mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 14:12:51 +00:00
Remove useless isFirstEntry and useless source.Append("else ")
This commit is contained in:
parent
557f63d037
commit
e3270113ca
@ -33,15 +33,15 @@ partial class AllReadOnly
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.ReadOnlyAutoProperty);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.ReadOnlyProperty) {
|
||||
if (name == PropertyName.ReadOnlyProperty) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.ReadOnlyProperty);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.InitOnlyAutoProperty) {
|
||||
if (name == PropertyName.InitOnlyAutoProperty) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.InitOnlyAutoProperty);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.ReadOnlyField) {
|
||||
if (name == PropertyName.ReadOnlyField) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.ReadOnlyField);
|
||||
return true;
|
||||
}
|
||||
|
@ -25,7 +25,7 @@ partial class AllWriteOnly
|
||||
this.WriteOnlyProperty = global::Godot.NativeInterop.VariantUtils.ConvertTo<bool>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._writeOnlyBackingField) {
|
||||
if (name == PropertyName._writeOnlyBackingField) {
|
||||
this._writeOnlyBackingField = global::Godot.NativeInterop.VariantUtils.ConvertTo<bool>(value);
|
||||
return true;
|
||||
}
|
||||
|
@ -257,239 +257,239 @@ partial class ExportedFields
|
||||
this._fieldBoolean = global::Godot.NativeInterop.VariantUtils.ConvertTo<bool>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldChar) {
|
||||
if (name == PropertyName._fieldChar) {
|
||||
this._fieldChar = global::Godot.NativeInterop.VariantUtils.ConvertTo<char>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldSByte) {
|
||||
if (name == PropertyName._fieldSByte) {
|
||||
this._fieldSByte = global::Godot.NativeInterop.VariantUtils.ConvertTo<sbyte>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldInt16) {
|
||||
if (name == PropertyName._fieldInt16) {
|
||||
this._fieldInt16 = global::Godot.NativeInterop.VariantUtils.ConvertTo<short>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldInt32) {
|
||||
if (name == PropertyName._fieldInt32) {
|
||||
this._fieldInt32 = global::Godot.NativeInterop.VariantUtils.ConvertTo<int>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldInt64) {
|
||||
if (name == PropertyName._fieldInt64) {
|
||||
this._fieldInt64 = global::Godot.NativeInterop.VariantUtils.ConvertTo<long>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldByte) {
|
||||
if (name == PropertyName._fieldByte) {
|
||||
this._fieldByte = global::Godot.NativeInterop.VariantUtils.ConvertTo<byte>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldUInt16) {
|
||||
if (name == PropertyName._fieldUInt16) {
|
||||
this._fieldUInt16 = global::Godot.NativeInterop.VariantUtils.ConvertTo<ushort>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldUInt32) {
|
||||
if (name == PropertyName._fieldUInt32) {
|
||||
this._fieldUInt32 = global::Godot.NativeInterop.VariantUtils.ConvertTo<uint>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldUInt64) {
|
||||
if (name == PropertyName._fieldUInt64) {
|
||||
this._fieldUInt64 = global::Godot.NativeInterop.VariantUtils.ConvertTo<ulong>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldSingle) {
|
||||
if (name == PropertyName._fieldSingle) {
|
||||
this._fieldSingle = global::Godot.NativeInterop.VariantUtils.ConvertTo<float>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldDouble) {
|
||||
if (name == PropertyName._fieldDouble) {
|
||||
this._fieldDouble = global::Godot.NativeInterop.VariantUtils.ConvertTo<double>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldString) {
|
||||
if (name == PropertyName._fieldString) {
|
||||
this._fieldString = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldVector2) {
|
||||
if (name == PropertyName._fieldVector2) {
|
||||
this._fieldVector2 = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector2>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldVector2I) {
|
||||
if (name == PropertyName._fieldVector2I) {
|
||||
this._fieldVector2I = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector2I>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldRect2) {
|
||||
if (name == PropertyName._fieldRect2) {
|
||||
this._fieldRect2 = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Rect2>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldRect2I) {
|
||||
if (name == PropertyName._fieldRect2I) {
|
||||
this._fieldRect2I = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Rect2I>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldTransform2D) {
|
||||
if (name == PropertyName._fieldTransform2D) {
|
||||
this._fieldTransform2D = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Transform2D>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldVector3) {
|
||||
if (name == PropertyName._fieldVector3) {
|
||||
this._fieldVector3 = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector3>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldVector3I) {
|
||||
if (name == PropertyName._fieldVector3I) {
|
||||
this._fieldVector3I = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector3I>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldBasis) {
|
||||
if (name == PropertyName._fieldBasis) {
|
||||
this._fieldBasis = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Basis>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldQuaternion) {
|
||||
if (name == PropertyName._fieldQuaternion) {
|
||||
this._fieldQuaternion = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Quaternion>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldTransform3D) {
|
||||
if (name == PropertyName._fieldTransform3D) {
|
||||
this._fieldTransform3D = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Transform3D>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldVector4) {
|
||||
if (name == PropertyName._fieldVector4) {
|
||||
this._fieldVector4 = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector4>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldVector4I) {
|
||||
if (name == PropertyName._fieldVector4I) {
|
||||
this._fieldVector4I = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector4I>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldProjection) {
|
||||
if (name == PropertyName._fieldProjection) {
|
||||
this._fieldProjection = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Projection>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldAabb) {
|
||||
if (name == PropertyName._fieldAabb) {
|
||||
this._fieldAabb = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Aabb>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldColor) {
|
||||
if (name == PropertyName._fieldColor) {
|
||||
this._fieldColor = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Color>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldPlane) {
|
||||
if (name == PropertyName._fieldPlane) {
|
||||
this._fieldPlane = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Plane>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldCallable) {
|
||||
if (name == PropertyName._fieldCallable) {
|
||||
this._fieldCallable = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Callable>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldSignal) {
|
||||
if (name == PropertyName._fieldSignal) {
|
||||
this._fieldSignal = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Signal>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldEnum) {
|
||||
if (name == PropertyName._fieldEnum) {
|
||||
this._fieldEnum = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::ExportedFields.MyEnum>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldFlagsEnum) {
|
||||
if (name == PropertyName._fieldFlagsEnum) {
|
||||
