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Removes redundant code & fix documentation for VisualShaderNodeCustom
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@ -5,9 +5,9 @@
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</brief_description>
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<description>
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By inheriting this class you can create a custom [VisualShader] script addon which will be automatically added to the Visual Shader Editor. The [VisualShaderNode]'s behavior is defined by overriding the provided virtual methods.
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In order for the node to be registered as an editor addon, you must use the [code]tool[/code] keyword and provide a [code]class_name[/code] for your custom script. For example:
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In order for the node to be registered as an editor addon, you must use the [code]@tool[/code] annotation and provide a [code]class_name[/code] for your custom script. For example:
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[codeblock]
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tool
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@tool
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extends VisualShaderNodeCustom
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class_name VisualShaderNodeNoise
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[/codeblock]
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@ -183,26 +183,6 @@ bool VisualShaderEditor::_is_available(int p_mode) {
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default:
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break;
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}
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int temp_mode = 0;
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if (p_mode & TYPE_FLAGS_VERTEX) {
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temp_mode |= 1;
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}
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if (p_mode & TYPE_FLAGS_FRAGMENT) {
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temp_mode |= 2;
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}
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if (p_mode & TYPE_FLAGS_LIGHT) {
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temp_mode |= 4;
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}
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if (p_mode & TYPE_FLAGS_COMPUTE) {
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temp_mode |= 8;
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}
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p_mode = temp_mode;
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}
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return (p_mode == -1 || (p_mode & current_mode) != 0);
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