if (name == PropertyName._fieldSByte) {
this._fieldSByte = global::Godot.NativeInterop.VariantUtils.ConvertTo<sbyte>(value);
return true;
}
else if (name == PropertyName._fieldInt16) {
if (name == PropertyName._fieldInt16) {
this._fieldInt16 = global::Godot.NativeInterop.VariantUtils.ConvertTo<short>(value);
return true;
}
else if (name == PropertyName._fieldInt32) {
if (name == PropertyName._fieldInt32) {
this._fieldInt32 = global::Godot.NativeInterop.VariantUtils.ConvertTo<int>(value);
return true;
}
else if (name == PropertyName._fieldInt64) {
if (name == PropertyName._fieldInt64) {
this._fieldInt64 = global::Godot.NativeInterop.VariantUtils.ConvertTo<long>(value);
return true;
}
else if (name == PropertyName._fieldByte) {
if (name == PropertyName._fieldByte) {
this._fieldByte = global::Godot.NativeInterop.VariantUtils.ConvertTo<byte>(value);
return true;
}
else if (name == PropertyName._fieldUInt16) {
if (name == PropertyName._fieldUInt16) {
this._fieldUInt16 = global::Godot.NativeInterop.VariantUtils.ConvertTo<ushort>(value);
return true;
}
else if (name == PropertyName._fieldUInt32) {
if (name == PropertyName._fieldUInt32) {
this._fieldUInt32 = global::Godot.NativeInterop.VariantUtils.ConvertTo<uint>(value);
return true;
}
else if (name == PropertyName._fieldUInt64) {
if (name == PropertyName._fieldUInt64) {
this._fieldUInt64 = global::Godot.NativeInterop.VariantUtils.ConvertTo<ulong>(value);
return true;
}
else if (name == PropertyName._fieldSingle) {
if (name == PropertyName._fieldSingle) {
this._fieldSingle = global::Godot.NativeInterop.VariantUtils.ConvertTo<float>(value);
return true;
}
else if (name == PropertyName._fieldDouble) {
if (name == PropertyName._fieldDouble) {
this._fieldDouble = global::Godot.NativeInterop.VariantUtils.ConvertTo<double>(value);
return true;
}
else if (name == PropertyName._fieldString) {
if (name == PropertyName._fieldString) {
this._fieldString = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
return true;
}
else if (name == PropertyName._fieldVector2) {
if (name == PropertyName._fieldVector2) {
this._fieldVector2 = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector2>(value);
return true;
}
else if (name == PropertyName._fieldVector2I) {
if (name == PropertyName._fieldVector2I) {
this._fieldVector2I = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector2I>(value);
return true;
}
else if (name == PropertyName._fieldRect2) {
if (name == PropertyName._fieldRect2) {
this._fieldRect2 = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Rect2>(value);
return true;
}
else if (name == PropertyName._fieldRect2I) {
if (name == PropertyName._fieldRect2I) {
this._fieldRect2I = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Rect2I>(value);
return true;
}
else if (name == PropertyName._fieldTransform2D) {
if (name == PropertyName._fieldTransform2D) {
this._fieldTransform2D = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Transform2D>(value);
return true;
}
else if (name == PropertyName._fieldVector3) {
if (name == PropertyName._fieldVector3) {
this._fieldVector3 = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector3>(value);
return true;
}
else if (name == PropertyName._fieldVector3I) {
if (name == PropertyName._fieldVector3I) {
this._fieldVector3I = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector3I>(value);
return true;
}
else if (name == PropertyName._fieldBasis) {
if (name == PropertyName._fieldBasis) {
this._fieldBasis = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Basis>(value);
return true;
}
else if (name == PropertyName._fieldQuaternion) {
if (name == PropertyName._fieldQuaternion) {
this._fieldQuaternion = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Quaternion>(value);
return true;
}
else if (name == PropertyName._fieldTransform3D) {
if (name == PropertyName._fieldTransform3D) {
this._fieldTransform3D = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Transform3D>(value);
return true;
}
else if (name == PropertyName._fieldVector4) {
if (name == PropertyName._fieldVector4) {
this._fieldVector4 = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector4>(value);
return true;
}
else if (name == PropertyName._fieldVector4I) {
if (name == PropertyName._fieldVector4I) {
this._fieldVector4I = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector4I>(value);
return true;
}
else if (name == PropertyName._fieldProjection) {
if (name == PropertyName._fieldProjection) {
this._fieldProjection = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Projection>(value);
return true;
}
else if (name == PropertyName._fieldAabb) {
if (name == PropertyName._fieldAabb) {
this._fieldAabb = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Aabb>(value);
return true;
}
else if (name == PropertyName._fieldColor) {
if (name == PropertyName._fieldColor) {
this._fieldColor = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Color>(value);
return true;
}
else if (name == PropertyName._fieldPlane) {
if (name == PropertyName._fieldPlane) {
this._fieldPlane = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Plane>(value);
return true;
}
else if (name == PropertyName._fieldCallable) {
if (name == PropertyName._fieldCallable) {
this._fieldCallable = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Callable>(value);
return true;
}
else if (name == PropertyName._fieldSignal) {
if (name == PropertyName._fieldSignal) {
this._fieldSignal = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Signal>(value);
return true;
}
else if (name == PropertyName._fieldEnum) {
if (name == PropertyName._fieldEnum) {
this._fieldEnum = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::ExportedFields.MyEnum>(value);
return true;
}
else if (name == PropertyName._fieldFlagsEnum) {
if (name == PropertyName._fieldFlagsEnum) {
this._fieldFlagsEnum = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::ExportedFields.MyFlagsEnum>(value);
return true;
}
else if (name == PropertyName._fieldByteArray) {
if (name == PropertyName._fieldByteArray) {
this._fieldByteArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<byte[]>(value);
return true;
}
else if (name == PropertyName._fieldInt32Array) {
if (name == PropertyName._fieldInt32Array) {
this._fieldInt32Array = global::Godot.NativeInterop.VariantUtils.ConvertTo<int[]>(value);
return true;
}
else if (name == PropertyName._fieldInt64Array) {
if (name == PropertyName._fieldInt64Array) {
this._fieldInt64Array = global::Godot.NativeInterop.VariantUtils.ConvertTo<long[]>(value);
return true;
}
else if (name == PropertyName._fieldSingleArray) {
if (name == PropertyName._fieldSingleArray) {
this._fieldSingleArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<float[]>(value);
return true;
}
else if (name == PropertyName._fieldDoubleArray) {
if (name == PropertyName._fieldDoubleArray) {
this._fieldDoubleArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<double[]>(value);
return true;
}
else if (name == PropertyName._fieldStringArray) {
if (name == PropertyName._fieldStringArray) {
this._fieldStringArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<string[]>(value);
return true;
}
else if (name == PropertyName._fieldStringArrayEnum) {
if (name == PropertyName._fieldStringArrayEnum) {