this._fieldFlagsEnum = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::ExportedFields.MyFlagsEnum>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldByteArray) {
|
||||
if (name == PropertyName._fieldByteArray) {
|
||||
this._fieldByteArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<byte[]>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldInt32Array) {
|
||||
if (name == PropertyName._fieldInt32Array) {
|
||||
this._fieldInt32Array = global::Godot.NativeInterop.VariantUtils.ConvertTo<int[]>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldInt64Array) {
|
||||
if (name == PropertyName._fieldInt64Array) {
|
||||
this._fieldInt64Array = global::Godot.NativeInterop.VariantUtils.ConvertTo<long[]>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldSingleArray) {
|
||||
if (name == PropertyName._fieldSingleArray) {
|
||||
this._fieldSingleArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<float[]>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldDoubleArray) {
|
||||
if (name == PropertyName._fieldDoubleArray) {
|
||||
this._fieldDoubleArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<double[]>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldStringArray) {
|
||||
if (name == PropertyName._fieldStringArray) {
|
||||
this._fieldStringArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<string[]>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldStringArrayEnum) {
|
||||
if (name == PropertyName._fieldStringArrayEnum) {
|
||||
this._fieldStringArrayEnum = global::Godot.NativeInterop.VariantUtils.ConvertTo<string[]>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldVector2Array) {
|
||||
if (name == PropertyName._fieldVector2Array) {
|
||||
this._fieldVector2Array = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector2[]>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldVector3Array) {
|
||||
if (name == PropertyName._fieldVector3Array) {
|
||||
this._fieldVector3Array = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector3[]>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldColorArray) {
|
||||
if (name == PropertyName._fieldColorArray) {
|
||||
this._fieldColorArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Color[]>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldGodotObjectOrDerivedArray) {
|
||||
if (name == PropertyName._fieldGodotObjectOrDerivedArray) {
|
||||
this._fieldGodotObjectOrDerivedArray = global::Godot.NativeInterop.VariantUtils.ConvertToSystemArrayOfGodotObject<global::Godot.GodotObject>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldStringNameArray) {
|
||||
if (name == PropertyName._fieldStringNameArray) {
|
||||
this._fieldStringNameArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.StringName[]>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldNodePathArray) {
|
||||
if (name == PropertyName._fieldNodePathArray) {
|
||||
this._fieldNodePathArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.NodePath[]>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldRidArray) {
|
||||
if (name == PropertyName._fieldRidArray) {
|
||||
this._fieldRidArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Rid[]>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldEmptyInt32Array) {
|
||||
if (name == PropertyName._fieldEmptyInt32Array) {
|
||||
this._fieldEmptyInt32Array = global::Godot.NativeInterop.VariantUtils.ConvertTo<int[]>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldArrayFromList) {
|
||||
if (name == PropertyName._fieldArrayFromList) {
|
||||
this._fieldArrayFromList = global::Godot.NativeInterop.VariantUtils.ConvertTo<int[]>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldVariant) {
|
||||
if (name == PropertyName._fieldVariant) {
|
||||
this._fieldVariant = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Variant>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldGodotObjectOrDerived) {
|
||||
if (name == PropertyName._fieldGodotObjectOrDerived) {
|
||||
this._fieldGodotObjectOrDerived = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.GodotObject>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldGodotResourceTexture) {
|
||||
if (name == PropertyName._fieldGodotResourceTexture) {
|
||||
this._fieldGodotResourceTexture = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Texture>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldStringName) {
|
||||
if (name == PropertyName._fieldStringName) {
|
||||
this._fieldStringName = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.StringName>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldNodePath) {
|
||||
if (name == PropertyName._fieldNodePath) {
|
||||
this._fieldNodePath = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.NodePath>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldRid) {
|
||||
if (name == PropertyName._fieldRid) {
|
||||
this._fieldRid = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Rid>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldGodotDictionary) {
|
||||
if (name == PropertyName._fieldGodotDictionary) {
|
||||
this._fieldGodotDictionary = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Collections.Dictionary>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldGodotArray) {
|
||||
if (name == PropertyName._fieldGodotArray) {
|
||||
this._fieldGodotArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Collections.Array>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldGodotGenericDictionary) {
|
||||
if (name == PropertyName._fieldGodotGenericDictionary) {
|
||||
this._fieldGodotGenericDictionary = global::Godot.NativeInterop.VariantUtils.ConvertToDictionary<string, bool>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldGodotGenericArray) {
|
||||
if (name == PropertyName._fieldGodotGenericArray) {
|
||||
this._fieldGodotGenericArray = global::Godot.NativeInterop.VariantUtils.ConvertToArray<int>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldEmptyInt64Array) {
|
||||
if (name == PropertyName._fieldEmptyInt64Array) {
|
||||
this._fieldEmptyInt64Array = global::Godot.NativeInterop.VariantUtils.ConvertTo<long[]>(value);
|
||||
return true;
|
||||
}
|
||||
@ -503,239 +503,239 @@ partial class ExportedFields
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<bool>(this._fieldBoolean);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldChar) {
|
||||
if (name == PropertyName._fieldChar) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<char>(this._fieldChar);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldSByte) {
|
||||
if (name == PropertyName._fieldSByte) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<sbyte>(this._fieldSByte);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldInt16) {
|
||||
if (name == PropertyName._fieldInt16) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<short>(this._fieldInt16);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldInt32) {
|
||||
if (name == PropertyName._fieldInt32) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<int>(this._fieldInt32);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldInt64) {
|
||||
if (name == PropertyName._fieldInt64) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<long>(this._fieldInt64);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldByte) {
|
||||
if (name == PropertyName._fieldByte) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<byte>(this._fieldByte);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldUInt16) {
|
||||
if (name == PropertyName._fieldUInt16) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<ushort>(this._fieldUInt16);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldUInt32) {
|
||||
if (name == PropertyName._fieldUInt32) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<uint>(this._fieldUInt32);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldUInt64) {
|
||||
