Add preview Sun and Environment

* Adds both a preview sun and preview environment to the 3D editor.
* They are valid as long as a DirectionalLight3D and WorldEnvironment are not in the scene.
* If any is added to the scene, the respective preview is disabled.
* Changed WorldEnvironment to better handle multiple node versions.
* Added a function in SceneTree to get the first node in a group.
* Fixed button minimum size to also consider font height if no text is there, this broke with the TextSever PR.
This commit is contained in:
reduz 2021-02-22 10:54:12 -03:00
parent 98c63389d1
commit d6a9cff8b7
7 changed files with 573 additions and 32 deletions

View File

@ -48,6 +48,7 @@
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/gui/center_container.h"
#include "scene/gui/subviewport_container.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/surface_tool.h"
@ -4711,6 +4712,28 @@ Dictionary Node3DEditor::get_state() const {
}
d["gizmos_status"] = gizmos_status;
{
Dictionary pd;
pd["sun_rotation"] = sun_rotation;
pd["environ_sky_color"] = environ_sky_color->get_pick_color();
pd["environ_ground_color"] = environ_ground_color->get_pick_color();
pd["environ_energy"] = environ_energy->get_value();
pd["environ_glow_enabled"] = environ_glow_button->is_pressed();
pd["environ_tonemap_enabled"] = environ_tonemap_button->is_pressed();
pd["environ_ao_enabled"] = environ_ao_button->is_pressed();
pd["environ_gi_enabled"] = environ_gi_button->is_pressed();
pd["sun_max_distance"] = sun_max_distance->get_value();
pd["sun_color"] = sun_color->get_pick_color();
pd["sun_energy"] = sun_energy->get_value();
pd["sun_disabled"] = sun_button->is_pressed();
pd["environ_disabled"] = environ_button->is_pressed();
d["preview_sun_env"] = pd;
}
return d;
}
@ -4820,6 +4843,38 @@ void Node3DEditor::set_state(const Dictionary &p_state) {
}
_update_gizmos_menu();
}
if (d.has("preview_sun_env")) {
sun_environ_updating = true;
Dictionary pd = d["preview_sun_env"];
sun_rotation = pd["sun_rotation"];
environ_sky_color->set_pick_color(pd["environ_sky_color"]);
environ_ground_color->set_pick_color(pd["environ_ground_color"]);
environ_energy->set_value(pd["environ_energy"]);
environ_glow_button->set_pressed(pd["environ_glow_enabled"]);
environ_tonemap_button->set_pressed(pd["environ_tonemap_enabled"]);
environ_ao_button->set_pressed(pd["environ_ao_enabled"]);
environ_gi_button->set_pressed(pd["environ_gi_enabled"]);
sun_max_distance->set_value(pd["sun_max_distance"]);
sun_color->set_pick_color(pd["sun_color"]);
sun_energy->set_value(pd["sun_energy"]);
sun_button->set_pressed(pd["sun_disabled"]);
environ_button->set_pressed(pd["environ_disabled"]);
sun_environ_updating = false;
_preview_settings_changed();
_update_preview_environment();
} else {
_load_default_preview_settings();
sun_button->set_pressed(false);
environ_button->set_pressed(false);
_preview_settings_changed();
_update_preview_environment();
}
}
void Node3DEditor::edit(Node3D *p_spatial) {
@ -6106,6 +6161,51 @@ void Node3DEditor::_unhandled_key_input(Ref<InputEvent> p_event) {
snap_key_enabled = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
}
void Node3DEditor::_sun_environ_settings_pressed() {
Vector2 pos = sun_environ_settings->get_screen_position() + sun_environ_settings->get_size();
sun_environ_popup->set_position(pos - Vector2(sun_environ_popup->get_contents_minimum_size().width / 2, 0));
sun_environ_popup->popup();
}
void Node3DEditor::_add_sun_to_scene() {
sun_environ_popup->hide();
Node *base = get_tree()->get_edited_scene_root();
if (!base) {
EditorNode::get_singleton()->show_warning(TTR("A root node is needed for this operation"));
return;
}
ERR_FAIL_COND(!base);
Node *new_sun = preview_sun->duplicate();
undo_redo->create_action("Add Preview Sun to Scene");
undo_redo->add_do_method(base, "add_child", new_sun);
undo_redo->add_do_method(new_sun, "set_owner", base);
undo_redo->add_undo_method(base, "remove_child", new_sun);
undo_redo->add_do_reference(new_sun);