this._fieldStringArrayEnum = global::Godot.NativeInterop.VariantUtils.ConvertTo<string[]>(value);
return true;
}
else if (name == PropertyName._fieldVector2Array) {
if (name == PropertyName._fieldVector2Array) {
this._fieldVector2Array = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector2[]>(value);
return true;
}
else if (name == PropertyName._fieldVector3Array) {
if (name == PropertyName._fieldVector3Array) {
this._fieldVector3Array = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector3[]>(value);
return true;
}
else if (name == PropertyName._fieldColorArray) {
if (name == PropertyName._fieldColorArray) {
this._fieldColorArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Color[]>(value);
return true;
}
else if (name == PropertyName._fieldGodotObjectOrDerivedArray) {
if (name == PropertyName._fieldGodotObjectOrDerivedArray) {
this._fieldGodotObjectOrDerivedArray = global::Godot.NativeInterop.VariantUtils.ConvertToSystemArrayOfGodotObject<global::Godot.GodotObject>(value);
return true;
}
else if (name == PropertyName._fieldStringNameArray) {
if (name == PropertyName._fieldStringNameArray) {
this._fieldStringNameArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.StringName[]>(value);
return true;
}
else if (name == PropertyName._fieldNodePathArray) {
if (name == PropertyName._fieldNodePathArray) {
this._fieldNodePathArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.NodePath[]>(value);
return true;
}
else if (name == PropertyName._fieldRidArray) {
if (name == PropertyName._fieldRidArray) {
this._fieldRidArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Rid[]>(value);
return true;
}
else if (name == PropertyName._fieldEmptyInt32Array) {
if (name == PropertyName._fieldEmptyInt32Array) {
this._fieldEmptyInt32Array = global::Godot.NativeInterop.VariantUtils.ConvertTo<int[]>(value);
return true;
}
else if (name == PropertyName._fieldArrayFromList) {
if (name == PropertyName._fieldArrayFromList) {
this._fieldArrayFromList = global::Godot.NativeInterop.VariantUtils.ConvertTo<int[]>(value);
return true;
}
else if (name == PropertyName._fieldVariant) {
if (name == PropertyName._fieldVariant) {
this._fieldVariant = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Variant>(value);
return true;
}
else if (name == PropertyName._fieldGodotObjectOrDerived) {
if (name == PropertyName._fieldGodotObjectOrDerived) {
this._fieldGodotObjectOrDerived = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.GodotObject>(value);
return true;
}
else if (name == PropertyName._fieldGodotResourceTexture) {
if (name == PropertyName._fieldGodotResourceTexture) {
this._fieldGodotResourceTexture = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Texture>(value);
return true;
}
else if (name == PropertyName._fieldStringName) {
if (name == PropertyName._fieldStringName) {
this._fieldStringName = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.StringName>(value);
return true;
}
else if (name == PropertyName._fieldNodePath) {
if (name == PropertyName._fieldNodePath) {
this._fieldNodePath = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.NodePath>(value);
return true;
}
else if (name == PropertyName._fieldRid) {
if (name == PropertyName._fieldRid) {
this._fieldRid = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Rid>(value);
return true;
}
else if (name == PropertyName._fieldGodotDictionary) {
if (name == PropertyName._fieldGodotDictionary) {
this._fieldGodotDictionary = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Collections.Dictionary>(value);
return true;
}
else if (name == PropertyName._fieldGodotArray) {
if (name == PropertyName._fieldGodotArray) {
this._fieldGodotArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Collections.Array>(value);
return true;
}
else if (name == PropertyName._fieldGodotGenericDictionary) {
if (name == PropertyName._fieldGodotGenericDictionary) {
this._fieldGodotGenericDictionary = global::Godot.NativeInterop.VariantUtils.ConvertToDictionary<string, bool>(value);
return true;
}
else if (name == PropertyName._fieldGodotGenericArray) {
if (name == PropertyName._fieldGodotGenericArray) {
this._fieldGodotGenericArray = global::Godot.NativeInterop.VariantUtils.ConvertToArray<int>(value);
return true;
}
else if (name == PropertyName._fieldEmptyInt64Array) {
if (name == PropertyName._fieldEmptyInt64Array) {
this._fieldEmptyInt64Array = global::Godot.NativeInterop.VariantUtils.ConvertTo<long[]>(value);
return true;
}
@ -503,239 +503,239 @@ partial class ExportedFields
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<bool>(this._fieldBoolean);
return true;
}
else if (name == PropertyName._fieldChar) {
if (name == PropertyName._fieldChar) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<char>(this._fieldChar);
return true;
}
else if (name == PropertyName._fieldSByte) {
if (name == PropertyName._fieldSByte) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<sbyte>(this._fieldSByte);
return true;
}
else if (name == PropertyName._fieldInt16) {
if (name == PropertyName._fieldInt16) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<short>(this._fieldInt16);
return true;
}
else if (name == PropertyName._fieldInt32) {
if (name == PropertyName._fieldInt32) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<int>(this._fieldInt32);
return true;
}
else if (name == PropertyName._fieldInt64) {
if (name == PropertyName._fieldInt64) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<long>(this._fieldInt64);
return true;
}
else if (name == PropertyName._fieldByte) {
if (name == PropertyName._fieldByte) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<byte>(this._fieldByte);
return true;
}
else if (name == PropertyName._fieldUInt16) {
if (name == PropertyName._fieldUInt16) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<ushort>(this._fieldUInt16);
return true;
}
else if (name == PropertyName._fieldUInt32) {
if (name == PropertyName._fieldUInt32) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<uint>(this._fieldUInt32);
return true;
}
else if (name == PropertyName._fieldUInt64) {
if (name == PropertyName._fieldUInt64) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<ulong>(this._fieldUInt64);
return true;
}
else if (name == PropertyName._fieldSingle) {
if (name == PropertyName._fieldSingle) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<float>(this._fieldSingle);
return true;
}
else if (name == PropertyName._fieldDouble) {
if (name == PropertyName._fieldDouble) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<double>(this._fieldDouble);
return true;
}
else if (name == PropertyName._fieldString) {
if (name == PropertyName._fieldString) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this._fieldString);
return true;
}
else if (name == PropertyName._fieldVector2) {
if (name == PropertyName._fieldVector2) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector2>(this._fieldVector2);
return true;
}
else if (name == PropertyName._fieldVector2I) {
if (name == PropertyName._fieldVector2I) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector2I>(this._fieldVector2I);
return true;
}
else if (name == PropertyName._fieldRect2) {