if (name == PropertyName._fieldUInt64) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<ulong>(this._fieldUInt64);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldSingle) {
|
||||
if (name == PropertyName._fieldSingle) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<float>(this._fieldSingle);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldDouble) {
|
||||
if (name == PropertyName._fieldDouble) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<double>(this._fieldDouble);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldString) {
|
||||
if (name == PropertyName._fieldString) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this._fieldString);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldVector2) {
|
||||
if (name == PropertyName._fieldVector2) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector2>(this._fieldVector2);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldVector2I) {
|
||||
if (name == PropertyName._fieldVector2I) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector2I>(this._fieldVector2I);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldRect2) {
|
||||
if (name == PropertyName._fieldRect2) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Rect2>(this._fieldRect2);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldRect2I) {
|
||||
if (name == PropertyName._fieldRect2I) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Rect2I>(this._fieldRect2I);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldTransform2D) {
|
||||
if (name == PropertyName._fieldTransform2D) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Transform2D>(this._fieldTransform2D);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldVector3) {
|
||||
if (name == PropertyName._fieldVector3) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector3>(this._fieldVector3);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldVector3I) {
|
||||
if (name == PropertyName._fieldVector3I) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector3I>(this._fieldVector3I);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldBasis) {
|
||||
if (name == PropertyName._fieldBasis) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Basis>(this._fieldBasis);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldQuaternion) {
|
||||
if (name == PropertyName._fieldQuaternion) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Quaternion>(this._fieldQuaternion);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldTransform3D) {
|
||||
if (name == PropertyName._fieldTransform3D) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Transform3D>(this._fieldTransform3D);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldVector4) {
|
||||
if (name == PropertyName._fieldVector4) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector4>(this._fieldVector4);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldVector4I) {
|
||||
if (name == PropertyName._fieldVector4I) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector4I>(this._fieldVector4I);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldProjection) {
|
||||
if (name == PropertyName._fieldProjection) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Projection>(this._fieldProjection);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldAabb) {
|
||||
if (name == PropertyName._fieldAabb) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Aabb>(this._fieldAabb);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldColor) {
|
||||
if (name == PropertyName._fieldColor) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Color>(this._fieldColor);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldPlane) {
|
||||
if (name == PropertyName._fieldPlane) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Plane>(this._fieldPlane);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldCallable) {
|
||||
if (name == PropertyName._fieldCallable) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Callable>(this._fieldCallable);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldSignal) {
|
||||
if (name == PropertyName._fieldSignal) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Signal>(this._fieldSignal);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldEnum) {
|
||||
if (name == PropertyName._fieldEnum) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::ExportedFields.MyEnum>(this._fieldEnum);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldFlagsEnum) {
|
||||
if (name == PropertyName._fieldFlagsEnum) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::ExportedFields.MyFlagsEnum>(this._fieldFlagsEnum);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldByteArray) {
|
||||
if (name == PropertyName._fieldByteArray) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<byte[]>(this._fieldByteArray);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldInt32Array) {
|
||||
if (name == PropertyName._fieldInt32Array) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<int[]>(this._fieldInt32Array);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldInt64Array) {
|
||||
if (name == PropertyName._fieldInt64Array) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<long[]>(this._fieldInt64Array);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldSingleArray) {
|
||||
if (name == PropertyName._fieldSingleArray) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<float[]>(this._fieldSingleArray);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldDoubleArray) {
|
||||
if (name == PropertyName._fieldDoubleArray) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<double[]>(this._fieldDoubleArray);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldStringArray) {
|
||||
if (name == PropertyName._fieldStringArray) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string[]>(this._fieldStringArray);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldStringArrayEnum) {
|
||||
if (name == PropertyName._fieldStringArrayEnum) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string[]>(this._fieldStringArrayEnum);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldVector2Array) {
|
||||
if (name == PropertyName._fieldVector2Array) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector2[]>(this._fieldVector2Array);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldVector3Array) {
|
||||
if (name == PropertyName._fieldVector3Array) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector3[]>(this._fieldVector3Array);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldColorArray) {
|
||||
if (name == PropertyName._fieldColorArray) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Color[]>(this._fieldColorArray);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldGodotObjectOrDerivedArray) {
|
||||
if (name == PropertyName._fieldGodotObjectOrDerivedArray) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFromSystemArrayOfGodotObject(this._fieldGodotObjectOrDerivedArray);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldStringNameArray) {
|
||||
if (name == PropertyName._fieldStringNameArray) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.StringName[]>(this._fieldStringNameArray);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldNodePathArray) {
|
||||
if (name == PropertyName._fieldNodePathArray) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.NodePath[]>(this._fieldNodePathArray);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldRidArray) {
|
||||
if (name == PropertyName._fieldRidArray) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Rid[]>(this._fieldRidArray);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldEmptyInt32Array) {
|
||||
if (name == PropertyName._fieldEmptyInt32Array) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<int[]>(this._fieldEmptyInt32Array);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldArrayFromList) {