undo_redo->commit_action();
}
void Node3DEditor::_add_environment_to_scene() {
sun_environ_popup->hide();
Node *base = get_tree()->get_edited_scene_root();
if (!base) {
EditorNode::get_singleton()->show_warning(TTR("A root node is needed for this operation"));
return;
}
ERR_FAIL_COND(!base);
WorldEnvironment *new_env = memnew(WorldEnvironment);
new_env->set_environment(preview_environment->get_environment()->duplicate(true));
undo_redo->create_action("Add Preview Environment to Scene");
undo_redo->add_do_method(base, "add_child", new_env);
undo_redo->add_do_method(new_env, "set_owner", base);
undo_redo->add_undo_method(base, "remove_child", new_env);
undo_redo->add_do_reference(new_env);
undo_redo->commit_action();
}
void Node3DEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_READY) {
tool_button[Node3DEditor::TOOL_MODE_SELECT]->set_icon(get_theme_icon("ToolSelect", "EditorIcons"));
@ -6134,17 +6234,29 @@ void Node3DEditor::_notification(int p_what) {
_refresh_menu_icons();
get_tree()->connect("node_removed", callable_mp(this, &Node3DEditor::_node_removed));
get_tree()->connect("node_added", callable_mp(this, &Node3DEditor::_node_added));
EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor()->connect("node_changed", callable_mp(this, &Node3DEditor::_refresh_menu_icons));
editor_selection->connect("selection_changed", callable_mp(this, &Node3DEditor::_refresh_menu_icons));
editor->connect("stop_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button), make_binds(false));
editor->connect("play_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button), make_binds(true));
sun_button->set_icon(get_theme_icon("DirectionalLight3D", "EditorIcons"));
environ_button->set_icon(get_theme_icon("WorldEnvironment", "EditorIcons"));
sun_environ_settings->set_icon(get_theme_icon("GuiTabMenu", "EditorIcons"));
_update_preview_environment();
sun_title->add_theme_font_override("font", get_theme_font("title_font", "Window"));
environ_title->add_theme_font_override("font", get_theme_font("title_font", "Window"));
} else if (p_what == NOTIFICATION_ENTER_TREE) {
_register_all_gizmos();
_update_gizmos_menu();
_init_indicators();
} else if (p_what == NOTIFICATION_THEME_CHANGED) {
_update_gizmos_menu_theme();
sun_title->add_theme_font_override("font", get_theme_font("title_font", "Window"));
environ_title->add_theme_font_override("font", get_theme_font("title_font", "Window"));
} else if (p_what == NOTIFICATION_EXIT_TREE) {
_finish_indicators();
} else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
@ -6281,7 +6393,37 @@ void Node3DEditor::_toggle_maximize_view(Object *p_viewport) {
}
}
void Node3DEditor::_node_added(Node *p_node) {
if (EditorNode::get_singleton()->get_scene_root()->is_a_parent_of(p_node)) {
if (Object::cast_to<WorldEnvironment>(p_node)) {
world_env_count++;
if (world_env_count == 1) {
_update_preview_environment();
}
} else if (Object::cast_to<DirectionalLight3D>(p_node)) {
directional_light_count++;
if (directional_light_count == 1) {
_update_preview_environment();
}
}
}
}
void Node3DEditor::_node_removed(Node *p_node) {
if (EditorNode::get_singleton()->get_scene_root()->is_a_parent_of(p_node)) {
if (Object::cast_to<WorldEnvironment>(p_node)) {
world_env_count--;
if (world_env_count == 0) {
_update_preview_environment();
}
} else if (Object::cast_to<DirectionalLight3D>(p_node)) {
directional_light_count--;
if (directional_light_count == 0) {
_update_preview_environment();
}
}
}
if (p_node == selected) {
selected = nullptr;
}
@ -6351,6 +6493,128 @@ void Node3DEditor::clear() {
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID), true);
}
void Node3DEditor::_sun_direction_draw() {
sun_direction->draw_rect(Rect2(Vector2(), sun_direction->get_size()), Color(1, 1, 1, 1));
sun_direction_material->set_shader_param("sun_direction", -preview_sun->get_transform().basis.get_axis(Vector3::AXIS_Z));
float nrg = sun_energy->get_value();