if (name == PropertyName._fieldRect2) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Rect2>(this._fieldRect2);
return true;
}
else if (name == PropertyName._fieldRect2I) {
if (name == PropertyName._fieldRect2I) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Rect2I>(this._fieldRect2I);
return true;
}
else if (name == PropertyName._fieldTransform2D) {
if (name == PropertyName._fieldTransform2D) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Transform2D>(this._fieldTransform2D);
return true;
}
else if (name == PropertyName._fieldVector3) {
if (name == PropertyName._fieldVector3) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector3>(this._fieldVector3);
return true;
}
else if (name == PropertyName._fieldVector3I) {
if (name == PropertyName._fieldVector3I) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector3I>(this._fieldVector3I);
return true;
}
else if (name == PropertyName._fieldBasis) {
if (name == PropertyName._fieldBasis) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Basis>(this._fieldBasis);
return true;
}
else if (name == PropertyName._fieldQuaternion) {
if (name == PropertyName._fieldQuaternion) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Quaternion>(this._fieldQuaternion);
return true;
}
else if (name == PropertyName._fieldTransform3D) {
if (name == PropertyName._fieldTransform3D) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Transform3D>(this._fieldTransform3D);
return true;
}
else if (name == PropertyName._fieldVector4) {
if (name == PropertyName._fieldVector4) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector4>(this._fieldVector4);
return true;
}
else if (name == PropertyName._fieldVector4I) {
if (name == PropertyName._fieldVector4I) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector4I>(this._fieldVector4I);
return true;
}
else if (name == PropertyName._fieldProjection) {
if (name == PropertyName._fieldProjection) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Projection>(this._fieldProjection);
return true;
}
else if (name == PropertyName._fieldAabb) {
if (name == PropertyName._fieldAabb) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Aabb>(this._fieldAabb);
return true;
}
else if (name == PropertyName._fieldColor) {
if (name == PropertyName._fieldColor) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Color>(this._fieldColor);
return true;
}
else if (name == PropertyName._fieldPlane) {
if (name == PropertyName._fieldPlane) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Plane>(this._fieldPlane);
return true;
}
else if (name == PropertyName._fieldCallable) {
if (name == PropertyName._fieldCallable) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Callable>(this._fieldCallable);
return true;
}
else if (name == PropertyName._fieldSignal) {
if (name == PropertyName._fieldSignal) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Signal>(this._fieldSignal);
return true;
}
else if (name == PropertyName._fieldEnum) {
if (name == PropertyName._fieldEnum) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::ExportedFields.MyEnum>(this._fieldEnum);
return true;
}
else if (name == PropertyName._fieldFlagsEnum) {
if (name == PropertyName._fieldFlagsEnum) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::ExportedFields.MyFlagsEnum>(this._fieldFlagsEnum);
return true;
}
else if (name == PropertyName._fieldByteArray) {
if (name == PropertyName._fieldByteArray) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<byte[]>(this._fieldByteArray);
return true;
}
else if (name == PropertyName._fieldInt32Array) {
if (name == PropertyName._fieldInt32Array) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<int[]>(this._fieldInt32Array);
return true;
}
else if (name == PropertyName._fieldInt64Array) {
if (name == PropertyName._fieldInt64Array) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<long[]>(this._fieldInt64Array);
return true;
}
else if (name == PropertyName._fieldSingleArray) {
if (name == PropertyName._fieldSingleArray) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<float[]>(this._fieldSingleArray);
return true;
}
else if (name == PropertyName._fieldDoubleArray) {
if (name == PropertyName._fieldDoubleArray) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<double[]>(this._fieldDoubleArray);
return true;
}
else if (name == PropertyName._fieldStringArray) {
if (name == PropertyName._fieldStringArray) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string[]>(this._fieldStringArray);
return true;
}
else if (name == PropertyName._fieldStringArrayEnum) {
if (name == PropertyName._fieldStringArrayEnum) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string[]>(this._fieldStringArrayEnum);
return true;
}
else if (name == PropertyName._fieldVector2Array) {
if (name == PropertyName._fieldVector2Array) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector2[]>(this._fieldVector2Array);
return true;
}
else if (name == PropertyName._fieldVector3Array) {
if (name == PropertyName._fieldVector3Array) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector3[]>(this._fieldVector3Array);
return true;
}
else if (name == PropertyName._fieldColorArray) {
if (name == PropertyName._fieldColorArray) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Color[]>(this._fieldColorArray);
return true;
}
else if (name == PropertyName._fieldGodotObjectOrDerivedArray) {
if (name == PropertyName._fieldGodotObjectOrDerivedArray) {
value = global::Godot.NativeInterop.VariantUtils.CreateFromSystemArrayOfGodotObject(this._fieldGodotObjectOrDerivedArray);
return true;
}
else if (name == PropertyName._fieldStringNameArray) {
if (name == PropertyName._fieldStringNameArray) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.StringName[]>(this._fieldStringNameArray);
return true;
}
else if (name == PropertyName._fieldNodePathArray) {
if (name == PropertyName._fieldNodePathArray) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.NodePath[]>(this._fieldNodePathArray);
return true;
}
else if (name == PropertyName._fieldRidArray) {
if (name == PropertyName._fieldRidArray) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Rid[]>(this._fieldRidArray);
return true;
}
else if (name == PropertyName._fieldEmptyInt32Array) {
if (name == PropertyName._fieldEmptyInt32Array) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<int[]>(this._fieldEmptyInt32Array);
return true;
}
else if (name == PropertyName._fieldArrayFromList) {
if (name == PropertyName._fieldArrayFromList) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<int[]>(this._fieldArrayFromList);
return true;
}
else if (name == PropertyName._fieldVariant) {
if (name == PropertyName._fieldVariant) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Variant>(this._fieldVariant);
return true;
}
else if (name == PropertyName._fieldGodotObjectOrDerived) {
if (name == PropertyName._fieldGodotObjectOrDerived) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.GodotObject>(this._fieldGodotObjectOrDerived);
return true;
}
else if (name == PropertyName._fieldGodotResourceTexture) {
if (name == PropertyName._fieldGodotResourceTexture) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Texture>(this._fieldGodotResourceTexture);
return true;
}
else if (name == PropertyName._fieldStringName) {
