Remove experimental constrain_avoidance from NavigationRegion2D

Removes experimental constrain_avoidance feature from NavigationRegion2D.
This commit is contained in:
smix8 2024-04-16 12:24:56 +02:00
parent 4728ff30c0
commit df66a55ef3
4 changed files with 13 additions and 196 deletions

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@ -23,13 +23,6 @@
Bakes the [NavigationPolygon]. If [param on_thread] is set to [code]true[/code] (default), the baking is done on a separate thread.
</description>
</method>
<method name="get_avoidance_layer_value" qualifiers="const">
<return type="bool" />
<param index="0" name="layer_number" type="int" />
<description>
Returns whether or not the specified layer of the [member avoidance_layers] bitmask is enabled, given a [param layer_number] between 1 and 32.
</description>
</method>
<method name="get_navigation_layer_value" qualifiers="const">
<return type="bool" />
<param index="0" name="layer_number" type="int" />
@ -61,14 +54,6 @@
Returns [code]true[/code] when the [NavigationPolygon] is being baked on a background thread.
</description>
</method>
<method name="set_avoidance_layer_value">
<return type="void" />
<param index="0" name="layer_number" type="int" />
<param index="1" name="value" type="bool" />
<description>
Based on [param value], enables or disables the specified layer in the [member avoidance_layers] bitmask, given a [param layer_number] between 1 and 32.
</description>
</method>
<method name="set_navigation_layer_value">
<return type="void" />
<param index="0" name="layer_number" type="int" />
@ -86,12 +71,6 @@
</method>
</methods>
<members>
<member name="avoidance_layers" type="int" setter="set_avoidance_layers" getter="get_avoidance_layers" default="1">
A bitfield determining all avoidance layers for the avoidance constrain.
</member>
<member name="constrain_avoidance" type="bool" setter="set_constrain_avoidance" getter="get_constrain_avoidance" default="false" experimental="When enabled, agents are known to get stuck on the navigation polygon corners and edges, especially at a high frame rate. Not recommended for use in production at this stage.">
If [code]true[/code] constraints avoidance agent's with an avoidance mask bit that matches with a bit of the [member avoidance_layers] to the navigation polygon. Due to each navigation polygon outline creating an obstacle and each polygon edge creating an avoidance line constrain keep the navigation polygon shape as simple as possible for performance.
</member>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
Determines if the [NavigationRegion2D] is enabled or disabled.
</member>

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@ -280,3 +280,16 @@ Validate extension JSON: API was removed: classes/BoneAttachment3D/methods/on_bo
Validate extension JSON: API was removed: classes/Skeleton3D/signals/bone_pose_changed
They have been replaced by a safer API due to performance concerns. Compatibility method registered.
GH-90747
--------
Validate extension JSON: API was removed: classes/NavigationRegion2D/methods/get_avoidance_layers
Validate extension JSON: API was removed: classes/NavigationRegion2D/methods/set_avoidance_layers
Validate extension JSON: API was removed: classes/NavigationRegion2D/properties/avoidance_layers
Validate extension JSON: API was removed: classes/NavigationRegion2D/methods/get_avoidance_layer_value
Validate extension JSON: API was removed: classes/NavigationRegion2D/methods/set_avoidance_layer_value
Validate extension JSON: API was removed: classes/NavigationRegion2D/methods/set_constrain_avoidance
Validate extension JSON: API was removed: classes/NavigationRegion2D/methods/get_constrain_avoidance
Validate extension JSON: API was removed: classes/NavigationRegion2D/properties/constrain_avoidance
Experimental NavigationRegion2D feature "constrain_avoidance" was discontinued with no replacement.