sun_direction_material->set_shader_param("sun_color", Vector3(sun_color->get_pick_color().r * nrg, sun_color->get_pick_color().g * nrg, sun_color->get_pick_color().b * nrg));
}
void Node3DEditor::_preview_settings_changed() {
if (sun_environ_updating) {
return;
}
{ // preview sun
Transform t;
t.basis = sun_rotation;
preview_sun->set_transform(t);
sun_direction->update();
preview_sun->set_param(Light3D::PARAM_ENERGY, sun_energy->get_value());
preview_sun->set_param(Light3D::PARAM_SHADOW_MAX_DISTANCE, sun_max_distance->get_value());
preview_sun->set_color(sun_color->get_pick_color());
}
{ //preview env
sky_material->set_sky_energy(environ_energy->get_value());
Color hz_color = environ_sky_color->get_pick_color().lerp(environ_ground_color->get_pick_color(), 0.5).lerp(Color(1, 1, 1), 0.5);
sky_material->set_sky_top_color(environ_sky_color->get_pick_color());
sky_material->set_sky_horizon_color(hz_color);
sky_material->set_ground_bottom_color(environ_ground_color->get_pick_color());
sky_material->set_ground_horizon_color(hz_color);
environment->set_ssao_enabled(environ_ao_button->is_pressed());
environment->set_glow_enabled(environ_glow_button->is_pressed());
environment->set_sdfgi_enabled(environ_gi_button->is_pressed());
environment->set_tonemapper(environ_tonemap_button->is_pressed() ? Environment::TONE_MAPPER_FILMIC : Environment::TONE_MAPPER_LINEAR);
}
}
void Node3DEditor::_load_default_preview_settings() {
sun_environ_updating = true;
sun_rotation = Basis(Vector3(0, 1, 0), Math_PI * 3.0 / 4) * Basis(Vector3(1, 0, 0), -Math_PI / 4);
sun_direction->update();
environ_sky_color->set_pick_color(Color::hex(0x91b2ceff));
environ_ground_color->set_pick_color(Color::hex(0x1f1f21ff));
environ_energy->set_value(1.0);
environ_glow_button->set_pressed(true);
environ_tonemap_button->set_pressed(true);
environ_ao_button->set_pressed(false);
environ_gi_button->set_pressed(false);
sun_max_distance->set_value(250);
sun_color->set_pick_color(Color(1, 1, 1));
sun_energy->set_value(1.0);
sun_environ_updating = false;
}
void Node3DEditor::_update_preview_environment() {
bool disable_light = directional_light_count > 0 || sun_button->is_pressed();
sun_button->set_disabled(directional_light_count > 0);
if (disable_light) {
if (preview_sun->get_parent()) {
preview_sun->get_parent()->remove_child(preview_sun);
sun_state->show();
sun_vb->hide();
}
if (directional_light_count > 0) {
sun_state->set_text(TTR("Scene contains\nDirectionalLight3D.\nPreview Disabled."));
} else {
sun_state->set_text(TTR("Preview Disabled."));
}
} else {
if (!preview_sun->get_parent()) {
add_child(preview_sun);
sun_state->hide();
sun_vb->show();
}
}
bool disable_env = world_env_count > 0 || environ_button->is_pressed();
environ_button->set_disabled(world_env_count > 0);
if (disable_env) {
if (preview_environment->get_parent()) {
preview_environment->get_parent()->remove_child(preview_environment);
environ_state->show();
environ_vb->hide();
}
if (world_env_count > 0) {
environ_state->set_text(TTR("Scene contains\nWorldEnvironment.\nPreview Disabled."));
} else {
environ_state->set_text(TTR("Preview Disabled."));
}
} else {
if (!preview_environment->get_parent()) {
add_child(preview_environment);
environ_state->hide();
environ_vb->show();
}
}
}
void Node3DEditor::_sun_direction_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
float x = -mm->get_relative().y * 0.02 * EDSCALE;
float y = mm->get_relative().x * 0.02 * EDSCALE;
Basis rot = Basis(Vector3(0, 1, 0), y) * Basis(Vector3(1, 0, 0), x);
sun_rotation = rot * sun_rotation;
sun_rotation.orthonormalize();
_preview_settings_changed();
}
}
Node3DEditor::Node3DEditor(EditorNode *p_editor) {
gizmo.visible = true;
gizmo.scale = 1.0;
@ -6487,6 +6751,32 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled), button_binds);
_update_camera_override_button(false);
hbc_menu->add_child(memnew(VSeparator));
sun_button = memnew(Button);
sun_button->set_tooltip(TTR("Toggle preview sunlight.\nIf a DirectionalLight3D node is added to the scene, preview sunlight is disabled."));