|
||||
if (name == PropertyName._fieldArrayFromList) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<int[]>(this._fieldArrayFromList);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldVariant) {
|
||||
if (name == PropertyName._fieldVariant) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Variant>(this._fieldVariant);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldGodotObjectOrDerived) {
|
||||
if (name == PropertyName._fieldGodotObjectOrDerived) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.GodotObject>(this._fieldGodotObjectOrDerived);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldGodotResourceTexture) {
|
||||
if (name == PropertyName._fieldGodotResourceTexture) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Texture>(this._fieldGodotResourceTexture);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldStringName) {
|
||||
if (name == PropertyName._fieldStringName) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.StringName>(this._fieldStringName);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldNodePath) {
|
||||
if (name == PropertyName._fieldNodePath) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.NodePath>(this._fieldNodePath);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldRid) {
|
||||
if (name == PropertyName._fieldRid) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Rid>(this._fieldRid);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldGodotDictionary) {
|
||||
if (name == PropertyName._fieldGodotDictionary) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Collections.Dictionary>(this._fieldGodotDictionary);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldGodotArray) {
|
||||
if (name == PropertyName._fieldGodotArray) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Collections.Array>(this._fieldGodotArray);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldGodotGenericDictionary) {
|
||||
if (name == PropertyName._fieldGodotGenericDictionary) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFromDictionary(this._fieldGodotGenericDictionary);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldGodotGenericArray) {
|
||||
if (name == PropertyName._fieldGodotGenericArray) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFromArray(this._fieldGodotGenericArray);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fieldEmptyInt64Array) {
|
||||
if (name == PropertyName._fieldEmptyInt64Array) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<long[]>(this._fieldEmptyInt64Array);
|
||||
return true;
|
||||
}
|
||||
|
@ -293,275 +293,275 @@ partial class ExportedProperties
|
||||
this.NotGenerateComplexLamdaProperty = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.NotGenerateLamdaNoFieldProperty) {
|
||||
if (name == PropertyName.NotGenerateLamdaNoFieldProperty) {
|
||||
this.NotGenerateLamdaNoFieldProperty = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.NotGenerateComplexReturnProperty) {
|
||||
if (name == PropertyName.NotGenerateComplexReturnProperty) {
|
||||
this.NotGenerateComplexReturnProperty = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.NotGenerateReturnsProperty) {
|
||||
if (name == PropertyName.NotGenerateReturnsProperty) {
|
||||
this.NotGenerateReturnsProperty = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.FullPropertyString) {
|
||||
if (name == PropertyName.FullPropertyString) {
|
||||
this.FullPropertyString = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.FullPropertyString_Complex) {
|
||||
if (name == PropertyName.FullPropertyString_Complex) {
|
||||
this.FullPropertyString_Complex = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.LamdaPropertyString) {
|
||||
if (name == PropertyName.LamdaPropertyString) {
|
||||
this.LamdaPropertyString = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyBoolean) {
|
||||
if (name == PropertyName.PropertyBoolean) {
|
||||
this.PropertyBoolean = global::Godot.NativeInterop.VariantUtils.ConvertTo<bool>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyChar) {
|
||||
if (name == PropertyName.PropertyChar) {
|
||||
this.PropertyChar = global::Godot.NativeInterop.VariantUtils.ConvertTo<char>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertySByte) {
|
||||
if (name == PropertyName.PropertySByte) {
|
||||
this.PropertySByte = global::Godot.NativeInterop.VariantUtils.ConvertTo<sbyte>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyInt16) {
|
||||
if (name == PropertyName.PropertyInt16) {
|
||||
this.PropertyInt16 = global::Godot.NativeInterop.VariantUtils.ConvertTo<short>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyInt32) {
|
||||
if (name == PropertyName.PropertyInt32) {
|
||||
this.PropertyInt32 = global::Godot.NativeInterop.VariantUtils.ConvertTo<int>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyInt64) {
|
||||
if (name == PropertyName.PropertyInt64) {
|
||||
this.PropertyInt64 = global::Godot.NativeInterop.VariantUtils.ConvertTo<long>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyByte) {
|
||||
if (name == PropertyName.PropertyByte) {
|
||||
this.PropertyByte = global::Godot.NativeInterop.VariantUtils.ConvertTo<byte>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyUInt16) {
|
||||
if (name == PropertyName.PropertyUInt16) {
|
||||
this.PropertyUInt16 = global::Godot.NativeInterop.VariantUtils.ConvertTo<ushort>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyUInt32) {
|
||||
if (name == PropertyName.PropertyUInt32) {
|
||||
this.PropertyUInt32 = global::Godot.NativeInterop.VariantUtils.ConvertTo<uint>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyUInt64) {
|
||||
if (name == PropertyName.PropertyUInt64) {
|
||||
this.PropertyUInt64 = global::Godot.NativeInterop.VariantUtils.ConvertTo<ulong>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertySingle) {
|
||||
if (name == PropertyName.PropertySingle) {
|
||||
this.PropertySingle = global::Godot.NativeInterop.VariantUtils.ConvertTo<float>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyDouble) {
|
||||
if (name == PropertyName.PropertyDouble) {
|
||||
this.PropertyDouble = global::Godot.NativeInterop.VariantUtils.ConvertTo<double>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyString) {
|
||||
if (name == PropertyName.PropertyString) {
|
||||
this.PropertyString = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyVector2) {
|
||||
if (name == PropertyName.PropertyVector2) {
|
||||
this.PropertyVector2 = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector2>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyVector2I) {
|
||||
if (name == PropertyName.PropertyVector2I) {
|
||||
this.PropertyVector2I = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector2I>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyRect2) {
|
||||
if (name == PropertyName.PropertyRect2) {
|
||||
this.PropertyRect2 = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Rect2>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyRect2I) {
|
||||
if (name == PropertyName.PropertyRect2I) {
|
||||
this.PropertyRect2I = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Rect2I>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyTransform2D) {
|
||||
if (name == PropertyName.PropertyTransform2D) {
|
||||
this.PropertyTransform2D = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Transform2D>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyVector3) {
|
||||
if (name == PropertyName.PropertyVector3) {
|
||||
this.PropertyVector3 = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector3>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyVector3I) {
|
||||
if (name == PropertyName.PropertyVector3I) {
|
||||
this.PropertyVector3I = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector3I>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyBasis) {
