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https://github.com/godotengine/godot.git
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[Core] Optionally delete Ref
nullptr
comparisons
Adds an optional (default false) compile option to enable comparing `Ref` to `nullptr` to ensure correct use, as well as future expandsion for more general dev checks (enabled with `dev_mode`)
This commit is contained in:
parent
83d54ab2ad
commit
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2
.github/workflows/android_builds.yml
vendored
2
.github/workflows/android_builds.yml
vendored
@ -6,7 +6,7 @@ on:
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env:
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env:
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# Used for the cache key. Add version suffix to force clean build.
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
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SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes strict_checks=yes
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concurrency:
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concurrency:
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group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-android
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group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-android
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2
.github/workflows/ios_builds.yml
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2
.github/workflows/ios_builds.yml
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@ -6,7 +6,7 @@ on:
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env:
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env:
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# Used for the cache key. Add version suffix to force clean build.
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
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SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes strict_checks=yes
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concurrency:
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concurrency:
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group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-ios
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group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-ios
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2
.github/workflows/linux_builds.yml
vendored
2
.github/workflows/linux_builds.yml
vendored
@ -6,7 +6,7 @@ on:
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env:
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env:
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# Used for the cache key. Add version suffix to force clean build.
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes strict_checks=yes
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DOTNET_NOLOGO: true
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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TSAN_OPTIONS: suppressions=misc/error_suppressions/tsan.txt
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TSAN_OPTIONS: suppressions=misc/error_suppressions/tsan.txt
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2
.github/workflows/macos_builds.yml
vendored
2
.github/workflows/macos_builds.yml
vendored
@ -6,7 +6,7 @@ on:
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env:
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env:
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# Used for the cache key. Add version suffix to force clean build.
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes strict_checks=yes
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concurrency:
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concurrency:
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group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-macos
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group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-macos
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2
.github/workflows/web_builds.yml
vendored
2
.github/workflows/web_builds.yml
vendored
@ -6,7 +6,7 @@ on:
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env:
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env:
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# Used for the cache key. Add version suffix to force clean build.
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no use_closure_compiler=yes
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SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no use_closure_compiler=yes strict_checks=yes
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EM_VERSION: 3.1.64
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EM_VERSION: 3.1.64
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EM_CACHE_FOLDER: "emsdk-cache"
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EM_CACHE_FOLDER: "emsdk-cache"
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2
.github/workflows/windows_builds.yml
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2
.github/workflows/windows_builds.yml
vendored
@ -7,7 +7,7 @@ on:
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env:
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env:
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# Used for the cache key. Add version suffix to force clean build.
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes "angle_libs=${{github.workspace}}/"
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes strict_checks=yes "angle_libs=${{github.workspace}}/"
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SCONS_CACHE_MSVC_CONFIG: true
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SCONS_CACHE_MSVC_CONFIG: true
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concurrency:
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concurrency:
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11
SConstruct
11
SConstruct
@ -230,7 +230,11 @@ opts.Add("custom_modules", "A list of comma-separated directory paths containing
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opts.Add(BoolVariable("custom_modules_recursive", "Detect custom modules recursively for each specified path.", True))
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opts.Add(BoolVariable("custom_modules_recursive", "Detect custom modules recursively for each specified path.", True))
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# Advanced options
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# Advanced options
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opts.Add(BoolVariable("dev_mode", "Alias for dev options: verbose=yes warnings=extra werror=yes tests=yes", False))
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opts.Add(
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BoolVariable(
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"dev_mode", "Alias for dev options: verbose=yes warnings=extra werror=yes tests=yes strict_checks=yes", False
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)
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)
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opts.Add(BoolVariable("tests", "Build the unit tests", False))
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opts.Add(BoolVariable("tests", "Build the unit tests", False))
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opts.Add(BoolVariable("fast_unsafe", "Enable unsafe options for faster rebuilds", False))
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opts.Add(BoolVariable("fast_unsafe", "Enable unsafe options for faster rebuilds", False))
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opts.Add(BoolVariable("ninja", "Use the ninja backend for faster rebuilds", False))
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opts.Add(BoolVariable("ninja", "Use the ninja backend for faster rebuilds", False))
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@ -262,6 +266,7 @@ opts.Add(
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"",
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"",
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)
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)
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opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise epsilon (debug option)", False))
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opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise epsilon (debug option)", False))
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opts.Add(BoolVariable("strict_checks", "Enforce stricter checks (debug option)", False))
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opts.Add(BoolVariable("scu_build", "Use single compilation unit build", False))
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opts.Add(BoolVariable("scu_build", "Use single compilation unit build", False))
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opts.Add("scu_limit", "Max includes per SCU file when using scu_build (determines RAM use)", "0")
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opts.Add("scu_limit", "Max includes per SCU file when using scu_build (determines RAM use)", "0")
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opts.Add(BoolVariable("engine_update_check", "Enable engine update checks in the Project Manager", True))
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opts.Add(BoolVariable("engine_update_check", "Enable engine update checks in the Project Manager", True))
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@ -602,12 +607,16 @@ if env["dev_mode"]:
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env["warnings"] = ARGUMENTS.get("warnings", "extra")
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env["warnings"] = ARGUMENTS.get("warnings", "extra")
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env["werror"] = methods.get_cmdline_bool("werror", True)
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env["werror"] = methods.get_cmdline_bool("werror", True)
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env["tests"] = methods.get_cmdline_bool("tests", True)
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env["tests"] = methods.get_cmdline_bool("tests", True)
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env["strict_checks"] = methods.get_cmdline_bool("strict_checks", True)
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if env["production"]:
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if env["production"]:
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env["use_static_cpp"] = methods.get_cmdline_bool("use_static_cpp", True)
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env["use_static_cpp"] = methods.get_cmdline_bool("use_static_cpp", True)
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env["debug_symbols"] = methods.get_cmdline_bool("debug_symbols", False)
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env["debug_symbols"] = methods.get_cmdline_bool("debug_symbols", False)
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# LTO "auto" means we handle the preferred option in each platform detect.py.
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# LTO "auto" means we handle the preferred option in each platform detect.py.
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env["lto"] = ARGUMENTS.get("lto", "auto")
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env["lto"] = ARGUMENTS.get("lto", "auto")
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if env["strict_checks"]:
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env.Append(CPPDEFINES=["STRICT_CHECKS"])
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# Run SCU file generation script if in a SCU build.
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# Run SCU file generation script if in a SCU build.
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if env["scu_build"]:
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if env["scu_build"]:
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max_includes_per_scu = 8
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max_includes_per_scu = 8
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@ -86,6 +86,11 @@ public:
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_FORCE_INLINE_ bool operator!=(const T *p_ptr) const {
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_FORCE_INLINE_ bool operator!=(const T *p_ptr) const {
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return reference != p_ptr;
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return reference != p_ptr;
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}
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}
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#ifdef STRICT_CHECKS
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// Delete these to prevent raw comparisons with `nullptr`.
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bool operator==(std::nullptr_t) const = delete;
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bool operator!=(std::nullptr_t) const = delete;
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#endif // STRICT_CHECKS
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_FORCE_INLINE_ bool operator<(const Ref<T> &p_r) const {
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_FORCE_INLINE_ bool operator<(const Ref<T> &p_r) const {
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return reference < p_r.reference;
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return reference < p_r.reference;
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