if (name == PropertyName._fieldStringName) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.StringName>(this._fieldStringName);
return true;
}
else if (name == PropertyName._fieldNodePath) {
if (name == PropertyName._fieldNodePath) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.NodePath>(this._fieldNodePath);
return true;
}
else if (name == PropertyName._fieldRid) {
if (name == PropertyName._fieldRid) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Rid>(this._fieldRid);
return true;
}
else if (name == PropertyName._fieldGodotDictionary) {
if (name == PropertyName._fieldGodotDictionary) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Collections.Dictionary>(this._fieldGodotDictionary);
return true;
}
else if (name == PropertyName._fieldGodotArray) {
if (name == PropertyName._fieldGodotArray) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Collections.Array>(this._fieldGodotArray);
return true;
}
else if (name == PropertyName._fieldGodotGenericDictionary) {
if (name == PropertyName._fieldGodotGenericDictionary) {
value = global::Godot.NativeInterop.VariantUtils.CreateFromDictionary(this._fieldGodotGenericDictionary);
return true;
}
else if (name == PropertyName._fieldGodotGenericArray) {
if (name == PropertyName._fieldGodotGenericArray) {
value = global::Godot.NativeInterop.VariantUtils.CreateFromArray(this._fieldGodotGenericArray);
return true;
}
else if (name == PropertyName._fieldEmptyInt64Array) {
if (name == PropertyName._fieldEmptyInt64Array) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<long[]>(this._fieldEmptyInt64Array);
return true;
}

View File

@ -293,275 +293,275 @@ partial class ExportedProperties
this.NotGenerateComplexLamdaProperty = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
return true;
}
else if (name == PropertyName.NotGenerateLamdaNoFieldProperty) {
if (name == PropertyName.NotGenerateLamdaNoFieldProperty) {
this.NotGenerateLamdaNoFieldProperty = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
return true;
}
else if (name == PropertyName.NotGenerateComplexReturnProperty) {
if (name == PropertyName.NotGenerateComplexReturnProperty) {
this.NotGenerateComplexReturnProperty = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
return true;
}
else if (name == PropertyName.NotGenerateReturnsProperty) {
if (name == PropertyName.NotGenerateReturnsProperty) {
this.NotGenerateReturnsProperty = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
return true;
}
else if (name == PropertyName.FullPropertyString) {
if (name == PropertyName.FullPropertyString) {
this.FullPropertyString = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
return true;
}
else if (name == PropertyName.FullPropertyString_Complex) {
if (name == PropertyName.FullPropertyString_Complex) {
this.FullPropertyString_Complex = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
return true;
}
else if (name == PropertyName.LamdaPropertyString) {
if (name == PropertyName.LamdaPropertyString) {
this.LamdaPropertyString = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
return true;
}
else if (name == PropertyName.PropertyBoolean) {
if (name == PropertyName.PropertyBoolean) {
this.PropertyBoolean = global::Godot.NativeInterop.VariantUtils.ConvertTo<bool>(value);
return true;
}
else if (name == PropertyName.PropertyChar) {
if (name == PropertyName.PropertyChar) {
this.PropertyChar = global::Godot.NativeInterop.VariantUtils.ConvertTo<char>(value);
return true;
}
else if (name == PropertyName.PropertySByte) {
if (name == PropertyName.PropertySByte) {
this.PropertySByte = global::Godot.NativeInterop.VariantUtils.ConvertTo<sbyte>(value);
return true;
}
else if (name == PropertyName.PropertyInt16) {
if (name == PropertyName.PropertyInt16) {
this.PropertyInt16 = global::Godot.NativeInterop.VariantUtils.ConvertTo<short>(value);
return true;
}
else if (name == PropertyName.PropertyInt32) {
if (name == PropertyName.PropertyInt32) {
this.PropertyInt32 = global::Godot.NativeInterop.VariantUtils.ConvertTo<int>(value);
return true;
}
else if (name == PropertyName.PropertyInt64) {
if (name == PropertyName.PropertyInt64) {
this.PropertyInt64 = global::Godot.NativeInterop.VariantUtils.ConvertTo<long>(value);
return true;
}
else if (name == PropertyName.PropertyByte) {
if (name == PropertyName.PropertyByte) {
this.PropertyByte = global::Godot.NativeInterop.VariantUtils.ConvertTo<byte>(value);
return true;
}
else if (name == PropertyName.PropertyUInt16) {
if (name == PropertyName.PropertyUInt16) {
this.PropertyUInt16 = global::Godot.NativeInterop.VariantUtils.ConvertTo<ushort>(value);
return true;
}
else if (name == PropertyName.PropertyUInt32) {
if (name == PropertyName.PropertyUInt32) {
this.PropertyUInt32 = global::Godot.NativeInterop.VariantUtils.ConvertTo<uint>(value);
return true;
}
else if (name == PropertyName.PropertyUInt64) {
if (name == PropertyName.PropertyUInt64) {
this.PropertyUInt64 = global::Godot.NativeInterop.VariantUtils.ConvertTo<ulong>(value);
return true;
}
else if (name == PropertyName.PropertySingle) {
if (name == PropertyName.PropertySingle) {
this.PropertySingle = global::Godot.NativeInterop.VariantUtils.ConvertTo<float>(value);
return true;
}
else if (name == PropertyName.PropertyDouble) {
if (name == PropertyName.PropertyDouble) {
this.PropertyDouble = global::Godot.NativeInterop.VariantUtils.ConvertTo<double>(value);
return true;
}
else if (name == PropertyName.PropertyString) {
if (name == PropertyName.PropertyString) {
this.PropertyString = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
return true;
}
else if (name == PropertyName.PropertyVector2) {
if (name == PropertyName.PropertyVector2) {
this.PropertyVector2 = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector2>(value);
return true;
}
else if (name == PropertyName.PropertyVector2I) {
if (name == PropertyName.PropertyVector2I) {
this.PropertyVector2I = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector2I>(value);
return true;
}
else if (name == PropertyName.PropertyRect2) {
if (name == PropertyName.PropertyRect2) {
this.PropertyRect2 = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Rect2>(value);
return true;
}
else if (name == PropertyName.PropertyRect2I) {
if (name == PropertyName.PropertyRect2I) {
this.PropertyRect2I = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Rect2I>(value);
return true;
}
else if (name == PropertyName.PropertyTransform2D) {
if (name == PropertyName.PropertyTransform2D) {
this.PropertyTransform2D = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Transform2D>(value);
return true;
}
else if (name == PropertyName.PropertyVector3) {
if (name == PropertyName.PropertyVector3) {
this.PropertyVector3 = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector3>(value);
return true;
}
else if (name == PropertyName.PropertyVector3I) {
if (name == PropertyName.PropertyVector3I) {
this.PropertyVector3I = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector3I>(value);
return true;
}
else if (name == PropertyName.PropertyBasis) {
if (name == PropertyName.PropertyBasis) {
this.PropertyBasis = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Basis>(value);
return true;
}
else if (name == PropertyName.PropertyQuaternion) {
if (name == PropertyName.PropertyQuaternion) {