sun_button->set_toggle_mode(true);
sun_button->set_flat(true);
sun_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), varray(), CONNECT_DEFERRED);
sun_button->set_disabled(true);
hbc_menu->add_child(sun_button);
environ_button = memnew(Button);
environ_button->set_tooltip(TTR("Toggle preview environment.\nIf a WorldEnvironment node is added to the scene, preview environment is disabled."));
environ_button->set_toggle_mode(true);
environ_button->set_flat(true);
environ_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), varray(), CONNECT_DEFERRED);
environ_button->set_disabled(true);
hbc_menu->add_child(environ_button);
sun_environ_settings = memnew(Button);
sun_environ_settings->set_tooltip(TTR("Edit Sun and Environment settings."));
sun_environ_settings->set_flat(true);
sun_environ_settings->connect("pressed", callable_mp(this, &Node3DEditor::_sun_environ_settings_pressed));
hbc_menu->add_child(sun_environ_settings);
hbc_menu->add_child(memnew(VSeparator));
// Drag and drop support;
@ -6717,6 +7007,149 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
EDITOR_DEF("editors/3d/navigation/show_viewport_rotation_gizmo", true);
over_gizmo_handle = -1;
{
//sun popup
sun_environ_popup = memnew(PopupPanel);
add_child(sun_environ_popup);
HBoxContainer *sun_environ_hb = memnew(HBoxContainer);
sun_environ_popup->add_child(sun_environ_hb);
sun_vb = memnew(VBoxContainer);
sun_environ_hb->add_child(sun_vb);
sun_vb->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
sun_vb->hide();
sun_title = memnew(Label);
sun_vb->add_child(sun_title);
sun_title->set_text(TTR("Preview Sun"));
sun_title->set_align(Label::ALIGN_CENTER);
sun_state = memnew(Label);
sun_environ_hb->add_child(sun_state);
sun_state->show();
CenterContainer *sun_direction_center = memnew(CenterContainer);
sun_direction = memnew(Control);
sun_direction->set_custom_minimum_size(Size2i(128, 128) * EDSCALE);
sun_direction_center->add_child(sun_direction);
sun_vb->add_margin_child(TTR("Sun Direction"), sun_direction_center);
sun_direction->connect("gui_input", callable_mp(this, &Node3DEditor::_sun_direction_input));
sun_direction->connect("draw", callable_mp(this, &Node3DEditor::_sun_direction_draw));
sun_direction->set_default_cursor_shape(CURSOR_MOVE);
String sun_dir_shader_code = "shader_type canvas_item; uniform vec3 sun_direction; uniform vec3 sun_color; void fragment() { vec3 n; n.xy = UV * 2.0 - 1.0; n.z = sqrt(max(0.0, 1.0 - dot(n.xy, n.xy))); COLOR.rgb = dot(n,sun_direction) * sun_color; COLOR.a = 1.0 - smoothstep(0.99,1.0,length(n.xy)); }";
sun_direction_shader.instance();
sun_direction_shader->set_code(sun_dir_shader_code);
sun_direction_material.instance();
sun_direction_material->set_shader(sun_direction_shader);
sun_direction_material->set_shader_param("sun_direction", Vector3(0, 0, 1));
sun_direction_material->set_shader_param("sun_color", Vector3(1, 1, 1));
sun_direction->set_material(sun_direction_material);
sun_color = memnew(ColorPickerButton);
sun_color->set_edit_alpha(false);
sun_vb->add_margin_child(TTR("Sun Color"), sun_color);
sun_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
sun_energy = memnew(EditorSpinSlider);
sun_vb->add_margin_child(TTR("Sun Energy"), sun_energy);
sun_energy->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
sun_energy->set_max(64.0);
sun_max_distance = memnew(EditorSpinSlider);
sun_vb->add_margin_child(TTR("Shadow Max Distance"), sun_max_distance);
sun_max_distance->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
sun_max_distance->set_min(1);
sun_max_distance->set_max(4096);
sun_add_to_scene = memnew(Button);
sun_add_to_scene->set_text(TTR("Add Sun to Scene"));
sun_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_sun_to_scene));
sun_vb->add_spacer();
sun_vb->add_child(sun_add_to_scene);
VSeparator *sc = memnew(VSeparator);
sc->set_custom_minimum_size(Size2(50 * EDSCALE, 0));
sc->set_v_size_flags(SIZE_EXPAND_FILL);
