mirror of
https://github.com/godotengine/godot.git
synced 2024-11-15 16:43:10 +00:00
Merge pull request #25813 from cart/o-no
Use "origin" instead of "o" in Transform2D.Rotation
This commit is contained in:
commit
e133bd94f0
@ -17,7 +17,7 @@ namespace Godot
|
||||
|
||||
public real_t Rotation
|
||||
{
|
||||
get { return Mathf.Atan2(y.x, o.y); }
|
||||
get { return Mathf.Atan2(y.x, origin.y); }
|
||||
}
|
||||
|
||||
public Vector2 Scale
|
||||
|
Loading…
Reference in New Issue
Block a user