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[macOS] Fix color picker on HDR screens.
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@ -2736,6 +2736,7 @@ Color DisplayServerMacOS::screen_get_pixel(const Point2i &p_position) const {
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position += _get_screens_origin();
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position /= screen_get_max_scale();
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Color color;
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for (NSScreen *screen in [NSScreen screens]) {
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NSRect frame = [screen frame];
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if (NSMouseInRect(NSMakePoint(position.x, position.y), frame, NO)) {
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@ -2743,18 +2744,22 @@ Color DisplayServerMacOS::screen_get_pixel(const Point2i &p_position) const {
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CGDirectDisplayID display_id = [[screenDescription objectForKey:@"NSScreenNumber"] unsignedIntValue];
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CGImageRef image = CGDisplayCreateImageForRect(display_id, CGRectMake(position.x - frame.origin.x, frame.size.height - (position.y - frame.origin.y), 1, 1));
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if (image) {
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NSBitmapImageRep *bitmap = [[NSBitmapImageRep alloc] initWithCGImage:image];
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CGImageRelease(image);
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NSColor *color = [bitmap colorAtX:0 y:0];
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if (color) {
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CGFloat components[4];
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[color getRed:&components[0] green:&components[1] blue:&components[2] alpha:&components[3]];
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return Color(components[0], components[1], components[2], components[3]);
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CGColorSpaceRef color_space = CGColorSpaceCreateDeviceRGB();
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if (color_space) {
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uint8_t img_data[4];
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CGContextRef context = CGBitmapContextCreate(img_data, 1, 1, 8, 4, color_space, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
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if (context) {
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CGContextDrawImage(context, CGRectMake(0, 0, 1, 1), image);
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color = Color(img_data[0] / 255.0f, img_data[1] / 255.0f, img_data[2] / 255.0f, img_data[3] / 255.0f);
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CGContextRelease(context);
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}
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CGColorSpaceRelease(color_space);
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}
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CGImageRelease(image);
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}
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}
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}
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return Color();
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return color;
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}
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Ref<Image> DisplayServerMacOS::screen_get_image(int p_screen) const {
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