this.PropertyQuaternion = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Quaternion>(value);
return true;
}
else if (name == PropertyName.PropertyTransform3D) {
if (name == PropertyName.PropertyTransform3D) {
this.PropertyTransform3D = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Transform3D>(value);
return true;
}
else if (name == PropertyName.PropertyVector4) {
if (name == PropertyName.PropertyVector4) {
this.PropertyVector4 = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector4>(value);
return true;
}
else if (name == PropertyName.PropertyVector4I) {
if (name == PropertyName.PropertyVector4I) {
this.PropertyVector4I = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector4I>(value);
return true;
}
else if (name == PropertyName.PropertyProjection) {
if (name == PropertyName.PropertyProjection) {
this.PropertyProjection = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Projection>(value);
return true;
}
else if (name == PropertyName.PropertyAabb) {
if (name == PropertyName.PropertyAabb) {
this.PropertyAabb = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Aabb>(value);
return true;
}
else if (name == PropertyName.PropertyColor) {
if (name == PropertyName.PropertyColor) {
this.PropertyColor = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Color>(value);
return true;
}
else if (name == PropertyName.PropertyPlane) {
if (name == PropertyName.PropertyPlane) {
this.PropertyPlane = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Plane>(value);
return true;
}
else if (name == PropertyName.PropertyCallable) {
if (name == PropertyName.PropertyCallable) {
this.PropertyCallable = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Callable>(value);
return true;
}
else if (name == PropertyName.PropertySignal) {
if (name == PropertyName.PropertySignal) {
this.PropertySignal = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Signal>(value);
return true;
}
else if (name == PropertyName.PropertyEnum) {
if (name == PropertyName.PropertyEnum) {
this.PropertyEnum = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::ExportedProperties.MyEnum>(value);
return true;
}
else if (name == PropertyName.PropertyFlagsEnum) {
if (name == PropertyName.PropertyFlagsEnum) {
this.PropertyFlagsEnum = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::ExportedProperties.MyFlagsEnum>(value);
return true;
}
else if (name == PropertyName.PropertyByteArray) {
if (name == PropertyName.PropertyByteArray) {
this.PropertyByteArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<byte[]>(value);
return true;
}
else if (name == PropertyName.PropertyInt32Array) {
if (name == PropertyName.PropertyInt32Array) {
this.PropertyInt32Array = global::Godot.NativeInterop.VariantUtils.ConvertTo<int[]>(value);
return true;
}
else if (name == PropertyName.PropertyInt64Array) {
if (name == PropertyName.PropertyInt64Array) {
this.PropertyInt64Array = global::Godot.NativeInterop.VariantUtils.ConvertTo<long[]>(value);
return true;
}
else if (name == PropertyName.PropertySingleArray) {
if (name == PropertyName.PropertySingleArray) {
this.PropertySingleArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<float[]>(value);
return true;
}
else if (name == PropertyName.PropertyDoubleArray) {
if (name == PropertyName.PropertyDoubleArray) {
this.PropertyDoubleArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<double[]>(value);
return true;
}
else if (name == PropertyName.PropertyStringArray) {
if (name == PropertyName.PropertyStringArray) {
this.PropertyStringArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<string[]>(value);
return true;
}
else if (name == PropertyName.PropertyStringArrayEnum) {
if (name == PropertyName.PropertyStringArrayEnum) {
this.PropertyStringArrayEnum = global::Godot.NativeInterop.VariantUtils.ConvertTo<string[]>(value);
return true;
}
else if (name == PropertyName.PropertyVector2Array) {
if (name == PropertyName.PropertyVector2Array) {
this.PropertyVector2Array = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector2[]>(value);
return true;
}
else if (name == PropertyName.PropertyVector3Array) {
if (name == PropertyName.PropertyVector3Array) {
this.PropertyVector3Array = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector3[]>(value);
return true;
}
else if (name == PropertyName.PropertyColorArray) {
if (name == PropertyName.PropertyColorArray) {
this.PropertyColorArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Color[]>(value);
return true;
}
else if (name == PropertyName.PropertyGodotObjectOrDerivedArray) {
if (name == PropertyName.PropertyGodotObjectOrDerivedArray) {
this.PropertyGodotObjectOrDerivedArray = global::Godot.NativeInterop.VariantUtils.ConvertToSystemArrayOfGodotObject<global::Godot.GodotObject>(value);
return true;
}
else if (name == PropertyName.field_StringNameArray) {
if (name == PropertyName.field_StringNameArray) {
this.field_StringNameArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.StringName[]>(value);
return true;
}
else if (name == PropertyName.field_NodePathArray) {
if (name == PropertyName.field_NodePathArray) {
this.field_NodePathArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.NodePath[]>(value);
return true;
}
else if (name == PropertyName.field_RidArray) {
if (name == PropertyName.field_RidArray) {
this.field_RidArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Rid[]>(value);
return true;
}
else if (name == PropertyName.PropertyVariant) {
if (name == PropertyName.PropertyVariant) {
this.PropertyVariant = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Variant>(value);
return true;
}
else if (name == PropertyName.PropertyGodotObjectOrDerived) {
if (name == PropertyName.PropertyGodotObjectOrDerived) {
this.PropertyGodotObjectOrDerived = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.GodotObject>(value);
return true;
}
else if (name == PropertyName.PropertyGodotResourceTexture) {
if (name == PropertyName.PropertyGodotResourceTexture) {
this.PropertyGodotResourceTexture = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Texture>(value);
return true;
}
else if (name == PropertyName.PropertyStringName) {
if (name == PropertyName.PropertyStringName) {
this.PropertyStringName = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.StringName>(value);
return true;
}
else if (name == PropertyName.PropertyNodePath) {
if (name == PropertyName.PropertyNodePath) {
this.PropertyNodePath = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.NodePath>(value);
return true;
}
else if (name == PropertyName.PropertyRid) {
if (name == PropertyName.PropertyRid) {
this.PropertyRid = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Rid>(value);
return true;
}
else if (name == PropertyName.PropertyGodotDictionary) {
if (name == PropertyName.PropertyGodotDictionary) {
this.PropertyGodotDictionary = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Collections.Dictionary>(value);
return true;
}
else if (name == PropertyName.PropertyGodotArray) {
if (name == PropertyName.PropertyGodotArray) {
this.PropertyGodotArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Collections.Array>(value);
return true;
}
else if (name == PropertyName.PropertyGodotGenericDictionary) {