|
||||
if (name == PropertyName.PropertyBasis) {
|
||||
this.PropertyBasis = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Basis>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyQuaternion) {
|
||||
if (name == PropertyName.PropertyQuaternion) {
|
||||
this.PropertyQuaternion = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Quaternion>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyTransform3D) {
|
||||
if (name == PropertyName.PropertyTransform3D) {
|
||||
this.PropertyTransform3D = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Transform3D>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyVector4) {
|
||||
if (name == PropertyName.PropertyVector4) {
|
||||
this.PropertyVector4 = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector4>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyVector4I) {
|
||||
if (name == PropertyName.PropertyVector4I) {
|
||||
this.PropertyVector4I = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector4I>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyProjection) {
|
||||
if (name == PropertyName.PropertyProjection) {
|
||||
this.PropertyProjection = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Projection>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyAabb) {
|
||||
if (name == PropertyName.PropertyAabb) {
|
||||
this.PropertyAabb = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Aabb>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyColor) {
|
||||
if (name == PropertyName.PropertyColor) {
|
||||
this.PropertyColor = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Color>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyPlane) {
|
||||
if (name == PropertyName.PropertyPlane) {
|
||||
this.PropertyPlane = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Plane>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyCallable) {
|
||||
if (name == PropertyName.PropertyCallable) {
|
||||
this.PropertyCallable = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Callable>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertySignal) {
|
||||
if (name == PropertyName.PropertySignal) {
|
||||
this.PropertySignal = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Signal>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyEnum) {
|
||||
if (name == PropertyName.PropertyEnum) {
|
||||
this.PropertyEnum = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::ExportedProperties.MyEnum>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyFlagsEnum) {
|
||||
if (name == PropertyName.PropertyFlagsEnum) {
|
||||
this.PropertyFlagsEnum = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::ExportedProperties.MyFlagsEnum>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyByteArray) {
|
||||
if (name == PropertyName.PropertyByteArray) {
|
||||
this.PropertyByteArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<byte[]>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyInt32Array) {
|
||||
if (name == PropertyName.PropertyInt32Array) {
|
||||
this.PropertyInt32Array = global::Godot.NativeInterop.VariantUtils.ConvertTo<int[]>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyInt64Array) {
|
||||
if (name == PropertyName.PropertyInt64Array) {
|
||||
this.PropertyInt64Array = global::Godot.NativeInterop.VariantUtils.ConvertTo<long[]>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertySingleArray) {
|
||||
if (name == PropertyName.PropertySingleArray) {
|
||||
this.PropertySingleArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<float[]>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyDoubleArray) {
|
||||
if (name == PropertyName.PropertyDoubleArray) {
|
||||
this.PropertyDoubleArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<double[]>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyStringArray) {
|
||||
if (name == PropertyName.PropertyStringArray) {
|
||||
this.PropertyStringArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<string[]>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyStringArrayEnum) {
|
||||
if (name == PropertyName.PropertyStringArrayEnum) {
|
||||
this.PropertyStringArrayEnum = global::Godot.NativeInterop.VariantUtils.ConvertTo<string[]>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyVector2Array) {
|
||||
if (name == PropertyName.PropertyVector2Array) {
|
||||
this.PropertyVector2Array = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector2[]>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyVector3Array) {
|
||||
if (name == PropertyName.PropertyVector3Array) {
|
||||
this.PropertyVector3Array = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector3[]>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyColorArray) {
|
||||
if (name == PropertyName.PropertyColorArray) {
|
||||
this.PropertyColorArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Color[]>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyGodotObjectOrDerivedArray) {
|
||||
if (name == PropertyName.PropertyGodotObjectOrDerivedArray) {
|
||||
this.PropertyGodotObjectOrDerivedArray = global::Godot.NativeInterop.VariantUtils.ConvertToSystemArrayOfGodotObject<global::Godot.GodotObject>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.field_StringNameArray) {
|
||||
if (name == PropertyName.field_StringNameArray) {
|
||||
this.field_StringNameArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.StringName[]>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.field_NodePathArray) {
|
||||
if (name == PropertyName.field_NodePathArray) {
|
||||
this.field_NodePathArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.NodePath[]>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.field_RidArray) {
|
||||
if (name == PropertyName.field_RidArray) {
|
||||
this.field_RidArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Rid[]>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyVariant) {
|
||||
if (name == PropertyName.PropertyVariant) {
|
||||
this.PropertyVariant = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Variant>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyGodotObjectOrDerived) {
|
||||
if (name == PropertyName.PropertyGodotObjectOrDerived) {
|
||||
this.PropertyGodotObjectOrDerived = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.GodotObject>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyGodotResourceTexture) {
|
||||
if (name == PropertyName.PropertyGodotResourceTexture) {
|
||||
this.PropertyGodotResourceTexture = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Texture>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyStringName) {
|
||||
if (name == PropertyName.PropertyStringName) {
|
||||
this.PropertyStringName = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.StringName>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyNodePath) {
|
||||
if (name == PropertyName.PropertyNodePath) {
|
||||
this.PropertyNodePath = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.NodePath>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyRid) {
|
||||
if (name == PropertyName.PropertyRid) {
|
||||
this.PropertyRid = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Rid>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyGodotDictionary) {
|
||||
if (name == PropertyName.PropertyGodotDictionary) {
|
||||
this.PropertyGodotDictionary = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Collections.Dictionary>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyGodotArray) {
|
||||
if (name == PropertyName.PropertyGodotArray) {
|
||||
this.PropertyGodotArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Collections.Array>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyGodotGenericDictionary) {
|
||||
if (name == PropertyName.PropertyGodotGenericDictionary) {
|
||||