sun_environ_hb->add_child(sc);
environ_vb = memnew(VBoxContainer);
sun_environ_hb->add_child(environ_vb);
environ_vb->hide();
environ_vb->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
environ_state = memnew(Label);
sun_environ_hb->add_child(environ_state);
environ_state->show();
environ_title = memnew(Label);
environ_vb->add_child(environ_title);
environ_title->set_text(TTR("Preview Environment"));
environ_title->set_align(Label::ALIGN_CENTER);
environ_sky_color = memnew(ColorPickerButton);
environ_sky_color->set_edit_alpha(false);
environ_sky_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
environ_vb->add_margin_child(TTR("Sky Color"), environ_sky_color);
environ_ground_color = memnew(ColorPickerButton);
environ_ground_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
environ_ground_color->set_edit_alpha(false);
environ_vb->add_margin_child(TTR("Ground Color"), environ_ground_color);
environ_energy = memnew(EditorSpinSlider);
environ_energy->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
environ_energy->set_max(8.0);
environ_vb->add_margin_child(TTR("Sky Energy"), environ_energy);
HBoxContainer *fx_vb = memnew(HBoxContainer);
fx_vb->set_h_size_flags(SIZE_EXPAND_FILL);
environ_ao_button = memnew(Button);
environ_ao_button->set_text(TTR("AO"));
environ_ao_button->set_toggle_mode(true);
environ_ao_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED);
fx_vb->add_child(environ_ao_button);
environ_glow_button = memnew(Button);
environ_glow_button->set_text(TTR("Glow"));
environ_glow_button->set_toggle_mode(true);
environ_glow_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED);
fx_vb->add_child(environ_glow_button);
environ_tonemap_button = memnew(Button);
environ_tonemap_button->set_text(TTR("Tonemap"));
environ_tonemap_button->set_toggle_mode(true);
environ_tonemap_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED);
fx_vb->add_child(environ_tonemap_button);
environ_gi_button = memnew(Button);
environ_gi_button->set_text(TTR("GI"));
environ_gi_button->set_toggle_mode(true);
environ_gi_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED);
fx_vb->add_child(environ_gi_button);
environ_vb->add_margin_child(TTR("Post Process"), fx_vb);
environ_add_to_scene = memnew(Button);
environ_add_to_scene->set_text(TTR("Add Environment to Scene"));
environ_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_environment_to_scene));
environ_vb->add_spacer();
environ_vb->add_child(environ_add_to_scene);
preview_sun = memnew(DirectionalLight3D);
preview_sun->set_shadow(true);
preview_sun->set_shadow_mode(DirectionalLight3D::SHADOW_PARALLEL_4_SPLITS);
preview_environment = memnew(WorldEnvironment);
environment.instance();
preview_environment->set_environment(environment);
Ref<Sky> sky;
sky.instance();
sky_material.instance();
sky->set_material(sky_material);
environment->set_sky(sky);
environment->set_background(Environment::BG_SKY);
_load_default_preview_settings();
_preview_settings_changed();
}
}
Node3DEditor::~Node3DEditor() {

View File

@ -37,7 +37,10 @@
#include "scene/3d/immediate_geometry_3d.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/3d/world_environment.h"
#include "scene/gui/panel_container.h"
#include "scene/resources/environment.h"
#include "scene/resources/sky_material.h"
class Camera3D;
class Node3DEditor;
@ -732,6 +735,7 @@ private:
static Node3DEditor *singleton;
void _node_added(Node *p_node);
void _node_removed(Node *p_node);
Vector<Ref<EditorNode3DGizmoPlugin>> gizmo_plugins_by_priority;
Vector<Ref<EditorNode3DGizmoPlugin>> gizmo_plugins_by_name;
@ -744,6 +748,61 @@ private:
void _refresh_menu_icons();
// Preview Sun and Environment
uint32_t world_env_count = 0;
uint32_t directional_light_count = 0;
Button *sun_button;
Label *sun_state;
Label *sun_title;
VBoxContainer *sun_vb;
Popup *sun_environ_popup;
Control *sun_direction;
ColorPickerButton *sun_color;
EditorSpinSlider *sun_energy;
EditorSpinSlider *sun_max_distance;