if (name == PropertyName.PropertyGodotGenericDictionary) {
this.PropertyGodotGenericDictionary = global::Godot.NativeInterop.VariantUtils.ConvertToDictionary<string, bool>(value);
return true;
}
else if (name == PropertyName.PropertyGodotGenericArray) {
if (name == PropertyName.PropertyGodotGenericArray) {
this.PropertyGodotGenericArray = global::Godot.NativeInterop.VariantUtils.ConvertToArray<int>(value);
return true;
}
else if (name == PropertyName._notGeneratePropertyString) {
if (name == PropertyName._notGeneratePropertyString) {
this._notGeneratePropertyString = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
return true;
}
else if (name == PropertyName._notGeneratePropertyInt) {
if (name == PropertyName._notGeneratePropertyInt) {
this._notGeneratePropertyInt = global::Godot.NativeInterop.VariantUtils.ConvertTo<int>(value);
return true;
}
else if (name == PropertyName._fullPropertyString) {
if (name == PropertyName._fullPropertyString) {
this._fullPropertyString = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
return true;
}
else if (name == PropertyName._fullPropertyStringComplex) {
if (name == PropertyName._fullPropertyStringComplex) {
this._fullPropertyStringComplex = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
return true;
}
else if (name == PropertyName._lamdaPropertyString) {
if (name == PropertyName._lamdaPropertyString) {
this._lamdaPropertyString = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
return true;
}
@ -575,275 +575,275 @@ partial class ExportedProperties
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.NotGenerateComplexLamdaProperty);
return true;
}
else if (name == PropertyName.NotGenerateLamdaNoFieldProperty) {
if (name == PropertyName.NotGenerateLamdaNoFieldProperty) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.NotGenerateLamdaNoFieldProperty);
return true;
}
else if (name == PropertyName.NotGenerateComplexReturnProperty) {
if (name == PropertyName.NotGenerateComplexReturnProperty) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.NotGenerateComplexReturnProperty);
return true;
}
else if (name == PropertyName.NotGenerateReturnsProperty) {
if (name == PropertyName.NotGenerateReturnsProperty) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.NotGenerateReturnsProperty);
return true;
}
else if (name == PropertyName.FullPropertyString) {
if (name == PropertyName.FullPropertyString) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.FullPropertyString);
return true;
}
else if (name == PropertyName.FullPropertyString_Complex) {
if (name == PropertyName.FullPropertyString_Complex) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.FullPropertyString_Complex);
return true;
}
else if (name == PropertyName.LamdaPropertyString) {
if (name == PropertyName.LamdaPropertyString) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.LamdaPropertyString);
return true;
}
else if (name == PropertyName.PropertyBoolean) {
if (name == PropertyName.PropertyBoolean) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<bool>(this.PropertyBoolean);
return true;
}
else if (name == PropertyName.PropertyChar) {
if (name == PropertyName.PropertyChar) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<char>(this.PropertyChar);
return true;
}
else if (name == PropertyName.PropertySByte) {
if (name == PropertyName.PropertySByte) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<sbyte>(this.PropertySByte);
return true;
}
else if (name == PropertyName.PropertyInt16) {
if (name == PropertyName.PropertyInt16) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<short>(this.PropertyInt16);
return true;
}
else if (name == PropertyName.PropertyInt32) {
if (name == PropertyName.PropertyInt32) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<int>(this.PropertyInt32);
return true;
}
else if (name == PropertyName.PropertyInt64) {
if (name == PropertyName.PropertyInt64) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<long>(this.PropertyInt64);
return true;
}
else if (name == PropertyName.PropertyByte) {
if (name == PropertyName.PropertyByte) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<byte>(this.PropertyByte);
return true;
}
else if (name == PropertyName.PropertyUInt16) {
if (name == PropertyName.PropertyUInt16) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<ushort>(this.PropertyUInt16);
return true;
}
else if (name == PropertyName.PropertyUInt32) {
if (name == PropertyName.PropertyUInt32) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<uint>(this.PropertyUInt32);
return true;
}
else if (name == PropertyName.PropertyUInt64) {
if (name == PropertyName.PropertyUInt64) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<ulong>(this.PropertyUInt64);
return true;
}
else if (name == PropertyName.PropertySingle) {
if (name == PropertyName.PropertySingle) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<float>(this.PropertySingle);
return true;
}
else if (name == PropertyName.PropertyDouble) {
if (name == PropertyName.PropertyDouble) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<double>(this.PropertyDouble);
return true;
}
else if (name == PropertyName.PropertyString) {
if (name == PropertyName.PropertyString) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.PropertyString);
return true;
}
else if (name == PropertyName.PropertyVector2) {
if (name == PropertyName.PropertyVector2) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector2>(this.PropertyVector2);
return true;
}
else if (name == PropertyName.PropertyVector2I) {
if (name == PropertyName.PropertyVector2I) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector2I>(this.PropertyVector2I);
return true;
}
else if (name == PropertyName.PropertyRect2) {
if (name == PropertyName.PropertyRect2) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Rect2>(this.PropertyRect2);
return true;
}
else if (name == PropertyName.PropertyRect2I) {
if (name == PropertyName.PropertyRect2I) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Rect2I>(this.PropertyRect2I);
return true;
}
else if (name == PropertyName.PropertyTransform2D) {
if (name == PropertyName.PropertyTransform2D) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Transform2D>(this.PropertyTransform2D);
return true;
}
else if (name == PropertyName.PropertyVector3) {
if (name == PropertyName.PropertyVector3) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector3>(this.PropertyVector3);
return true;
}
else if (name == PropertyName.PropertyVector3I) {
if (name == PropertyName.PropertyVector3I) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector3I>(this.PropertyVector3I);
return true;
}
else if (name == PropertyName.PropertyBasis) {
if (name == PropertyName.PropertyBasis) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Basis>(this.PropertyBasis);
return true;
}
else if (name == PropertyName.PropertyQuaternion) {
if (name == PropertyName.PropertyQuaternion) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Quaternion>(this.PropertyQuaternion);
return true;
}
else if (name == PropertyName.PropertyTransform3D) {
if (name == PropertyName.PropertyTransform3D) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Transform3D>(this.PropertyTransform3D);
return true;
}
else if (name == PropertyName.PropertyVector4) {