this.PropertyGodotGenericDictionary = global::Godot.NativeInterop.VariantUtils.ConvertToDictionary<string, bool>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyGodotGenericArray) {
|
||||
if (name == PropertyName.PropertyGodotGenericArray) {
|
||||
this.PropertyGodotGenericArray = global::Godot.NativeInterop.VariantUtils.ConvertToArray<int>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._notGeneratePropertyString) {
|
||||
if (name == PropertyName._notGeneratePropertyString) {
|
||||
this._notGeneratePropertyString = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._notGeneratePropertyInt) {
|
||||
if (name == PropertyName._notGeneratePropertyInt) {
|
||||
this._notGeneratePropertyInt = global::Godot.NativeInterop.VariantUtils.ConvertTo<int>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fullPropertyString) {
|
||||
if (name == PropertyName._fullPropertyString) {
|
||||
this._fullPropertyString = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fullPropertyStringComplex) {
|
||||
if (name == PropertyName._fullPropertyStringComplex) {
|
||||
this._fullPropertyStringComplex = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._lamdaPropertyString) {
|
||||
if (name == PropertyName._lamdaPropertyString) {
|
||||
this._lamdaPropertyString = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
|
||||
return true;
|
||||
}
|
||||
@ -575,275 +575,275 @@ partial class ExportedProperties
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.NotGenerateComplexLamdaProperty);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.NotGenerateLamdaNoFieldProperty) {
|
||||
if (name == PropertyName.NotGenerateLamdaNoFieldProperty) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.NotGenerateLamdaNoFieldProperty);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.NotGenerateComplexReturnProperty) {
|
||||
if (name == PropertyName.NotGenerateComplexReturnProperty) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.NotGenerateComplexReturnProperty);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.NotGenerateReturnsProperty) {
|
||||
if (name == PropertyName.NotGenerateReturnsProperty) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.NotGenerateReturnsProperty);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.FullPropertyString) {
|
||||
if (name == PropertyName.FullPropertyString) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.FullPropertyString);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.FullPropertyString_Complex) {
|
||||
if (name == PropertyName.FullPropertyString_Complex) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.FullPropertyString_Complex);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.LamdaPropertyString) {
|
||||
if (name == PropertyName.LamdaPropertyString) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.LamdaPropertyString);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyBoolean) {
|
||||
if (name == PropertyName.PropertyBoolean) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<bool>(this.PropertyBoolean);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyChar) {
|
||||
if (name == PropertyName.PropertyChar) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<char>(this.PropertyChar);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertySByte) {
|
||||
if (name == PropertyName.PropertySByte) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<sbyte>(this.PropertySByte);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyInt16) {
|
||||
if (name == PropertyName.PropertyInt16) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<short>(this.PropertyInt16);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyInt32) {
|
||||
if (name == PropertyName.PropertyInt32) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<int>(this.PropertyInt32);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyInt64) {
|
||||
if (name == PropertyName.PropertyInt64) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<long>(this.PropertyInt64);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyByte) {
|
||||
if (name == PropertyName.PropertyByte) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<byte>(this.PropertyByte);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyUInt16) {
|
||||
if (name == PropertyName.PropertyUInt16) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<ushort>(this.PropertyUInt16);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyUInt32) {
|
||||
if (name == PropertyName.PropertyUInt32) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<uint>(this.PropertyUInt32);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyUInt64) {
|
||||
if (name == PropertyName.PropertyUInt64) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<ulong>(this.PropertyUInt64);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertySingle) {
|
||||
if (name == PropertyName.PropertySingle) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<float>(this.PropertySingle);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyDouble) {
|
||||
if (name == PropertyName.PropertyDouble) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<double>(this.PropertyDouble);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyString) {
|
||||
if (name == PropertyName.PropertyString) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.PropertyString);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyVector2) {
|
||||
if (name == PropertyName.PropertyVector2) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector2>(this.PropertyVector2);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyVector2I) {
|
||||
if (name == PropertyName.PropertyVector2I) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector2I>(this.PropertyVector2I);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyRect2) {
|
||||
if (name == PropertyName.PropertyRect2) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Rect2>(this.PropertyRect2);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyRect2I) {
|
||||
if (name == PropertyName.PropertyRect2I) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Rect2I>(this.PropertyRect2I);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyTransform2D) {
|
||||
if (name == PropertyName.PropertyTransform2D) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Transform2D>(this.PropertyTransform2D);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyVector3) {
|
||||
if (name == PropertyName.PropertyVector3) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector3>(this.PropertyVector3);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyVector3I) {
|
||||
if (name == PropertyName.PropertyVector3I) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector3I>(this.PropertyVector3I);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyBasis) {
|
||||
if (name == PropertyName.PropertyBasis) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Basis>(this.PropertyBasis);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyQuaternion) {
|
||||
if (name == PropertyName.PropertyQuaternion) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Quaternion>(this.PropertyQuaternion);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyTransform3D) {
|
||||
if (name == PropertyName.PropertyTransform3D) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Transform3D>(this.PropertyTransform3D);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyVector4) {
|
||||
if (name == PropertyName.PropertyVector4) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector4>(this.PropertyVector4);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyVector4I) {
|
||||
if (name == PropertyName.PropertyVector4I) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector4I>(this.PropertyVector4I);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyProjection) {
|
||||
