Clarify get_executable_path documentation for Mac

This commit is contained in:
Adam Damiano 2024-07-04 09:31:37 -07:00
parent 4d984b6369
commit d7f4b07adc

View File

@ -283,7 +283,7 @@
<return type="String" />
<description>
Returns the file path to the current engine executable.
[b]Note:[/b] On macOS, always use [method create_instance] instead of relying on executable path.
[b]Note:[/b] On macOS, if you want to launch another instance of Godot, always use [method create_instance] instead of relying on the executable path.
</description>
</method>
<method name="get_granted_permissions" qualifiers="const">