Add Animation tutorial links to class reference by 4.3

This commit is contained in:
Silc Lizard (Tokage) Renew 2024-08-13 01:57:28 +09:00
parent 39fc116c5f
commit db3a831141
2 changed files with 3 additions and 1 deletions

View File

@ -8,6 +8,7 @@
After instantiating the playback information data within the extended class, the blending is processed by the [AnimationMixer].
</description>
<tutorials>
<link title="Migrating Animations from Godot 4.0 to 4.3">https://godotengine.org/article/migrating-animations-from-godot-4-0-to-4-3/</link>
</tutorials>
<methods>
<method name="_post_process_key_value" qualifiers="virtual const">
@ -122,7 +123,7 @@
move_and_slide()
[/gdscript]
[/codeblocks]
By using this in combination with [method get_root_motion_position_accumulator], you can apply the root motion position more correctly to account for the rotation of the node.
By using this in combination with [method get_root_motion_rotation_accumulator], you can apply the root motion position more correctly to account for the rotation of the node.
[codeblocks]
[gdscript]
func _process(delta):

View File

@ -9,6 +9,7 @@
This node should be used to implement custom IK solvers, constraints, or skeleton physics.
</description>
<tutorials>
<link title="Design of the Skeleton Modifier 3D">https://godotengine.org/article/design-of-the-skeleton-modifier-3d/</link>
</tutorials>
<methods>
<method name="_process_modification" qualifiers="virtual">