if (name == PropertyName.PropertyProjection) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Projection>(this.PropertyProjection);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyAabb) {
|
||||
if (name == PropertyName.PropertyAabb) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Aabb>(this.PropertyAabb);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyColor) {
|
||||
if (name == PropertyName.PropertyColor) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Color>(this.PropertyColor);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyPlane) {
|
||||
if (name == PropertyName.PropertyPlane) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Plane>(this.PropertyPlane);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyCallable) {
|
||||
if (name == PropertyName.PropertyCallable) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Callable>(this.PropertyCallable);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertySignal) {
|
||||
if (name == PropertyName.PropertySignal) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Signal>(this.PropertySignal);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyEnum) {
|
||||
if (name == PropertyName.PropertyEnum) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::ExportedProperties.MyEnum>(this.PropertyEnum);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyFlagsEnum) {
|
||||
if (name == PropertyName.PropertyFlagsEnum) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::ExportedProperties.MyFlagsEnum>(this.PropertyFlagsEnum);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyByteArray) {
|
||||
if (name == PropertyName.PropertyByteArray) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<byte[]>(this.PropertyByteArray);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyInt32Array) {
|
||||
if (name == PropertyName.PropertyInt32Array) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<int[]>(this.PropertyInt32Array);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyInt64Array) {
|
||||
if (name == PropertyName.PropertyInt64Array) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<long[]>(this.PropertyInt64Array);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertySingleArray) {
|
||||
if (name == PropertyName.PropertySingleArray) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<float[]>(this.PropertySingleArray);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyDoubleArray) {
|
||||
if (name == PropertyName.PropertyDoubleArray) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<double[]>(this.PropertyDoubleArray);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyStringArray) {
|
||||
if (name == PropertyName.PropertyStringArray) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string[]>(this.PropertyStringArray);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyStringArrayEnum) {
|
||||
if (name == PropertyName.PropertyStringArrayEnum) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string[]>(this.PropertyStringArrayEnum);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyVector2Array) {
|
||||
if (name == PropertyName.PropertyVector2Array) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector2[]>(this.PropertyVector2Array);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyVector3Array) {
|
||||
if (name == PropertyName.PropertyVector3Array) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector3[]>(this.PropertyVector3Array);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyColorArray) {
|
||||
if (name == PropertyName.PropertyColorArray) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Color[]>(this.PropertyColorArray);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyGodotObjectOrDerivedArray) {
|
||||
if (name == PropertyName.PropertyGodotObjectOrDerivedArray) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFromSystemArrayOfGodotObject(this.PropertyGodotObjectOrDerivedArray);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.field_StringNameArray) {
|
||||
if (name == PropertyName.field_StringNameArray) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.StringName[]>(this.field_StringNameArray);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.field_NodePathArray) {
|
||||
if (name == PropertyName.field_NodePathArray) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.NodePath[]>(this.field_NodePathArray);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.field_RidArray) {
|
||||
if (name == PropertyName.field_RidArray) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Rid[]>(this.field_RidArray);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyVariant) {
|
||||
if (name == PropertyName.PropertyVariant) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Variant>(this.PropertyVariant);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyGodotObjectOrDerived) {
|
||||
if (name == PropertyName.PropertyGodotObjectOrDerived) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.GodotObject>(this.PropertyGodotObjectOrDerived);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyGodotResourceTexture) {
|
||||
if (name == PropertyName.PropertyGodotResourceTexture) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Texture>(this.PropertyGodotResourceTexture);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyStringName) {
|
||||
if (name == PropertyName.PropertyStringName) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.StringName>(this.PropertyStringName);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyNodePath) {
|
||||
if (name == PropertyName.PropertyNodePath) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.NodePath>(this.PropertyNodePath);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyRid) {
|
||||
if (name == PropertyName.PropertyRid) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Rid>(this.PropertyRid);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyGodotDictionary) {
|
||||
if (name == PropertyName.PropertyGodotDictionary) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Collections.Dictionary>(this.PropertyGodotDictionary);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyGodotArray) {
|
||||
if (name == PropertyName.PropertyGodotArray) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Collections.Array>(this.PropertyGodotArray);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyGodotGenericDictionary) {
|
||||
if (name == PropertyName.PropertyGodotGenericDictionary) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFromDictionary(this.PropertyGodotGenericDictionary);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.PropertyGodotGenericArray) {
|
||||
if (name == PropertyName.PropertyGodotGenericArray) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFromArray(this.PropertyGodotGenericArray);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._notGeneratePropertyString) {
|
||||
if (name == PropertyName._notGeneratePropertyString) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this._notGeneratePropertyString);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._notGeneratePropertyInt) {
|
||||
if (name == PropertyName._notGeneratePropertyInt) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<int>(this._notGeneratePropertyInt);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fullPropertyString) {
|
||||
if (name == PropertyName._fullPropertyString) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this._fullPropertyString);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._fullPropertyStringComplex) {
|
||||
if (name == PropertyName._fullPropertyStringComplex) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this._fullPropertyStringComplex);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._lamdaPropertyString) {
|
||||
if (name == PropertyName._lamdaPropertyString) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this._lamdaPropertyString);
|
||||
return true;