if (name == PropertyName.PropertyVector4) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector4>(this.PropertyVector4);
return true;
}
else if (name == PropertyName.PropertyVector4I) {
if (name == PropertyName.PropertyVector4I) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector4I>(this.PropertyVector4I);
return true;
}
else if (name == PropertyName.PropertyProjection) {
if (name == PropertyName.PropertyProjection) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Projection>(this.PropertyProjection);
return true;
}
else if (name == PropertyName.PropertyAabb) {
if (name == PropertyName.PropertyAabb) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Aabb>(this.PropertyAabb);
return true;
}
else if (name == PropertyName.PropertyColor) {
if (name == PropertyName.PropertyColor) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Color>(this.PropertyColor);
return true;
}
else if (name == PropertyName.PropertyPlane) {
if (name == PropertyName.PropertyPlane) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Plane>(this.PropertyPlane);
return true;
}
else if (name == PropertyName.PropertyCallable) {
if (name == PropertyName.PropertyCallable) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Callable>(this.PropertyCallable);
return true;
}
else if (name == PropertyName.PropertySignal) {
if (name == PropertyName.PropertySignal) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Signal>(this.PropertySignal);
return true;
}
else if (name == PropertyName.PropertyEnum) {
if (name == PropertyName.PropertyEnum) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::ExportedProperties.MyEnum>(this.PropertyEnum);
return true;
}
else if (name == PropertyName.PropertyFlagsEnum) {
if (name == PropertyName.PropertyFlagsEnum) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::ExportedProperties.MyFlagsEnum>(this.PropertyFlagsEnum);
return true;
}
else if (name == PropertyName.PropertyByteArray) {
if (name == PropertyName.PropertyByteArray) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<byte[]>(this.PropertyByteArray);
return true;
}
else if (name == PropertyName.PropertyInt32Array) {
if (name == PropertyName.PropertyInt32Array) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<int[]>(this.PropertyInt32Array);
return true;
}
else if (name == PropertyName.PropertyInt64Array) {
if (name == PropertyName.PropertyInt64Array) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<long[]>(this.PropertyInt64Array);
return true;
}
else if (name == PropertyName.PropertySingleArray) {
if (name == PropertyName.PropertySingleArray) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<float[]>(this.PropertySingleArray);
return true;
}
else if (name == PropertyName.PropertyDoubleArray) {
if (name == PropertyName.PropertyDoubleArray) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<double[]>(this.PropertyDoubleArray);
return true;
}
else if (name == PropertyName.PropertyStringArray) {
if (name == PropertyName.PropertyStringArray) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string[]>(this.PropertyStringArray);
return true;
}
else if (name == PropertyName.PropertyStringArrayEnum) {
if (name == PropertyName.PropertyStringArrayEnum) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string[]>(this.PropertyStringArrayEnum);
return true;
}
else if (name == PropertyName.PropertyVector2Array) {
if (name == PropertyName.PropertyVector2Array) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector2[]>(this.PropertyVector2Array);
return true;
}
else if (name == PropertyName.PropertyVector3Array) {
if (name == PropertyName.PropertyVector3Array) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector3[]>(this.PropertyVector3Array);
return true;
}
else if (name == PropertyName.PropertyColorArray) {
if (name == PropertyName.PropertyColorArray) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Color[]>(this.PropertyColorArray);
return true;
}
else if (name == PropertyName.PropertyGodotObjectOrDerivedArray) {
if (name == PropertyName.PropertyGodotObjectOrDerivedArray) {
value = global::Godot.NativeInterop.VariantUtils.CreateFromSystemArrayOfGodotObject(this.PropertyGodotObjectOrDerivedArray);
return true;
}
else if (name == PropertyName.field_StringNameArray) {
if (name == PropertyName.field_StringNameArray) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.StringName[]>(this.field_StringNameArray);
return true;
}
else if (name == PropertyName.field_NodePathArray) {
if (name == PropertyName.field_NodePathArray) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.NodePath[]>(this.field_NodePathArray);
return true;
}
else if (name == PropertyName.field_RidArray) {
if (name == PropertyName.field_RidArray) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Rid[]>(this.field_RidArray);
return true;
}
else if (name == PropertyName.PropertyVariant) {
if (name == PropertyName.PropertyVariant) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Variant>(this.PropertyVariant);
return true;
}
else if (name == PropertyName.PropertyGodotObjectOrDerived) {
if (name == PropertyName.PropertyGodotObjectOrDerived) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.GodotObject>(this.PropertyGodotObjectOrDerived);
return true;
}
else if (name == PropertyName.PropertyGodotResourceTexture) {
if (name == PropertyName.PropertyGodotResourceTexture) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Texture>(this.PropertyGodotResourceTexture);
return true;
}
else if (name == PropertyName.PropertyStringName) {
if (name == PropertyName.PropertyStringName) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.StringName>(this.PropertyStringName);
return true;
}
else if (name == PropertyName.PropertyNodePath) {
if (name == PropertyName.PropertyNodePath) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.NodePath>(this.PropertyNodePath);
return true;
}
else if (name == PropertyName.PropertyRid) {
if (name == PropertyName.PropertyRid) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Rid>(this.PropertyRid);
return true;
}
else if (name == PropertyName.PropertyGodotDictionary) {
if (name == PropertyName.PropertyGodotDictionary) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Collections.Dictionary>(this.PropertyGodotDictionary);
return true;
}
else if (name == PropertyName.PropertyGodotArray) {
if (name == PropertyName.PropertyGodotArray) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Collections.Array>(this.PropertyGodotArray);
return true;
}
else if (name == PropertyName.PropertyGodotGenericDictionary) {
if (name == PropertyName.PropertyGodotGenericDictionary) {
value = global::Godot.NativeInterop.VariantUtils.CreateFromDictionary(this.PropertyGodotGenericDictionary);
return true;
}
else if (name == PropertyName.PropertyGodotGenericArray) {
if (name == PropertyName.PropertyGodotGenericArray) {
value = global::Godot.NativeInterop.VariantUtils.CreateFromArray(this.PropertyGodotGenericArray);
return true;
}
else if (name == PropertyName._notGeneratePropertyString) {
if (name == PropertyName._notGeneratePropertyString) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this._notGeneratePropertyString);
return true;
}
else if (name == PropertyName._notGeneratePropertyInt) {