Button *sun_add_to_scene;
void _sun_direction_draw();
void _sun_direction_input(const Ref<InputEvent> &p_event);
Basis sun_rotation;
Ref<Shader> sun_direction_shader;
Ref<ShaderMaterial> sun_direction_material;
Button *environ_button;
Label *environ_state;
Label *environ_title;
VBoxContainer *environ_vb;
ColorPickerButton *environ_sky_color;
ColorPickerButton *environ_ground_color;
EditorSpinSlider *environ_energy;
Button *environ_ao_button;
Button *environ_glow_button;
Button *environ_tonemap_button;
Button *environ_gi_button;
Button *environ_add_to_scene;
Button *sun_environ_settings;
DirectionalLight3D *preview_sun;
WorldEnvironment *preview_environment;
Ref<Environment> environment;
Ref<ProceduralSkyMaterial> sky_material;
bool sun_environ_updating = false;
void _load_default_preview_settings();
void _update_preview_environment();
void _preview_settings_changed();
void _sun_environ_settings_pressed();
void _add_sun_to_scene();
void _add_environment_to_scene();
protected:
void _notification(int p_what);
//void _gui_input(InputEvent p_event);

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@ -35,51 +35,69 @@
void WorldEnvironment::_notification(int p_what) {
if (p_what == Node3D::NOTIFICATION_ENTER_WORLD || p_what == Node3D::NOTIFICATION_ENTER_TREE) {
if (environment.is_valid()) {
if (get_viewport()->find_world_3d()->get_environment().is_valid()) {
WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
}
get_viewport()->find_world_3d()->set_environment(environment);
add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
_update_current_environment();
}
if (camera_effects.is_valid()) {
if (get_viewport()->find_world_3d()->get_camera_effects().is_valid()) {
WARN_PRINT("World already has a camera effects (Another WorldEnvironment?), overriding.");
}
get_viewport()->find_world_3d()->set_camera_effects(camera_effects);
add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
_update_current_camera_effects();
}
} else if (p_what == Node3D::NOTIFICATION_EXIT_WORLD || p_what == Node3D::NOTIFICATION_EXIT_TREE) {
if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) {
get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
if (environment.is_valid()) {
remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
_update_current_environment();
}
if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) {
get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
if (camera_effects.is_valid()) {
remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
_update_current_camera_effects();
}
}
}
void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
if (is_inside_tree() && environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) {
void WorldEnvironment::_update_current_environment() {
WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
if (first) {
get_viewport()->find_world_3d()->set_environment(first->environment);
} else {
get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
}
get_tree()->call_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warning");
}
void WorldEnvironment::_update_current_camera_effects() {
WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
if (first) {
get_viewport()->find_world_3d()->set_camera_effects(first->camera_effects);
} else {
get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
}
get_tree()->call_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warning");
}
void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
if (environment == p_environment) {
return;
}
if (is_inside_tree() && environment.is_valid()) {
remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
//clean up
}
environment = p_environment;
if (is_inside_tree() && environment.is_valid()) {
if (get_viewport()->find_world_3d()->get_environment().is_valid()) {
WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
}
get_viewport()->find_world_3d()->set_environment(environment);
add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
update_configuration_warning();
if (is_inside_tree()) {