|
||||
}
|
||||
|
@ -41,7 +41,7 @@ partial class MixedReadOnlyWriteOnly
|
||||
this.WriteOnlyProperty = global::Godot.NativeInterop.VariantUtils.ConvertTo<bool>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._writeOnlyBackingField) {
|
||||
if (name == PropertyName._writeOnlyBackingField) {
|
||||
this._writeOnlyBackingField = global::Godot.NativeInterop.VariantUtils.ConvertTo<bool>(value);
|
||||
return true;
|
||||
}
|
||||
@ -55,19 +55,19 @@ partial class MixedReadOnlyWriteOnly
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.ReadOnlyAutoProperty);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.ReadOnlyProperty) {
|
||||
if (name == PropertyName.ReadOnlyProperty) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.ReadOnlyProperty);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.InitOnlyAutoProperty) {
|
||||
if (name == PropertyName.InitOnlyAutoProperty) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.InitOnlyAutoProperty);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName.ReadOnlyField) {
|
||||
if (name == PropertyName.ReadOnlyField) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.ReadOnlyField);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._writeOnlyBackingField) {
|
||||
if (name == PropertyName._writeOnlyBackingField) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<bool>(this._writeOnlyBackingField);
|
||||
return true;
|
||||
}
|
||||
|
@ -54,7 +54,7 @@ partial class ScriptBoilerplate
|
||||
if (method == MethodName._Process) {
|
||||
return true;
|
||||
}
|
||||
else if (method == MethodName.Bazz) {
|
||||
if (method == MethodName.Bazz) {
|
||||
return true;
|
||||
}
|
||||
return base.HasGodotClassMethod(method);
|
||||
|
@ -25,7 +25,7 @@ partial class ScriptBoilerplate
|
||||
this._nodePath = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.NodePath>(value);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._velocity) {
|
||||
if (name == PropertyName._velocity) {
|
||||
this._velocity = global::Godot.NativeInterop.VariantUtils.ConvertTo<int>(value);
|
||||
return true;
|
||||
}
|
||||
@ -39,7 +39,7 @@ partial class ScriptBoilerplate
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.NodePath>(this._nodePath);
|
||||
return true;
|
||||
}
|
||||
else if (name == PropertyName._velocity) {
|
||||
if (name == PropertyName._velocity) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<int>(this._velocity);
|
||||
return true;
|
||||
}
|
||||
|
@ -253,11 +253,9 @@ namespace Godot.SourceGenerators
|
||||
source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
|
||||
source.Append(" protected override bool HasGodotClassMethod(in godot_string_name method)\n {\n");
|
||||
|
||||
bool isFirstEntry = true;
|
||||
foreach (string methodName in distinctMethodNames)
|
||||
{
|
||||
GenerateHasMethodEntry(methodName, source, isFirstEntry);
|
||||
isFirstEntry = false;
|
||||
GenerateHasMethodEntry(methodName, source);
|
||||
}
|
||||
|
||||
source.Append(" return base.HasGodotClassMethod(method);\n");
|
||||
@ -412,13 +410,10 @@ namespace Godot.SourceGenerators
|
||||
|
||||
private static void GenerateHasMethodEntry(
|
||||
string methodName,
|
||||
StringBuilder source,
|
||||
bool isFirstEntry
|
||||
StringBuilder source
|
||||
)
|
||||
{
|
||||
source.Append(" ");
|
||||
if (!isFirstEntry)
|
||||
source.Append("else ");
|
||||
source.Append("if (method == MethodName.");
|
||||
source.Append(methodName);
|
||||
source.Append(") {\n return true;\n }\n");
|
||||
|
@ -172,7 +172,6 @@ namespace Godot.SourceGenerators
|
||||
|
||||
if (godotClassProperties.Length > 0 || godotClassFields.Length > 0)
|
||||
{
|
||||
bool isFirstEntry;
|
||||
|
||||
// Generate SetGodotClassPropertyValue
|
||||
|
||||
@ -186,15 +185,13 @@ namespace Godot.SourceGenerators
|
||||
source.Append(" protected override bool SetGodotClassPropertyValue(in godot_string_name name, ");
|
||||
source.Append("in godot_variant value)\n {\n");
|
||||
|
||||
isFirstEntry = true;
|
||||
foreach (var property in godotClassProperties)
|
||||
{
|
||||
if (property.PropertySymbol.IsReadOnly || property.PropertySymbol.SetMethod!.IsInitOnly)
|
||||
continue;
|
||||
|
||||
GeneratePropertySetter(property.PropertySymbol.Name,
|
||||
property.PropertySymbol.Type, property.Type, source, isFirstEntry);
|
||||
isFirstEntry = false;
|
||||
property.PropertySymbol.Type, property.Type, source);
|
||||
}
|
||||
|
||||
foreach (var field in godotClassFields)
|
||||
@ -203,8 +200,7 @@ namespace Godot.SourceGenerators
|
||||
continue;
|
||||
|
||||
GeneratePropertySetter(field.FieldSymbol.Name,
|
||||
field.FieldSymbol.Type, field.Type, source, isFirstEntry);
|
||||
isFirstEntry = false;
|
||||
field.FieldSymbol.Type, field.Type, source);
|
||||
}
|
||||
|
||||
source.Append(" return base.SetGodotClassPropertyValue(name, value);\n");
|
||||
@ -222,22 +218,19 @@ namespace Godot.SourceGenerators
|
||||
source.Append(" protected override bool GetGodotClassPropertyValue(in godot_string_name name, ");
|
||||
source.Append("out godot_variant value)\n {\n");
|
||||
|
||||
isFirstEntry = true;
|
||||
foreach (var property in godotClassProperties)
|
||||
{
|
||||
if (property.PropertySymbol.IsWriteOnly)
|
||||
continue;
|
||||
|
||||
GeneratePropertyGetter(property.PropertySymbol.Name,
|
||||
property.PropertySymbol.Type, property.Type, source, isFirstEntry);
|
||||
isFirstEntry = false;
|
||||
property.PropertySymbol.Type, property.Type, source);
|
||||
}
|
||||
|
||||
foreach (var field in godotClassFields)
|
||||
{
|
||||
GeneratePropertyGetter(field.FieldSymbol.Name,
|
||||
field.FieldSymbol.Type, field.Type, source, isFirstEntry);
|
||||
isFirstEntry = false;
|
||||
field.FieldSymbol.Type, field.Type, source);
|
||||
}
|
||||
|
||||
source.Append(" return base.GetGodotClassPropertyValue(name, out value);\n");
|
||||
@ -318,15 +311,11 @@ namespace Godot.SourceGenerators
|
||||
string propertyMemberName,
|
||||
ITypeSymbol propertyTypeSymbol,
|
||||
MarshalType propertyMarshalType,
|
||||
StringBuilder source,
|
||||
bool isFirstEntry
|
||||
StringBuilder source
|
||||
)
|
||||
{
|
||||
source.Append(" ");
|
||||
|
||||
if (!isFirstEntry)
|
||||
source.Append("else ");
|
||||
|
||||
source.Append("if (name == PropertyName.")
|
||||
.Append(propertyMemberName)
|
||||
.Append(") {\n")
|
||||
@ -343,15 +332,11 @@ namespace Godot.SourceGenerators
|
||||
string propertyMemberName,
|
||||
ITypeSymbol propertyTypeSymbol,
|
||||
MarshalType propertyMarshalType,
|
||||
StringBuilder source,
|
||||
bool isFirstEntry
|
||||
StringBuilder source
|
||||
)
|
||||
{
|
||||
source.Append(" ");
|
||||
|
||||
if (!isFirstEntry)
|
||||
source.Append("else ");
|
||||
|
||||
source.Append("if (name == PropertyName.")
|
||||
.Append(propertyMemberName)
|
||||
.Append(") {\n")
|
||||
|
@ -319,11 +319,9 @@ namespace Godot.SourceGenerators
|
||||
source.Append(
|
||||
" protected override bool HasGodotClassSignal(in godot_string_name signal)\n {\n");
|
||||
|
||||
bool isFirstEntry = true;
|
||||
foreach (var signal in godotSignalDelegates)
|
||||
{
|
||||
GenerateHasSignalEntry(signal.Name, source, isFirstEntry);
|
||||
isFirstEntry = false;
|
||||
GenerateHasSignalEntry(signal.Name, source);
|
||||
}
|
||||
|
||||
source.Append(" return base.HasGodotClassSignal(signal);\n");
|
||||
@ -473,13 +471,10 @@ namespace Godot.SourceGenerators
|
||||
|
||||
private static void GenerateHasSignalEntry(
|
||||
string signalName,
|
||||
StringBuilder source,
|
||||
bool isFirstEntry
|
||||
StringBuilder source
|
||||
)
|
||||
{
|
||||
source.Append(" ");
|
||||
if (!isFirstEntry)
|
||||
source.Append("else ");
|
||||
source.Append("if (signal == SignalName.");
|
||||
source.Append(signalName);
|
||||
source.Append(") {\n return true;\n }\n");
|
||||
|
Loading…
Reference in New Issue
Block a user