if (name == PropertyName._notGeneratePropertyInt) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<int>(this._notGeneratePropertyInt);
return true;
}
else if (name == PropertyName._fullPropertyString) {
if (name == PropertyName._fullPropertyString) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this._fullPropertyString);
return true;
}
else if (name == PropertyName._fullPropertyStringComplex) {
if (name == PropertyName._fullPropertyStringComplex) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this._fullPropertyStringComplex);
return true;
}
else if (name == PropertyName._lamdaPropertyString) {
if (name == PropertyName._lamdaPropertyString) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this._lamdaPropertyString);
return true;
}

View File

@ -41,7 +41,7 @@ partial class MixedReadOnlyWriteOnly
this.WriteOnlyProperty = global::Godot.NativeInterop.VariantUtils.ConvertTo<bool>(value);
return true;
}
else if (name == PropertyName._writeOnlyBackingField) {
if (name == PropertyName._writeOnlyBackingField) {
this._writeOnlyBackingField = global::Godot.NativeInterop.VariantUtils.ConvertTo<bool>(value);
return true;
}
@ -55,19 +55,19 @@ partial class MixedReadOnlyWriteOnly
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.ReadOnlyAutoProperty);
return true;
}
else if (name == PropertyName.ReadOnlyProperty) {
if (name == PropertyName.ReadOnlyProperty) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.ReadOnlyProperty);
return true;
}
else if (name == PropertyName.InitOnlyAutoProperty) {
if (name == PropertyName.InitOnlyAutoProperty) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.InitOnlyAutoProperty);
return true;
}
else if (name == PropertyName.ReadOnlyField) {
if (name == PropertyName.ReadOnlyField) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.ReadOnlyField);
return true;
}
else if (name == PropertyName._writeOnlyBackingField) {
if (name == PropertyName._writeOnlyBackingField) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<bool>(this._writeOnlyBackingField);
return true;
}

View File

@ -54,7 +54,7 @@ partial class ScriptBoilerplate
if (method == MethodName._Process) {
return true;
}
else if (method == MethodName.Bazz) {
if (method == MethodName.Bazz) {
return true;
}
return base.HasGodotClassMethod(method);

View File

@ -25,7 +25,7 @@ partial class ScriptBoilerplate
this._nodePath = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.NodePath>(value);
return true;
}
else if (name == PropertyName._velocity) {
if (name == PropertyName._velocity) {
this._velocity = global::Godot.NativeInterop.VariantUtils.ConvertTo<int>(value);
return true;
}
@ -39,7 +39,7 @@ partial class ScriptBoilerplate
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.NodePath>(this._nodePath);
return true;
}
else if (name == PropertyName._velocity) {
if (name == PropertyName._velocity) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<int>(this._velocity);
return true;
}

View File

@ -253,11 +253,9 @@ namespace Godot.SourceGenerators
source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
source.Append(" protected override bool HasGodotClassMethod(in godot_string_name method)\n {\n");
bool isFirstEntry = true;
foreach (string methodName in distinctMethodNames)
{
GenerateHasMethodEntry(methodName, source, isFirstEntry);
isFirstEntry = false;
GenerateHasMethodEntry(methodName, source);
}
source.Append(" return base.HasGodotClassMethod(method);\n");
@ -412,13 +410,10 @@ namespace Godot.SourceGenerators
private static void GenerateHasMethodEntry(
string methodName,
StringBuilder source,
bool isFirstEntry
StringBuilder source
)
{
source.Append(" ");
if (!isFirstEntry)
source.Append("else ");
source.Append("if (method == MethodName.");
source.Append(methodName);
source.Append(") {\n return true;\n }\n");

View File

@ -172,7 +172,6 @@ namespace Godot.SourceGenerators
if (godotClassProperties.Length > 0 || godotClassFields.Length > 0)
{
bool isFirstEntry;
// Generate SetGodotClassPropertyValue
@ -186,15 +185,13 @@ namespace Godot.SourceGenerators
source.Append(" protected override bool SetGodotClassPropertyValue(in godot_string_name name, ");
source.Append("in godot_variant value)\n {\n");
isFirstEntry = true;
foreach (var property in godotClassProperties)
{
if (property.PropertySymbol.IsReadOnly || property.PropertySymbol.SetMethod!.IsInitOnly)
continue;
GeneratePropertySetter(property.PropertySymbol.Name,
property.PropertySymbol.Type, property.Type, source, isFirstEntry);
isFirstEntry = false;
property.PropertySymbol.Type, property.Type, source);
}
foreach (var field in godotClassFields)
@ -203,8 +200,7 @@ namespace Godot.SourceGenerators
continue;
GeneratePropertySetter(field.FieldSymbol.Name,
field.FieldSymbol.Type, field.Type, source, isFirstEntry);
isFirstEntry = false;
field.FieldSymbol.Type, field.Type, source);
}
source.Append(" return base.SetGodotClassPropertyValue(name, value);\n");
@ -222,22 +218,19 @@ namespace Godot.SourceGenerators
source.Append(" protected override bool GetGodotClassPropertyValue(in godot_string_name name, ");
source.Append("out godot_variant value)\n {\n");
isFirstEntry = true;
foreach (var property in godotClassProperties)
{
if (property.PropertySymbol.IsWriteOnly)
continue;
GeneratePropertyGetter(property.PropertySymbol.Name,
property.PropertySymbol.Type, property.Type, source, isFirstEntry);
isFirstEntry = false;
property.PropertySymbol.Type, property.Type, source);
}
foreach (var field in godotClassFields)
{
GeneratePropertyGetter(field.FieldSymbol.Name,
field.FieldSymbol.Type, field.Type, source, isFirstEntry);
isFirstEntry = false;
field.FieldSymbol.Type, field.Type, source);
}
source.Append(" return base.GetGodotClassPropertyValue(name, out value);\n");
@ -318,15 +311,11 @@ namespace Godot.SourceGenerators
string propertyMemberName,
ITypeSymbol propertyTypeSymbol,
MarshalType propertyMarshalType,
StringBuilder source,
bool isFirstEntry
StringBuilder source
)
{
source.Append(" ");
if (!isFirstEntry)
source.Append("else ");
source.Append("if (name == PropertyName.")
.Append(propertyMemberName)
.Append(") {\n")
@ -343,15 +332,11 @@ namespace Godot.SourceGenerators
string propertyMemberName,
ITypeSymbol propertyTypeSymbol,
MarshalType propertyMarshalType,
StringBuilder source,
bool isFirstEntry
StringBuilder source
)
{
source.Append(" ");
if (!isFirstEntry)
source.Append("else ");
source.Append("if (name == PropertyName.")
.Append(propertyMemberName)
.Append(") {\n")

View File

@ -319,11 +319,9 @@ namespace Godot.SourceGenerators
source.Append(
" protected override bool HasGodotClassSignal(in godot_string_name signal)\n {\n");
bool isFirstEntry = true;
foreach (var signal in godotSignalDelegates)
{
GenerateHasSignalEntry(signal.Name, source, isFirstEntry);
isFirstEntry = false;
GenerateHasSignalEntry(signal.Name, source);
}
source.Append(" return base.HasGodotClassSignal(signal);\n");
@ -473,13 +471,10 @@ namespace Godot.SourceGenerators
private static void GenerateHasSignalEntry(
string signalName,
StringBuilder source,
bool isFirstEntry
StringBuilder source
)
{
source.Append(" ");
if (!isFirstEntry)
source.Append("else ");
source.Append("if (signal == SignalName.");
source.Append(signalName);
source.Append(") {\n return true;\n }\n");