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@ -31,7 +31,6 @@
#include "navigation_region_2d.h"
#include "core/math/geometry_2d.h"
#include "scene/2d/navigation_obstacle_2d.h"
#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
@ -212,11 +211,6 @@ void NavigationRegion2D::set_navigation_map(RID p_navigation_map) {
map_override = p_navigation_map;
NavigationServer2D::get_singleton()->region_set_map(region, map_override);
for (uint32_t i = 0; i < constrain_avoidance_obstacles.size(); i++) {
if (constrain_avoidance_obstacles[i].is_valid()) {
NavigationServer2D::get_singleton()->obstacle_set_map(constrain_avoidance_obstacles[i], map_override);
}
}
}
RID NavigationRegion2D::get_navigation_map() const {
@ -265,7 +259,6 @@ void NavigationRegion2D::_navigation_polygon_changed() {
if (navigation_polygon.is_valid()) {
NavigationServer2D::get_singleton()->region_set_navigation_polygon(region, navigation_polygon);
}
_update_avoidance_constrain();
}
#ifdef DEBUG_ENABLED
@ -317,13 +310,6 @@ void NavigationRegion2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationRegion2D::set_navigation_layer_value);
ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationRegion2D::get_navigation_layer_value);
ClassDB::bind_method(D_METHOD("set_constrain_avoidance", "enabled"), &NavigationRegion2D::set_constrain_avoidance);
ClassDB::bind_method(D_METHOD("get_constrain_avoidance"), &NavigationRegion2D::get_constrain_avoidance);
ClassDB::bind_method(D_METHOD("set_avoidance_layers", "layers"), &NavigationRegion2D::set_avoidance_layers);
ClassDB::bind_method(D_METHOD("get_avoidance_layers"), &NavigationRegion2D::get_avoidance_layers);
ClassDB::bind_method(D_METHOD("set_avoidance_layer_value", "layer_number", "value"), &NavigationRegion2D::set_avoidance_layer_value);
ClassDB::bind_method(D_METHOD("get_avoidance_layer_value", "layer_number"), &NavigationRegion2D::get_avoidance_layer_value);
ClassDB::bind_method(D_METHOD("get_region_rid"), &NavigationRegion2D::get_region_rid);
ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationRegion2D::set_enter_cost);
@ -343,8 +329,6 @@ void NavigationRegion2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "constrain_avoidance"), "set_constrain_avoidance", "get_constrain_avoidance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "avoidance_layers", PROPERTY_HINT_LAYERS_AVOIDANCE), "set_avoidance_layers", "get_avoidance_layers");
ADD_SIGNAL(MethodInfo("navigation_polygon_changed"));
ADD_SIGNAL(MethodInfo("bake_finished"));
@ -391,131 +375,12 @@ NavigationRegion2D::~NavigationRegion2D() {
ERR_FAIL_NULL(NavigationServer2D::get_singleton());
NavigationServer2D::get_singleton()->free(region);
for (uint32_t i = 0; i < constrain_avoidance_obstacles.size(); i++) {
if (constrain_avoidance_obstacles[i].is_valid()) {
NavigationServer2D::get_singleton()->free(constrain_avoidance_obstacles[i]);
}
}
constrain_avoidance_obstacles.clear();
#ifdef DEBUG_ENABLED
NavigationServer2D::get_singleton()->disconnect(SNAME("map_changed"), callable_mp(this, &NavigationRegion2D::_navigation_map_changed));
NavigationServer2D::get_singleton()->disconnect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationRegion2D::_navigation_debug_changed));
#endif // DEBUG_ENABLED
}
void NavigationRegion2D::_update_avoidance_constrain() {
for (uint32_t i = 0; i < constrain_avoidance_obstacles.size(); i++) {
if (constrain_avoidance_obstacles[i].is_valid()) {
NavigationServer2D::get_singleton()->free(constrain_avoidance_obstacles[i]);
constrain_avoidance_obstacles[i] = RID();
}
}
constrain_avoidance_obstacles.clear();
if (!constrain_avoidance) {
return;
}
if (get_navigation_polygon() == nullptr) {
return;
}
Ref<NavigationPolygon> _navpoly = get_navigation_polygon();
int _outline_count = _navpoly->get_outline_count();
if (_outline_count == 0) {
return;
}
for (int outline_index(0); outline_index < _outline_count; outline_index++) {
const Vector<Vector2> &_outline = _navpoly->get_outline(outline_index);
const int outline_size = _outline.size();
if (outline_size < 3) {
ERR_FAIL_COND_MSG(_outline.size() < 3, "NavigationPolygon outline needs to have at least 3 vertex to create avoidance obstacles to constrain avoidance agent's");
continue;
}
RID obstacle_rid = NavigationServer2D::get_singleton()->obstacle_create();
constrain_avoidance_obstacles.push_back(obstacle_rid);
Vector<Vector2> new_obstacle_outline;
if (outline_index == 0) {
for (int i(0); i < outline_size; i++) {
new_obstacle_outline.push_back(_outline[outline_size - i - 1]);
}
ERR_FAIL_COND_MSG(Geometry2D::is_polygon_clockwise(_outline), "Outer most outline needs to be clockwise to push avoidance agent inside");
} else {
for (int i(0); i < outline_size; i++) {
new_obstacle_outline.push_back(_outline[i]);
}
}
new_obstacle_outline.resize(outline_size);
NavigationServer2D::get_singleton()->obstacle_set_vertices(obstacle_rid, new_obstacle_outline);
NavigationServer2D::get_singleton()->obstacle_set_avoidance_layers(obstacle_rid, avoidance_layers);
if (is_inside_tree()) {
if (map_override.is_valid()) {
NavigationServer2D::get_singleton()->obstacle_set_map(obstacle_rid, map_override);
} else {
NavigationServer2D::get_singleton()->obstacle_set_map(obstacle_rid, get_world_2d()->get_navigation_map());
}
NavigationServer2D::get_singleton()->obstacle_set_position(obstacle_rid, get_global_position());
}
}
constrain_avoidance_obstacles.resize(_outline_count);
}
void NavigationRegion2D::set_constrain_avoidance(bool p_enabled) {
constrain_avoidance = p_enabled;
_update_avoidance_constrain();
notify_property_list_changed();
}
bool NavigationRegion2D::get_constrain_avoidance() const {
return constrain_avoidance;
}
void NavigationRegion2D::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "avoidance_layers") {
if (!constrain_avoidance) {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
}
void NavigationRegion2D::set_avoidance_layers(uint32_t p_layers) {
avoidance_layers = p_layers;
if (constrain_avoidance_obstacles.size() > 0) {
for (uint32_t i = 0; i < constrain_avoidance_obstacles.size(); i++) {
NavigationServer2D::get_singleton()->obstacle_set_avoidance_layers(constrain_avoidance_obstacles[i], avoidance_layers);
}
}
}
uint32_t NavigationRegion2D::get_avoidance_layers() const {
return avoidance_layers;
}
void NavigationRegion2D::set_avoidance_layer_value(int p_layer_number, bool p_value) {
ERR_FAIL_COND_MSG(p_layer_number < 1, "Avoidance layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_MSG(p_layer_number > 32, "Avoidance layer number must be between 1 and 32 inclusive.");
uint32_t avoidance_layers_new = get_avoidance_layers();
if (p_value) {
avoidance_layers_new |= 1 << (p_layer_number - 1);
} else {
avoidance_layers_new &= ~(1 << (p_layer_number - 1));
}
set_avoidance_layers(avoidance_layers_new);
}
bool NavigationRegion2D::get_avoidance_layer_value(int p_layer_number) const {
ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Avoidance layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Avoidance layer number must be between 1 and 32 inclusive.");
return get_avoidance_layers() & (1 << (p_layer_number - 1));
}
void NavigationRegion2D::_region_enter_navigation_map() {
if (!is_inside_tree()) {
return;
@ -523,27 +388,12 @@ void NavigationRegion2D::_region_enter_navigation_map() {
if (map_override.is_valid()) {
NavigationServer2D::get_singleton()->region_set_map(region, map_override);
for (uint32_t i = 0; i < constrain_avoidance_obstacles.size(); i++) {
if (constrain_avoidance_obstacles[i].is_valid()) {
NavigationServer2D::get_singleton()->obstacle_set_map(constrain_avoidance_obstacles[i], map_override);
}
}
} else {
NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
for (uint32_t i = 0; i < constrain_avoidance_obstacles.size(); i++) {
if (constrain_avoidance_obstacles[i].is_valid()) {
NavigationServer2D::get_singleton()->obstacle_set_map(constrain_avoidance_obstacles[i], get_world_2d()->get_navigation_map());
}
}
}
current_global_transform = get_global_transform();
NavigationServer2D::get_singleton()->region_set_transform(region, current_global_transform);
for (uint32_t i = 0; i < constrain_avoidance_obstacles.size(); i++) {
if (constrain_avoidance_obstacles[i].is_valid()) {
NavigationServer2D::get_singleton()->obstacle_set_position(constrain_avoidance_obstacles[i], get_global_position());
}
}
NavigationServer2D::get_singleton()->region_set_enabled(region, enabled);
@ -552,11 +402,6 @@ void NavigationRegion2D::_region_enter_navigation_map() {
void NavigationRegion2D::_region_exit_navigation_map() {
NavigationServer2D::get_singleton()->region_set_map(region, RID());
for (uint32_t i = 0; i < constrain_avoidance_obstacles.size(); i++) {
if (constrain_avoidance_obstacles[i].is_valid()) {
NavigationServer2D::get_singleton()->obstacle_set_map(constrain_avoidance_obstacles[i], RID());
}
}
}
void NavigationRegion2D::_region_update_transform() {
@ -568,11 +413,6 @@ void NavigationRegion2D::_region_update_transform() {
if (current_global_transform != new_global_transform) {
current_global_transform = new_global_transform;
NavigationServer2D::get_singleton()->region_set_transform(region, current_global_transform);
for (uint32_t i = 0; i < constrain_avoidance_obstacles.size(); i++) {
if (constrain_avoidance_obstacles[i].is_valid()) {
NavigationServer2D::get_singleton()->obstacle_set_position(constrain_avoidance_obstacles[i], get_global_position());
}
}
}
queue_redraw();

