mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 14:12:51 +00:00
Fix NaN with get_action_strength
(cherry picked from commit 3bfa080c9c
)
This commit is contained in:
parent
53eb140cf1
commit
dcc9c1cc2a
@ -717,8 +717,17 @@ bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *
|
||||
bool pressed = same_direction ? Math::abs(jm->get_axis_value()) >= p_deadzone : false;
|
||||
if (p_pressed != NULL)
|
||||
*p_pressed = pressed;
|
||||
if (p_strength != NULL)
|
||||
*p_strength = pressed ? CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, Math::abs(jm->get_axis_value())), 0.0f, 1.0f) : 0.0f;
|
||||
if (p_strength != NULL) {
|
||||
if (pressed) {
|
||||
if (p_deadzone == 1.0f) {
|
||||
*p_strength = 1.0f;
|
||||
} else {
|
||||
*p_strength = CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, Math::abs(jm->get_axis_value())), 0.0f, 1.0f);
|
||||
}
|
||||
} else {
|
||||
*p_strength = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
return match;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user