_update_current_environment();
} else {
update_configuration_warning();
}
}
Ref<Environment> WorldEnvironment::get_environment() const {
@ -87,22 +105,24 @@ Ref<Environment> WorldEnvironment::get_environment() const {
}
void WorldEnvironment::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
if (camera_effects == p_camera_effects) {
return;
}
if (is_inside_tree() && camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) {
get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
//clean up
}
camera_effects = p_camera_effects;
if (is_inside_tree() && camera_effects.is_valid()) {
if (get_viewport()->find_world_3d()->get_camera_effects().is_valid()) {
WARN_PRINT("World already has an camera_effects (Another WorldEnvironment?), overriding.");
}
get_viewport()->find_world_3d()->set_camera_effects(camera_effects);
add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
update_configuration_warning();
if (is_inside_tree()) {
_update_current_camera_effects();
} else {
update_configuration_warning();
}
}
Ref<CameraEffects> WorldEnvironment::get_camera_effects() const {
@ -123,14 +143,18 @@ String WorldEnvironment::get_configuration_warning() const {
return warning;
}
List<Node *> nodes;
get_tree()->get_nodes_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), &nodes);
if (nodes.size() > 1) {
if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() != environment) {
if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes).");
warning += TTR("Only the first Environment has an effect in a scene (or set of instantiated scenes).");
}
if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() != camera_effects) {
if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("Only the first CameraEffects has an effect in a scene (or set of instantiated scenes).");
}
return warning;

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@ -41,6 +41,9 @@ class WorldEnvironment : public Node {
Ref<Environment> environment;
Ref<CameraEffects> camera_effects;
void _update_current_environment();
void _update_current_camera_effects();
protected:
void _notification(int p_what);
static void _bind_methods();

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@ -56,6 +56,11 @@ Size2 Button::get_minimum_size() const {
}
}
Ref<Font> font = get_theme_font("font");
float font_height = font->get_height(get_theme_font_size("font_size"));
minsize.height = MAX(font_height, minsize.height);
return get_theme_stylebox("normal")->get_minimum_size() + minsize;
}

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@ -956,6 +956,21 @@ bool SceneTree::has_group(const StringName &p_identifier) const {
return group_map.has(p_identifier);
}
Node *SceneTree::get_first_node_in_group(const StringName &p_group) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E) {
return nullptr; //no group
}
_update_group_order(E->get()); //update order just in case
if (E->get().nodes.size() == 0) {
return nullptr;
}
return E->get().nodes[0];
}
void SceneTree::get_nodes_in_group(const StringName &p_group, List<Node *> *p_list) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E) {
@ -1216,6 +1231,7 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_group", "group", "property", "value"), &SceneTree::set_group);
ClassDB::bind_method(D_METHOD("get_nodes_in_group", "group"), &SceneTree::_get_nodes_in_group);
ClassDB::bind_method(D_METHOD("get_first_node_in_group", "group"), &SceneTree::get_first_node_in_group);
ClassDB::bind_method(D_METHOD("set_current_scene", "child_node"), &SceneTree::set_current_scene);
ClassDB::bind_method(D_METHOD("get_current_scene"), &SceneTree::get_current_scene);

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@ -302,6 +302,7 @@ public:
void queue_delete(Object *p_object);
void get_nodes_in_group(const StringName &p_group, List<Node *> *p_list);
Node *get_first_node_in_group(const StringName &p_group);
bool has_group(const StringName &p_identifier) const;
//void change_scene(const String& p_path);