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@ -46,10 +46,6 @@ class NavigationRegion2D : public Node2D {
real_t travel_cost = 1.0;
Ref<NavigationPolygon> navigation_polygon;
bool constrain_avoidance = false;
LocalVector<RID> constrain_avoidance_obstacles;
uint32_t avoidance_layers = 1;
Transform2D current_global_transform;
void _navigation_polygon_changed();
@ -65,7 +61,6 @@ private:
protected:
void _notification(int p_what);
void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
#ifndef DISABLE_DEPRECATED
@ -106,15 +101,6 @@ public:
void set_navigation_polygon(const Ref<NavigationPolygon> &p_navigation_polygon);
Ref<NavigationPolygon> get_navigation_polygon() const;
void set_constrain_avoidance(bool p_enabled);
bool get_constrain_avoidance() const;
void set_avoidance_layers(uint32_t p_layers);
uint32_t get_avoidance_layers() const;
void set_avoidance_layer_value(int p_layer_number, bool p_value);
bool get_avoidance_layer_value(int p_layer_number) const;
PackedStringArray get_configuration_warnings() const override;
void bake_navigation_polygon(bool p_on_thread);
@ -125,7 +111,6 @@ public:
~NavigationRegion2D();
private:
void _update_avoidance_constrain();
void _region_enter_navigation_map();
void _region_exit_navigation_map();
void _region_update_transform();