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[Doc] Update Crypto example
- Removed redundant new() initializations - removed _ready and node - improved readability
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@ -8,66 +8,67 @@
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Currently, this includes asymmetric key encryption/decryption, signing/verification, and generating cryptographically secure random bytes, RSA keys, HMAC digests, and self-signed [X509Certificate]s.
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[codeblocks]
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[gdscript]
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extends Node
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var crypto = Crypto.new()
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var key = CryptoKey.new()
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var cert = X509Certificate.new()
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func _ready():
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# Generate new RSA key.
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key = crypto.generate_rsa(4096)
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# Generate new self-signed certificate with the given key.
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cert = crypto.generate_self_signed_certificate(key, "CN=mydomain.com,O=My Game Company,C=IT")
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# Save key and certificate in the user folder.
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key.save("user://generated.key")
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cert.save("user://generated.crt")
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# Encryption
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var data = "Some data"
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var encrypted = crypto.encrypt(key, data.to_utf8_buffer())
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# Decryption
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var decrypted = crypto.decrypt(key, encrypted)
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# Signing
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var signature = crypto.sign(HashingContext.HASH_SHA256, data.sha256_buffer(), key)
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# Verifying
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var verified = crypto.verify(HashingContext.HASH_SHA256, data.sha256_buffer(), signature, key)
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# Checks
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assert(verified)
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assert(data.to_utf8_buffer() == decrypted)
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# Generate new RSA key.
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var key = crypto.generate_rsa(4096)
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# Generate new self-signed certificate with the given key.
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var cert = crypto.generate_self_signed_certificate(key, "CN=mydomain.com,O=My Game Company,C=IT")
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# Save key and certificate in the user folder.
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key.save("user://generated.key")
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cert.save("user://generated.crt")
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# Encryption
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var data = "Some data"
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var encrypted = crypto.encrypt(key, data.to_utf8_buffer())
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# Decryption
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var decrypted = crypto.decrypt(key, encrypted)
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# Signing
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var signature = crypto.sign(HashingContext.HASH_SHA256, data.sha256_buffer(), key)
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# Verifying
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var verified = crypto.verify(HashingContext.HASH_SHA256, data.sha256_buffer(), signature, key)
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# Checks
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assert(verified)
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assert(data.to_utf8_buffer() == decrypted)
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[/gdscript]
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[csharp]
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using Godot;
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using System.Diagnostics;
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public partial class MyNode : Node
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{
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private Crypto _crypto = new Crypto();
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private CryptoKey _key = new CryptoKey();
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private X509Certificate _cert = new X509Certificate();
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Crypto crypto = new Crypto();
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public override void _Ready()
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{
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// Generate new RSA key.
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_key = _crypto.GenerateRsa(4096);
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// Generate new self-signed certificate with the given key.
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_cert = _crypto.GenerateSelfSignedCertificate(_key, "CN=mydomain.com,O=My Game Company,C=IT");
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// Save key and certificate in the user folder.
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_key.Save("user://generated.key");
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_cert.Save("user://generated.crt");
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// Encryption
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string data = "Some data";
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byte[] encrypted = _crypto.Encrypt(_key, data.ToUtf8Buffer());
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// Decryption
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byte[] decrypted = _crypto.Decrypt(_key, encrypted);
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// Signing
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byte[] signature = _crypto.Sign(HashingContext.HashType.Sha256, Data.Sha256Buffer(), _key);
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// Verifying
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bool verified = _crypto.Verify(HashingContext.HashType.Sha256, Data.Sha256Buffer(), signature, _key);
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// Checks
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Debug.Assert(verified);
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Debug.Assert(data.ToUtf8Buffer() == decrypted);
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}
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}
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// Generate new RSA key.
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CryptoKey key = crypto.GenerateRsa(4096);
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// Generate new self-signed certificate with the given key.
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X509Certificate cert = crypto.GenerateSelfSignedCertificate(key, "CN=mydomain.com,O=My Game Company,C=IT");
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// Save key and certificate in the user folder.
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key.Save("user://generated.key");
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cert.Save("user://generated.crt");
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// Encryption
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string data = "Some data";
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byte[] encrypted = crypto.Encrypt(key, data.ToUtf8Buffer());
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// Decryption
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byte[] decrypted = crypto.Decrypt(key, encrypted);
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// Signing
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byte[] signature = crypto.Sign(HashingContext.HashType.Sha256, Data.Sha256Buffer(), key);
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// Verifying
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bool verified = crypto.Verify(HashingContext.HashType.Sha256, Data.Sha256Buffer(), signature, key);
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// Checks
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Debug.Assert(verified);
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Debug.Assert(data.ToUtf8Buffer() == decrypted);
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[/csharp]
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[/codeblocks]
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</description>
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