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Make the meta-data name attribute settable. This will facilitate reuse for ARCore integration.
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@ -824,11 +824,17 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
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encode_uint32(min_gles3 ? 0x00030000 : 0x00020000, &p_manifest.write[iofs + 16]);
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}
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if (tname == "meta-data" && attrname == "value") {
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if (tname == "meta-data" && attrname == "name" && string_table[attr_value] == "xr_mode_metadata_name") {
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// Update the meta-data 'android:name' attribute based on the selected XR mode.
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if (xr_mode_index == 1 /* XRMode.OVR */) {
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string_table.write[attr_value] = "com.samsung.android.vr.application.mode";
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}
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}
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if (tname == "meta-data" && attrname == "value" && string_table[attr_value] == "xr_mode_metadata_value") {
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// Update the meta-data 'android:value' attribute based on the selected XR mode.
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if (xr_mode_index == 1 /* XRMode.OVR */) {
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string_table.write[attr_value] = "vr_only";
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} else {
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string_table.write[attr_value] = "";
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}
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}
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@ -25,8 +25,8 @@
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<!--The following values are replaced when Godot exports, modifying them here has no effect. Do these changes in the-->
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<!--export preset. Adding new ones is fine.-->
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<!-- Metadata for VR app detection on Oculus devices. This is modified by the exporter based on the selected xr mode. Changing this value here has no effect. -->
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<meta-data android:name="com.samsung.android.vr.application.mode" android:value=""/>
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<!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
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<meta-data android:name="xr_mode_metadata_name" android:value="xr_mode_metadata_value"/>
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<activity android:name="org.godotengine.godot.Godot"
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android:label="@string/godot_project_name_string"
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